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| | The Forsaken Art (TFA 2) (Accepting Bad Guys Only) | |
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Aroro
Posts : 636 Join date : 2012-11-09 Age : 31
| Subject: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Fri Feb 01, 2013 2:23 pm | |
| The Forsaken Art
The Forsaken Art is the sequel to The Forbidden Art which was completed on this forum. It's set in Italy in a timezone equivalent to the 1800's. There is NO limit on the amount of people who can join, nor a when. I'm a bit of a pushover when it comes to that... >.>
The IC will not be up until late February or early March.
Please make sure you read and understand the rules THOROUGHLY.
Background It has been twenty five years since the Chosen were defeated and forced to retreat into the Mana Spirit Realm. Since then, Earth has changed. Weaponry has advanced, more lethal and less dangerous handguns and rifles have been created. Metal machines that run on steam can transport travelers to and fro, their much larger counterparts burn coal.
The largest difference is the existence of magic.
Forced to recognize it, mankind has began to scorn their spell-casting counterparts. Every mage must be registered to their local government, whom, in turn, turn the registration list over to a much larger government. A failure to register will result in either a fine, jail time, or death. Harboring an unregistered mage would mean the same. All registered magi have solid silver coins which must be visible on their persons at all times. Most ask for a band with a see-through pouch in order to wear it on their arm. Others use it as a fashion accessory, installing it on necklaces or bracelets.
Registered mages must "give back" to the community, a punishment for the crimes committed by their ancestors. Usually, this means slave labor. For five years after a mage turns 18, they are forced to use their powers for the good of mankind. Job vary by type. When the law was implemented, no one was exempt and they were not grandfathered in. Many elderly died during their five year mandatory enslavement.
Naturally, there are those who disagree.
Lurking in the shadows, a group of rebels set forth to free the mages from the injustice. The Chosen return, descending from the Mana Spirit Realm with the intent of once again, "saving" the world and the magi.
Populated Cities/Points of Interest
C.O.R.E.'s headquarters are located in Venice, Italy. The intricate waterways that run throughout it provide an excellent means of transportation and escape. Many of the townfolk are partial towards C.O.R.E. and will not rat them out to the New Republic under any circumstances. The townsfolk are middle class and seem truly happy. There are several unregistered magi running around but the people have a variety of hand signals to warn others of approaching Paladins or New Republic soldiers. Usually it is forming a C with both hands and putting it together, creating an O shape and moving the hands to the right hip.
Rome is the city that the New Republic has chosen to act as its home, and unlike many of the other cities in Italy, it is known for being a rich and prosperous place. It is common to see steam cars moving along its cobblestone streets, and many of the Paladins stationed in the city are armed with the rare blackpowder weapons. Mages are not uncommon, however, they are usually forced to preform the various unwanted jobs that the city requires.
New Haven is a slums, mainly populated by Magi. C.O.R.E. has set up an underground railroad to transport people from here to Venice, where they are either recruited into C.O.R.E. or slowly introduced into its society.
Need to Know Information Center Magic is different in The Forbidden Art series. According to the final posts in The Forbidden Art, Magic is similar to a god, a sentient being who bestows its gift to the select few. In the case of humans, it gives elemental powers such as earth, wind, fire, and so on and so forth. Other races are given summoning powers when it is called for. Because the Mana Seed was never planted, it still has a voracious appetite for potential life energy. That is, when a person uses too much magic, it will take away the futures of things surrounding it. Usually, it only affects plant life. However, it has been known to take its payment in animals and even humans. Anything that has had its future eaten disappears. Attuned magi are able to detect when the flux is about to occur and will cease their usage of magic until Magic has calmed down.
Rogue magi are mages who have lost control of their emotions and their powers. There is no explanation as to how, but rogue magi will summon Magic itself and become its host. At which point, Magic will store itself inside the host for a short time before being released in the form of a blue mist. Magic will strike and devour mindlessly. Depending on the strength of the mage and the amount of magic used, a radius of one to two miles (or 1.6 to 3.2 kilometers approximately) will be completely destroyed. It will take buildings, vegetation, the living, and so on and so forth until nothing is left but the ground. Nothing will grow in that area. Hosting Magic inside their body will result in a variety of consequences, including:
- White Hair
- A Loss of Magical Abilities
- Possible Death
Eisha’n, or Manaflayers as they are more commonly known, are weapons created in times previous to The Forbidden Art. They are named W-1 through W-8. They were designed by mages to be able to fight against mages. The eisha’n are capable of absorbing magical powers temporarily, rendering a nearby mage completely useless. W-1 through W-5 are physical weapons. W-6 through W-8 are sentient beings, usually dwelling in a realm until offered a body to stay in. They are weakened in an actual body, taking on characteristics of a well-developed paladin. Mages (even the weakest kind) cannot touch eisha’n and will experience extreme pain if they try. Known eisha’n/manaflayers include:
- Zadric - Formerly known as W-1, Zadric is a longsword owned by Drake in the first of the Forbidden Art series.
