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| | A Book of Monsters | |
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Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: A Book of Monsters Mon Aug 04, 2014 3:27 pm | |
| - Quote :
Bestiarum Vocabulum
- Alicorn:
Name: Alicorn Physical Description:
An Alicorn or winged unicorn, is a fictional equine with the wings of a pegasus and the horn of a unicorn. They are their own species, but are quite majestic and beautiful creatures.
Magically Able?: Yes
General Abilities: Alicorns have the ability to fly and gallop at blinding speeds, clocking in around 150mph at top speeds. Their horn has the ability to project elemental beams of power, as well as healing. Lore:Alicorns are usually assumed to be the heralds of destruction, despite their beautiful and magical appearance. They are seen as a symbol of royalty in the mythical equine community, and are revered for their dual abilities of flight and magic. -
- Elf:
Name: Elf Physical Description:
Humanoid beings with above-average heights and distinct long and pointy ears. Elves are known for their supernatural beauty and distinct skin color, which can vary in a plethora of purple hues. The eyes of an elf are silver and sometimes a shade of blue that has its own bio-luminescence. Elves have light bones, which enables them for fast movements and high flexibility Magically Able?: Yes
General Abilities: Natural affinity to nature, and are such specially intertwined with the condition of their environment. Elves are known to be gifted archers, but hat does not mean their combative abilities are only locked in with the use of bow and arrow. Elves are also adepts at manipulating their natural environment for a plethora of reasons. Also, elves are immortal through age Lore: Elves are known as guardians of their natural home, and are fiercely territorial of the land they live on. Should impurities in and shape or form grace their lands, an unknown and supernatural fury will be unleashes -
- Faerie:
Name: Faerie Physical Description:
Faeries are young, sometimes winged humanoids of small stature, never exceeding six inches in height. Faeries seem to have their own glow, and are oftentimes only perceived as a floating ball of sparkling colors. They have odd, almost alien-like appearances but are still able to possess a majestic and beautiful appearances nonetheless Magically Able?: Yes
General Abilities: Faeries are known to be immortal through age, and have the ability to become invisible if need be. Like elves, they are very intertwined with nature and the environment they live in. They are usually seen as the protectors of a certain area that they live in, and in some cases nature itself will seem to try and defend a faerie should it come into danger. Faeries are very fast, clocking in at 220mph at top speeds Lore: Much of the folklore about fairies revolves around protection from their malice. Faeries, although small in stature, can be very dangerous and their tricks have known to send many to their graves -
- Dragon:
Name: Dragon Physical Description:
Dragons are one of the most mighty and equally lethal creatures to ever grace the earth. Massive and towering over the largest of buildings, dragons have wings which can shade small towns in their shadow. Dragons vary in specific looks, and depending on their element they may have different traits. Magically Able?: Yes
General Abilities: Dragons have several elements, and belong to several different elemental planes. Characteristics of dragons are their ability to fly and elemental breath. Dragons of a certain element gain power in the vicinity of their element and can heal when immersed in their natural element. The brute force of a dragon is also immense beyond comprehension, as their size alone can count for 1/4 of their destructive power Lore: Dragons are known as harbingers of complete destruction and total chaos. As they are creatures of nature, their power and influence is considered a force of nature. Many dragons are benevolent, but even the kindest of dragons spew the hottest of fires. -
- Nymph:
Name: Nymph Physical Description:
A nymph is a minor female nature deity typically associated with a particular location or landform. Depending on what location or land-form they are aligned to their appearance will vary. They are seen as marvelously beautiful no matter the form, an object of lust from creatures subjugated to their looks Magically Able?: Yes