- Grungineer – Formerly known as W-2, Grungineer is a polearm owned by Tarsh in the first of the Forbidden Art series. It is currently wielded by Zelcys Milan.
- Charlie – Formerly known as W-8, this is a manaflayer who refuses to take a human host. He is helping CORE.
Paladins are humans who have taken on eisha’n type traits. Magic is not as effective on them as their aura cancels out the energy inside magic. Paladins are incapable of using magic.
The New Republic is a worldwide organization that is stationed in Rome, Italy. They took over soon after the Chosen were defeated and retreated into the Mana Spirit Plane. Formerly known as simply "The Organization", the New Republic was formed in an attempt to prevent more catastrophes from happening from the abuse of magic. For the first five years of their reign, they slowly implemented laws that limited the rights of mages. The next five were spent introducing, and finally putting into effect, "The Registration Act". They waited another ten years until forcing mages to 'give back' to their community. It was a five year program that went into effect immediately. Many elderly mages died before their time was up because of the harsh conditions.
C.O.R.E. represents Children of Righteous Equality. They are the rebel group on Earth. Their base of operations is in Venice, Italy. Just like the New Republic, they have smaller operations throughout the world. It is still in the beginning stages but is gaining a reputation quickly. Most inside CORE are divided between military or political propaganda. That is, some feel that violence is the only way out of the situation while others want to win over the public and take over peacefully.
The Chosen was an antagonist group in The Forbidden Art. They have spent the last 25 years in the Mana Spirit Plane. They have just recently returned. Their plan is to make a military attack for a hostile takeover. Once established, they will be on friendly terms with CORE.
Rules
- All regular forum rules apply. (No bunnying, godmodding, flaming, ect.)
- Almost ALL races are available. If you want to use a user-made race, please contact whoever created it. (I.E. Danny and the Mana Spirits)
- Do not harass people for posts! Especially me.
- You may only play two characters at once with a maximum of four for the entire duration of the RP. There may be special exceptions however because of the confusion last RP, I'd really rather stick with the maximum of four.
- If you kill off a character, that character is DEAD. No loopholes, and, if summoned, they will NOT have a physical form (I.e. they can only be seen or talked to, not touched or touch others... so no pedo ghosts.)
- I hold the right to randomly slay any character I feel is getting out of line with godmodding. You might die in the most unappealing way, so don't do it.
- Any smut must be put into spoiler tags. This is not the ERP.
- If I feel the need to, these rules might be updated. A post of the new rule will be on the OOC and listed above.
- This is the part I should say "Have Fun" BUT that's a given. :P
Bio Format
Any format may be used as long as it's thorough in the description of the appearance of the character and the weapons/spells/items/apparel. History is ALWAYS optional with me.
- Code:
-
[b]Name:[/b]
[b]Age:[/b]
[b]Origin (Country or Planet):[/b]
[b]Race:[/b]
[b]Affiliation:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Items (Weapons, apparel, ect):[/b]
[b]Spells:[/b]
[b]Notable Traits:[/b]
Last edited by Aroro on Wed Apr 10, 2013 4:36 pm; edited 18 times in total | |
| | | Devil Hunter Silver
Posts : 53 Join date : 2012-11-09 Age : 94 Location : Mementos
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Fri Feb 01, 2013 3:38 pm | |
| So here is me posting ze bios if I get time to participate here. ----------------------------------------- Mira - Spoiler:
Name: My true name has been lost to the sands of time, but nowadays I am usually called Mira Magis.
Gender: I'm a female, don't worry.
Age: My body is locked at the age of 18 human years.
Race: I am a Half-Dragon,... Right?
Alignment: Independent
Skills and Abilities:
Wind Magic Manipulation: Useful thing for being really silent.
Fire Magic Manipulation: Great cover for escaping without being noticed.
Time Magic Manipulation: I am able of slowing down time and on rare occasions where I am at my full power I may be able of reversing it, going back to a point I want. But it cost a hellish amount of mana.
Soul Essence: I am able of channeling the essence of my soul, transforming my body and augmenting my magical powers.
Personality: I am quite friendly, unless you threaten anyone I love, in this case you become my mortal enemy instantly. Most times I am calm and slightly seductive, although I drop this mask if you manage to anger me. Oh, did I mention that I also like women? Although I like men more, I wouldn't deny a woman that wanted me...
Voice: My voice... Alluring, to say the least, though I try to keep that at a minimum most times since most weak-willed men fall prey to it easily. I have learned over the ages to completely control it, being able to sound really convincing when I disguise my voice.
Appearance(Normal): Describe myself? Kinda hard to, but I will try... I have a quite long brown hair that is almost waist length, dark-blue eyes. I have a slim body that reaches around 5'3" of height, slightly tanned skin, with a scar resembling a dragon's head on my right arm. My clothing is pretty simple, a purple shirt that gets slightly tighter around my breasts and that has a few runic drawings, a skirt going about half-way down my thighs that is of a purple slightly lighter than the one of my shirt and a pair of boots of a dark purple. I also have with me most times a silver longsword named Merondight, which I use to augment my powers and if physical combat becomes really needed.
Appearance(Transformed): When I transform my skin becomes grayish, my hair changes color to match it, although it simply floats instead of becoming flames like the one of my daughter, and golden flames surround my arms. My eyes become golden. Any and all clothes I have on myself become skin-tight and unable to be removed, changing color to match my skin.
Strengths: I have a good dominion over all the eight basic elements, and some practice in sword fighting. Weaknesses: Physical blows, strong spells.
History: My father was a king, he wasn't too know since the islands he ruled were far away from any other pieces of land. But that didn't stop pirates from sacking our lands. They were never much ones, so they were easily repelled. But one day an army attacked. I never figured out why. All I know is that when they got to the castle nothing stopped them. They got to the tower where I lived and killed me. I took 5 or more with me, but in the end I died.
I thought it had all ended, but when I looked away from the path to Heaven, there was someone there, not someone dead, but not alive either. Her aura was of pure power. She offered me a second chance. I was young, and stubborn. She offered me eternal life, and power. I accepted. The only thing she asked was that I served her for all eternity. I stubornly accepted.
Sometimes she keeps me away from the world, but only when my wounds are too severe. Otherwise I stay. But if she has to take me away, she will only allow me to go back if there is something important going to happen.
-------------------------------------------------------------------------------------------------------- Dany - Spoiler:
Name: My name is Daenerys (Baku) Magis, but most people just call me Dany. Age: At the time this history happened I was about 24 years old. Race: My race is named Dragitsune, Fox—Dragon Hybrids Gender: I am a woman. Alignment: Independent Class: I am a Mage.
Skills and Abilities
Fire Magic Manipulation — I have a natural affinity to fire because of the draconic genes I inherited from my mother.
Energy Magic Manipulation — From birth I have a affinity to the element of energy, although I do not know why.
Time Manipulation — My mother was the daughter of a time dragon, and I have also inherited those genes, although it costs a big amount of mana for me to use those powers.
Soul Link — I subconsciously linked the souls of me and my mother, what now allows me to access part of her powers, more specifically a alternate form that allows me to fly and amplifies all of my other magic powers. I can use it as much as I want, but using too much spells on this form causes me to become extremely tired.
Voice: I normally have a calm, soothing voice. When I transform however my voice appears to be the one of someone much older, due to the fact that my soul becomes extremely linked to the one of my mother.
Appearance(Normal): I inherited my blue eyes and brown locks from my mother, and let's not forget the little black fox ears I have inherited from my father. I have a somewhat of a hourglass figure with a slightly tanned skin and am around 5 foot 6 . Unlike my mother, I have the scar that looks like a dragon on the back of my left hand, while she has it on her right arm. I usually wear a aqua-green shirt, that has a few runic drawings on it, a skirt that goes halfway down my thighs and is of the same color and cyan colored boots. I usually wear no armor, but do have a set of chain mail when really needed. Most times I have with me a wind longsword called Kamikaze.
Appearance(Transformed): My skin becomes orange, my hair becomes flames and blue lightning begins shooting from my arms. My eyes become golden. Any clothes that I have on me become skin-tight, unable to be removed and change color to match the orange of my skin.
Personality: I am usually calm and respect everyone, unless they really bother me. It is somewhat easy to befriend me, unless you ever try to hurt anyone from I love, in which case you will become my enemy almost instantly. I am also very curious sometimes.