General Abilities: Seductive abilities that affect any gender (save for creatures that procreate on their own). Weak minds are easily controlled by a Nymph's pro-sexual personification. Lore: Different from goddesses, nymphs are generally regarded as divine spirits who animate nature, and are usually depicted as beautiful, young nubile maidens who love to dance and sing. They are believed to dwell in mountains and groves, by springs and rivers, and also in trees and in valleys and cool grottoes. Although they would never die of old age nor illness, and could give birth to fully immortal children if mated to a god, they themselves were not necessarily immortal, and could be beholden to death in various forms. -
- Giant:
Name: Giant Physical Description:
Massive and always towering over most creatures, giants are giant guardians of nature and the environments they dwell in. Giants can be as small as twelve feet or tower as high as even the mightiest of dragons. Giants possess a humanoid anatomy, but that's as human as they seem to be. Their eyes are a single solid color, and most of the time their eye color judges whether they are ordinary giants (brown eyes), or one of the four elemental giants: Stone Giants (gray), Frost Giants (blue with a hint of frost), Fire Giants (red and on fire) and Storm Giant (white with crackling discharge) Magically Able?: Via weapons
General Abilities: All giants have size and raw physical power on their side, from being able to throw boulders to cracking small mountains in two. Elemental Giants wield hammers, axes or swords that are imbued with their home element, allowing them to use semi-elemental attacks (Stone Giants have more crushing and physical power than the other giants, Frost Giants can frost-wedge natural formations and freeze water, Fire Giants can burn and even melt targets, and Storm Giants can generate electricity through weapons to increase cutting and piercing power). Giants have knows to be at odds with other creatures of gargantuan size, and have been at war with dragons since time immemorial Lore: Giants are guardians of the domains they live in. Most are benevolent, although the elemental giants (save for the Stone Giants) are known for their merciless tactics and cold hearts. -
- Imp:
Name: Imp Physical Description:
Imps are short, stumpy and otherwise ugly, in general. They are similar to little devils, most appearing like hellish demons with grotesque bat wings, hooved feet and a leathery tail. Some have a more human-like appearance, the better to trick and deceive with gentle faces and child-like physiology. Magically Able?: Yes
General Abilities: Fire magic and cunning is what keeps these little devils on the side of surviving. The older an imp, the more magic abilities they are able to learn. The oldest of imps (or the very gifted) can levitate without the use of wings, use a stronger version of Pyromancy called Infernomancy, and the usage of sound-based abilities to trick and decieve (i.e mimicking the voices of others they have heard speak). However, Imps by nature are not physically strong like giants and other massive creatures. However, like aged wine, they grow stronger over time magic-wise Lore: Imps were often mischievous rather than evil or harmful. Imps are often shown as small and not very attractive creatures. Their behavior is described as being wild and uncontrollable, much the same as fairies, and in some cultures, they were considered the same beings, both sharing the same sense of free spirit and enjoyment of all things fun. It was later in history that people began to associate fairies with being good and imps with being malicious and evil. However, both creatures were fond of pranks and misleading people. Most of the time, the pranks were harmless fun, but some could be upsetting and harmful, such as switching babies or leading travellers astray in places with which they were not familiar. Though imps are often thought of as being immortal, many cultures believed that they could be damaged or harmed by certain weapons and enchantments, or be kept out of people's homes by the use of wards. -
- Dwarf:
Name: Dwarf Physical Description:
All of the power and fury of a giant packed into two to three-feet high beings. Dwarfs have ears like elves, somewhat, and are born with tribal blue markings on their body. Certain designs only happen within certain dwarf clans. They keep their hair growing out, and only cut it when lost in combat. The more hair a dwarf has, it means they have won more battles than others. Although they are small, they are freakishly strong for their size, being able to carry weapons two-three times their size with relative ease. Magically Able?: No
General Abilities: Exceptional physical power and stamina. Dwarfs are associated with wisdom, smithing, mining, and crafting. Dwarfs are skilled weapons combat experts; some dwarfs have the reputation of being expert dragon slayers, a testament to their skillful power Lore: They are beings that dwell in mountains and in the earth, and are variously associated with wisdom, smithing, mining, and crafting. Dwarfs are often also described as short and ugly, although some scholars have questioned whether this is a later development stemming from comical portrayals of the beings (because they are seldom seen outside of their underground homes)