-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-=\-=\-=\-=\-=\-=\-=\=-\-=\-=\-=\-=\-=\-=\-=\-=\-=-\==\--=\-=\=-\-=\=-\-\==-\=-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
Basics
Name: Kamikaze (Divine Wind) Weapon Type: Longsword Creator: Kagarashi Blade Material: 2-layered tempered steel, Catergory 20 Hurricane winds Measurements: 6'1" (blade being 5'6")
Powers and Abilities
Immense Speed and Evasiveness: The wielder of Kamikaze is granted immense evasive and near-precognitive senses and Kamikaze itself greater cutting speed Gale Force Breaker: Kamikaze can absorb or dispell all wind-based attacks it comes into contact with. Evidently, wind-based attacks are only absorbed into Kamikaze, boosting its power Compression Rend: Kamikaze compresses catergory 20 hurricane-level wind to its blade. For five minutes, anything cut by Kamikaze (except for other weapons forged by Kagarashi or above-average powerful weapons) is cut into one dozen pieces, may it be normal swords or armor or even flesh
--------------------------------------------- Here they are /me gives nerfbat for the sword
Last edited by Head Ninja Silver on Sat Apr 06, 2013 7:16 am; edited 4 times in total | |
| | | Aroro
Posts : 636 Join date : 2012-11-09 Age : 31
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Fri Feb 01, 2013 4:19 pm | |
| Finally finished Jaide! Kinda. Not exactly my best work but who's complaining? - Spoiler:
Name: Jaide (Jay-ay-deh) Silva Age: 22 Origin (Country or Planet): Brazil, Earth Race: Human, Possessed by a Shade Affiliation: C.O.R.E. Rank: Founder Appearance: Jaide's skin is dark. She has long, straight black hair that she usually keeps in a ponytail. She has eyes the color of molten chocolate. She's five foot five and of medium build, her muscles toned. Her most noticeable trait is her rather large bum which sticks out and has a tendency to interfere with putting on her pants. It is neither flat nor grossly bubbly, instead a perfectly balanced mixture of the two. They say it is her most formidable weapon. Personality: Jaide is a strange creature and is often unpredictable. She enjoys randomly popping in at just the right times. She is a library of information. Items (Weapons, apparel, ect): She wields a simple katana and a few small explosive devices. She is usually dressed in all black form fitting clothing. Her silver registration coin is shown on her left shoulder. Spells: Shadow manipulation. Although she could potentially control any shadow she wishes, she mainly sticks to spells of espionage. - Incognito - Jaide forms the shadows around her, creating a solid, liquid-like body armor. It completely covers her from her head to her toes. It usually spirals out randomly as it is difficult to control. She creates a thick barrier around her mouth that distorts her voice. She usually uses this form when making appearances for C.O.R.E.
- Jump - Jaide needs a shadow the same size of her, on both sides, in order for this to work. She enters a shadow and transports herself to another area via a different shadow. The farther the distance, the more tiring. She cannot travel across the sea as the chances of her going rogue are far too high.
- Fear - Mainly a last ditch effort to get away (as she sees it cowardice to fight someone with a handicap), she pulls the shadows from various areas of the face (eyelashes, eye sockets, hair, the area behind your ear) and expands it to cover the eyes, encasing them in darkness. The spell dissipates as soon as she leaves a radius of 18 feet or six meters.
- Bind - For the poor souls of those whom she tortures, she traps the shadow of a person and therefore binds them to the spot. She allows for some movement as it is physically impossible for her to completely stop it. Those of supreme magical resistance are able to break it. It is also possible for her concentration to snap as well.
- Silent Tread - Not a spell, but a skill she acquired. She has spent many years perfecting the way she walks. Her footsteps are completely silent as long as she wears appropriate clothing for it.
Notable Traits: Her ginormous derriere. Theme Song: Forsaken by Skillet
Last edited by Aroro on Thu Feb 14, 2013 3:55 pm; edited 6 times in total | |
| | | Dark Knight Darvello
Posts : 82 Join date : 2012-11-09 Age : 29 Location : Dorset, England
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Fri Feb 01, 2013 4:29 pm | |
| the following bios will be dited once details about Asi and Lauren's brother are sorted by Aroro
The first of two kids gotten from the sexy MILF Half-spirit and her sexy husband XD
Name: Lauren Adonis Nickname: Laurie Gender: Female Age: She looks 18 like her mother but lacks the matureity in her looks. Marital Status: Single Family: Retasouhdal Adonis (Half-Mana Spirit - Mother), Asinoir Adonis (Father - Human Mage), James Adonis (1/4 mana spirit - fraternal twin brother) Race: Quarter-Spirit Class/Occupation: Combination Spirit Mage (She fights best in tandem with her brother) Alignment The Chosen
Appearance: (Note this is not her default appearance) Type: Humanoid Height: 5'0'' Weight: 127lbs Eyes: Rounded in shape with a lilac iris. The pupil looks like it shifts between a dark purple and black Hair: Waist length and allowed to flow freely, her black hair takes on the same style as her father. Skin: Slightly pale and rather soft her body is unblemished, although a few darkened patches mark where her combat training has been rougher on ehr than usual. Clothing/Armor: She wears a white mini-dress, complete with matching leggings and footwear, which enhances her wind magic. Her hair is kept under control by a simple hairband. Weapons: Mother's Care: A combat staff that was gifted to her by her mother. It's golden in colour and contains a small gemstone at both ends. It's designed to bludgeon foes with a two-handed style. Defensive Items: N/A Extra Items: None
Secondary Appearance: Spirit Form (This is her default form) Type: Humanoid Height: unchanged Weight: unchanged Eyes: Still purple and rounded, but the whites have disappeared. Hair: Unchanged Skin: Now the same colour as her eyes, it also sports a thin layer of fur that acts as both armour and clothing. Clothing/Armor: This form cannot wear normal clothes. Weapons: Spirit Claws: Natural defenses that can retract much like a feline's own. While sharp and easy to control, she has a very short reach with them. They are a pale white in colour. Defensive Items: None.