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| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: A Book of Monsters Sun Aug 10, 2014 3:24 pm | |
| - Quote :
Bestiarum Vocabulum II
- Tauren:
Name: Tauren Physical Description:
Tauren are humanoid creatures with a close physiology and characteristics of bovine creatures (cows, bison, buffalo, yak, antelopes, etc.). They are strongly built physically, with their heads having the main tell-tale characteristic of their bovine lineage. Their hands only have three fingers (two fingers and a opposable thumbs) and their feet are hooves. Their bodies have fur which can vary in color and hue, and some have horns. Magically Able?: Yes, although not all
General Abilities: Great physical power, comparable to a small giant. They are well-rounded with weapons and a select few are able to practice shamanism and utilize shaman-like abilities. Many male Tauren are Berserkers, and can enter unbridled rages of supreme physical power and endurance. Small giants and even some normal giants fear such Tauren, for their power is random and wild. They also practice many forms of nomadic abilities like hunting, smithing and other traits of nomadic hunters and gatherers. Lore: Tauren are nomadic, and never like to stay very long in certain places. Tauren that have settled and formed towns tend to be more civilized and coordinated, but do not possess the primal ferocity of their nomadic counterparts. The older a Tauren becomes, the more wise they become. Elders of a Tauren community are usually the leaders. -
- Merfolk:
Name: Merfolk Physical Description:
Merfolk are such a diverse race of beings that there is no real common characteristic amongst them, other than the ability to turn their tails into feet when outside of their aquatic environment. Many liken them to amphibians than to pure aquatic beings, but truth be told they are in a league all in their own Magically Able?: Yes
General Abilities: Adept swimmers, they are as fast, and some even faster than water dragons. They are well-rounded in all forms of combat, including magical combat. Although, only a select few possess the ability of Categomancy, the manipulation of weather and storms. They have the power to subjugate other aquatic creatures, save for dragons unless they are hatch-lings. Merfolk are experts in hexes and curses, especially to those who harm their aquatic home. Lore: Merfolk possess a diverse lifestyle that cannot be described so definitely. There are a finite amount of merfolk cultures all around the world, with different beliefs and practices. -
- Ifrit:
Name: Ifrit Physical Description:
Demonic beings of fire, Ifrits are demonic in their appearance. From gnarled claws, grotesque muscles and frighting roars there is nothing beautiful about an Ifrit. Ifits are massive in size, as big as a small giant would be and twice the weight. Magically Able?: Yes
General Abilities: Ifrits are gifted with Infernomancy, a version of Pyromancy that utilizes hell fire. Hell fire burns four times hotter than ordinary fire, and is a near equivalent of dragon fire. Ifrits are nimble and very athletic as well, primal and only acting on pure instinct. Lore: The Ifrits are in a class of infernal Jinn noted for their strength and cunning. An ifrit is an enormous winged creature of fire, either male or female, who lives underground and frequents ruins. Ifrits live in a society structured along ancient Arab tribal lines, complete with kings, tribes, and clans. They generally marry one another. While ordinary weapons and forces have no power over them, they are susceptible to magic, which other creatures can use to kill them or to capture and enslave them -
- Revelos:
Name: Revelos Physical Description:
Revelos are seen as a threat, even to the largest of giants. They are almost the size of mature dragons, quadrupedal and quite carnivorous Magically Able?: Yes
General Abilities: Massive size and immense speed. They can breathe blizzards, as their ultimate and sole magical ability. They can burrow and blend in with their natural tundra environment, appearing as a massive mountain of ice and snow. They are completely immune to freezing temperatures, something not even Frost Giants can naturally achieve Lore: Revelos are believed to be the spiritual manifestations of frost giants who have died from hypothermia. Frost Giants use some as cavalry and others use them as voracious pets. Revelos are feral and too wild for most to tame, however. No one knows where they spawn from, but they simply seem to appear
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