Skills/Abilities: Swipe wave: Using her claws, if her rake missed a wave of light-based magic, of width equalling the length of her arm, shoots out in the direction of the foe. Staff Skills: She's a novice at using her staff in close combat, but she is still learning. Human Form: Outside of the Mana Spirit Plane she can shift to her human form. This will limit her magical abilities but allow her to blend in a lot easier.
Spells: Infernoball: A three stage spell that requires charging up. While charging there'll be an incorporeal swirl of fire around her. When the charge is great enough to get to the next stage of the spell another swirl is added. If she releases the spell with one swirl around her she'll launch one (Two in canon in Spirit Form) small fireball that only goes twice her armspan away from her before exploding (unless it hits something along the way) The Fireball moves at high speed. With two swirls The fireball doubles in size and ponderously moves towards the nearest foe, exploding on contact with anything solid. With three swirls the Fireball doesn't change in size compared to the second stage but it's considerably faster and bounces off obstacles (including allies' bodies leaving them unharmed) lasting a whole half minute before exploding on it's own (should it not hit something along the way). It takes about 5 seconds between stages. She inherited this from her mother. Light Blades: A Spirit Form only spell that she can only use if she isn't berserk. She gathers energy into her arms before flinging them out as larger and sharper versions of the Swipe Wave that curve towards a single target. The 'blades' are cresent chaped and move at high speeds. The more energy she gathers in her arms, the more blades she fires out, up to a maximum of six. She inherited this from her mother. Plasmatic Storm: One of two combination spells she forged alongside her brother this one makes a whirlwind of superheated plasma. As this uses Wind, Fire and Energy she is the one who keeps the whirlwind together and guides it on it's path while James supplies the Fire and Energy to form the plasma itself. Blindignation: The other combination spell Lauren and James forged, this one combines Light and Energy to creating a large lightning bolt. Any foes near enough to it get zapped and the light will likely blind them Arcane Gliding: A Spirit Form only spell. She can set aside a small amount of her magic output to allow her to glide without the need for extra appendages. Spiriterra's curse: She's yet to follow in her mother's footsetps and turn this into a blessing. Unless she releases a set amount of magic each week she will enter a berzerk state of mind. Too long in that state of mind and she'll lose all semblance of self, becoming a monster. On rare occasions she may undergo a painful form change during this. but one her mind's sanity is restored she will revert to Spirit Form.
Weaknesses: She's easily overpowered in physical combat, being physically weak. Despite her slight resistance to magic she also has a weakness to Earth. She's very attatched to her brother and fears losing him.
Personality: Quiet, naive, and rather meek, she's not afraid to speak her mind. Due to her father spoiling her she's become a little vain and at times a little too forward with what she wants. She's not fond of combat and would rather find a peaceful solution to things due to her kind nature,
History: Born to A half Spirit and a human mage Lauren grew up oblivious to her mother's hellish childhood and spoiled by her father. When she reached ten she was often taken aside by her mother to train in combat, and as a result of this she and her twin brother had forged a pair of combination spells.
20 years of age was the first time her family's curse tried to take hold, a powerful sedative being used to prevent it, unfortunately the sedative knocked her out cold for a short time. Despite this she still insists she can fight without trouble.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= And the Appointed General of the forces of the Mana Spirits... Please note that ehr Blessing Forms are not as powerful as they may first appear. Granted the Chaotic one it technically guilty of Two Auto-Life uses but there's a good reason for it: She's older. The older a Mana Spirit is the Stronger they are!
Name: Retasouhdal Adonis (Maiden Name: Spiriterra) Nickname: Ret, Dal, Princess Gender: Female Age: Still looking 18 she has lived for five years past a millenium. Marital Status: Married Family: Daelead (Mana Spirit - Father - willingly changed self into a Spirit Shard) Molalli (Human - Mother - deceased) Kerfamk (Human - Foster Father - Serves as a general in an imperial army - deceased) Eralm (Elf - Foster Mother - Same rank as her husband in the same army - deceased), Asinoir Adonis (Human mage - Husband), Lauren Adonis(1/4 Mana Spirit - Daughter), James Adonis (1/4 Mana Spirit - Son), Taeisha Luvineus (niece) Race: Half-Spirit Class/Occupation: Spirit Mage, Mana Spirits' General Alignment: The Chosen
Appearance: Type: Humanoid Height: 5'4'' Weight: 149lbs Eyes: Rounded in shape with a lilac iris. The pupil looks like it shifts between a dark purple and black Hair: Waist length and allowed to flow freely, her purple hair has a near silken touch. Skin: Her skin is pale and unusually soft given her mother's family's past of being rough skinned (even for the women). Her upper arms and back bear a few scarcely noticeable scars from her past. There is an odd marking on the back of her hands. A mark that wraps itself around her uper arm marks her Spirit Pact with Asinoir and due to his demise now stays black. Clothing/Armor She wears a leaf-green minidress (it falls to half way down her thighs) and opaque lime-green tights along with a sea-green sash around her waist. She also wears elbow-length silk gloves, to hide the marking, and a silver tiara keeps her hair out of her face. She also wears knee-high boots in a deep forest green. These boots are pointed and have a golden trim. On the occasion where she knows she'll have no choice but to fight shell replace it with lightweight platemail matching her normal clothing's colour scheme Weapons: Frozen Light: With her father's spiritshard shattered she has replaced the SpiritSword with a much more dangerous Crystalline greatsword. While she can carry it anywhere, if it breaks she can only reform it in the Mana Spirit Plane. It's got the durability of a titanium blade forged in the style of proper samurai swords, yet it's shaped more like a hand-and-a-half sword. Defensive Items: N/A Extra Items: A small pendant that contains a picture of her parents together, with her at a single day old. It disappears when she unleashes her Spirit Form
Secondary Appearance: Spirit Form Type: Humanoid Height: unchanged Weight: unchanged Eyes: Still purple and rounded, but the whites have disappeared. If she's berserk the eyes will be darker. Hair: Unchanged Skin: Now the same colour as her hair, it also sports a thin layer of fur that acts as both armour and clothing. (just not being able to be removed of course) The scars are still visible as are the markings. The mark of the Spirit Pact is clearer on this form. Clothing/Armor The ones she wears prior change into the fur (colour and all) Her boots also become the claws on her feet. Weapons: Spirit Claws: Natural defenses that can retract much like a feline's own. While sharp and easy to control, she has a very reach with them. they are coloured a firey orange. Frozen Light: With her father's spiritshard shattered she has replaced the SpiritSword with a much more dangerous Crystalline greatsword. While she can carry it anywhere, if it breaks she can only reform it in the Mana Spirit Plane. It's got the durability of a titanium blade forged in the style of proper samurai swords, yet it's shaped more like a hand-and-a-half sword. Defensive Items: None.
Madness Blessing Form Appearance: (This form unlocks Water and, despite being unable to otherwise, Darkness spells that can also warp the foe's sanity, regardless of what Plane she's in. it can only be used in areas of Water or Ice element) Type: Humanoid Height: unchanged Weight: unchanged Eyes: Still purple and rounded, but the whites have disappeared. Hair: Unchanged Skin: Now the same colour as her hair, it also sports a thin layer of fur that acts as both armour and clothing. The fur has a blue, almost watery, tint to is and has the appearance of being made of scales. The scars are still visible as are the markings. The mark of the Spirit Pact is clearer on this form. Clothing/Armor N/A Weapons: Spirit Claws: Natural defenses that can retract much like a feline's own. While sharp and easy to control, she has a very reach with them. They are coloured a firey orange. Tentacles of Insanity: Similar in colour to her fur but covered in scales instead four of these extend out of her back to a length equal to twice her height. She's able to control them without trouble and they have the curious property of being able to withstand more damage that her limbs and will weaken any victim's grip on Sanity. Defensive Items: None.
Chaos Blessing Form Appearance: (Chaotic/Maddened/Entropic/Feral) (This form unlocks Spells and Abilities of A chaotic nature. While they make look like they're aligned with Earth and Fire they are not of those elements at all. This form is used when she's in a place that is not aligned with Water or Ice.) Type: Humanoid Height: unchanged Weight: unchanged Eyes: Still purple and rounded, but the whites are now a burning red Hair: Unchanged Skin: Now the same colour as her hair, it also sports a thin layer of fur that acts as both armour and clothing. The fur has a red, almost firey, tint to is and has the appearance of being from lava. The scars are still visible as are the markings. The mark of the Spirit Pact is clearer on this form. She bears a pair of demonic wings, looking the same as the rest of her body, that have a unique edge. It's sharp only to foes. They can carry her through the air quicker than her Arcane Gliding. Clothing/Armor N/A Weapons: Claws of Chaos: Longer, Stronger and sharper Spirit Claws that have no element to them, a closer look will show that the edges are jagged in a way that has no pattern to them. Chaosbringer: This greatsword has a blade as long as she is high and looks to be made from lava, the handle made from a type of obsidian so strong that not even the greatest cutting edge can slice it. The edges are, like the Claws of Chaos jagged in a way that has no pattern at all. She can summon this blade to her hand if the God of Discord isn't using it. Defensive Items: None.
Skills/Abilities: Swipe wave: Using either her claws or Frozen Light, if her rake/slice missed a wave of light-based magic, of width equalling the length of her arm, shoots out in the direction of the foe. Swordplay: While still not physically built for close combat she is skilled enough to give most swordsmen a run for their money. Spirit Form: She embraces the Spirit half of herself to change her body. In doing so her magical power is magnified (without a magnified negative effect) and her most powerful spell is unlocked. She cannot hold this form for too long unless she is berserk, then she stays in the form until calm. She can keep this form indefinitely in the Mana Spirit Plane Growing Chaos: Upon being defeated in Chaos Blessing Form the powers of Dicord at her command will restore her to full fighting capacity and unlock more dangerous powers. Cancelling the form and re-entering it reverts her back to Chaotic. This also means that if she goes berzerk in this form she will enter her most dangerous version of it. (Power levels from weakest to strongest: Chaotic -> Maddened -> Entropic -> Feral) This cannot send her from Entropic to Feral unless the defeat enrages her to the point of sending her berzerk.
Spells: The more she uses her spells the more likely it is her powers will send her berserk. However not using them for too long will also send her berserk. She also cannot cast the same spell twice in a row. Any spells marked with a * on each side can only be used in the Mana Spirit Plane Fire Wave: She launches a ground hugging fireball that explodes upwards when near a foe. In Spirit Form The amount fired is doubled. Heavenfall: Conjures a group of fireballs about 50ft above a foe and lets them drop. She can do this twice in Spirit Form. The fireballs explode on impact. Pious Orbs: She condenses Light magic into five orbs that explode on impact then launches them all towards foes at once. She'll condense six in total and fire them in groups of three while in spirit form. Flare Ball: She conjures balls of fire no bigger than her hand and fires them towards the foe. Can be easily dodged/deflected. She'll fire four total in normal and eight in Spirit Form over the same space of time (two seconds). Quite often she'll follow Pious Orbs up with this. Infernoball: A three stage spell that requires charging up. While charging there'll be an incorporeal swirl of fire around her. When the charge is great enough to get to the next stage of the spell another swirl is added. If she releases the spell with one swirl around her she'll launch one (Two in canon in Spirit Form) small fireball that only goes twice her armspan away from her before exploding (unless it hits something along the way) The Fireball moves at high speed. With two swirls The fireball doubles in size and ponderously moves towards the nearest foe, exploding on contact with anything solid. With three swirls the Fireball doesn't change in size compared to the second stage but it's considerably faster and bounces off obstacles (including allies' bodies leaving them unharmed) lasting a whole half minute before exploding on it's own (should it not hit something along the way). It takes about 5 seconds between stages. Burst: She causes an area of air to sponaniously combust, resulting in a small explosion. She causes a larger area to explode in Spirit Form. Often a Follow up for Fire Wave. Light of Perfection: She creates a sphere of light around a foe before imploding it. The edges of the field (both inside and out) will replel even the lightest amount of physical force with immense force, enough to launch an average man onto his rear a foot away. She can conjure two of these at once, or one after the other in Spirit form and it is often a follow up for Flare Ball. Light Blades: A Spirit Form only spell that she can only use if she isn't berserk. She gathers energy into her arms before flinging them out as larger and sharper versions of the Swipe Wave that curve towards a single target. The 'blades' are cresent chaped and move at high speeds. The more energy she gathers in her arms, the more blades she fires out, up to a maximum of six. Healing Light: A light spell she recently finished alowing her to speed up the healing of minor wounds *Frozen Light*: A spell that coalesces Light and Ice magic into her weapon of choice. (Details in the 'weapon' section) *Ice balls*: Flash Freezing a 3in diamter ball of air into ice she uses it as a bludgeon, she'll follow up with two then three. They do not touch her hands, rather they are moved via telekenisis. Spirit Form makes the three balls of ice shatter on impact. (the ones that shatter are replaced unless it's on the third strike) *Ice Shard*: She fires a large shard of ice at one foe. On contact it shatters and the shattered shards are then forced to home in on the victim. Spirit Form allows her to fire two at once. *Baroblast*: Manipulating gravity she pulls loose material into a large ball above a foe's head then lets the world's gravity take over by letting it drop. She can do this twice in Spirit form only if she's berserk. *Converging Jolt*: She conjures four sets of Lightning bolts to converge on her foe. While weak they are not affected by lightning rods of any kind. She does this twice in Spirit Form. *Neptus Iratus*: She conjures three powerful yet brief blasts of stony brine beneath the foe. Six will be conjured in Spirit Form. *Ventus Iratus*: She summons three small whirlwinds around herself then conbines them into one that blows around herself before using a blast of magic to collapse it. Anyone cought by the winds is blown around her and buffetted by debris before being launched away from her by the blasts. While able to deflect projectiles (non-magical ones just get pulled into the winds) from the side, ones coming from above or below are not stopped. In Spirit Form she can do this twice. *Barrier*: A light and ice combination spell that forms a brief protective spherical barrier around her. Hitting it successfully will extend it's duration but weaken it. *Barrier Payback*: Upon getting hit, she can shatter the barrier by blasting it outwards, the more damage the barrier has taken the more damage this spell dishes out. *Shock Combustion*: Using both Energy and Fire magic she causes her foe to sponteneously combust. This is a Spirit Form only spell that cannot be used while berserk. Arcane Gliding: A Spirit Form only spell. She can set aside a small amount of her magic output to allow her to glide without the need for extra appendages. Curse-turned-blessing: Not many know of this ability and her family's females were cursed with it originally. She's turned it into a blessing. Unleashing this will alter her form depandant on the environment into one of her blessing forms. This unlocks various spells and abilities dependant on the form that cannot even be accessed outside of the forms. Both forms can only be cancelled by her. Only she knows exactly what is unlocked in these forms. It is rumoured she has many more spells than this, but they have not yet been seen by many.
Weaknesses: She's easily overpowered in physical combat, being physically weak. Despite her slight resistance to magic she also has a weakness to darkness. She no longer fears anything other than losing ehr husband or her children.
Personality: She's a very quiet female, and can get quite confused with her own feelings at times. Despite how she used to be, she has an unbridled hatred of anyone who has no abilities with magic. While berserk she acts like a complete psychopathic monster, growling instead of speaking and forgetting who friend or foe is. She has developed an affection for anything cute and furry that can talk. In recent times she has also shown that she has a very caring motherly side and fears losing her husband. She despises those who betray another's heart.
History: Born to a Male Mana Spirit and a Female Human, Retasouhdal's life was set out to be a normal one. However a few weeks after her birth her mother was killed and her father, in a bid to protect her, sacrificed himself for her protection. However before he died he forcibly changed himself into a Spirit Shard and stayed with her, knowing his sword would be stuck where the mortal blow was struck until she came back with him to claim it.
She was then raised without knowledge of her spirit heritage by the man who killed her parents, Kerfamk, and was taught both swordplay and magic by her foster parents. When she was 15 she was drafted into the Imperial Army her parents served in and was taught that while there were people she had to kill around she was to act as naught but a weapon.
This persisted for two years until she defected and fled, unable to take the strain of warfare and the mental pain caused by her powers going wild. She, at this point, felt drawn to where the SpiritSword rested and, upon arrival, finally learned the truth about herself through a physical manifestation of her father, unknowingly projected by the Spirit Shard she'd been carrying with her (and refused to let go of). Next thing she remembers was the day later, with a spitting headache and a dead army around her, and her foster parents dying from claw wounds in various places, and also beyond healing. Moments later a portal appeared behind her... to the plane where her father's kin resided. She stayed there to learn how to properly focus her powers. While this time did nothing to alley her problems with them she gained a more tactical mind so that instead of sending them off at random she used them where and when needed. She, like her kin was kept appraised of the situation on LORE by Mana Spirits skilled at scrying and they were outraged at the genocide that had happend, to the point that, if they could, they would aim to destroy the entire population of that world to claim it as their own.
Retasouhdal had a different idea. She would be the fist of their wrath given that it was the same races of beings that had stolen her family from her and lied to her for her entire childhood. Her request granted she left the Plane, near the stronghold of a group known as the Chosen. With her mind set, She easily competed the test she was put through. She had what she needed, allies. She planned, not only to kill the traitors, but to install herself as Earth's monarch.
This plan went awry though as she and the Chosen were defeated however around that time she had met, and formed a pact with, Asinoir, her time with him bringing her greater joy than she thought possible. Not long after they were blessed with Fraternal twins whom were given the names James and Lauren. Appointed the general of the Chosen's combined armies she also took it upon herself to make sure both of her children could defend themselves as best they could (Despite Asinoir spoiling Lauren, to her Chagrin).
25 years after the Chosen's defeat she leads the Mana Spirits and Chosen back to Earth as her husband's side, intent on finishing what she started a querter century prior
Last edited by Dark Knight Darvello on Sat Feb 02, 2013 2:49 pm; edited 1 time in total | |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Fri Feb 01, 2013 6:37 pm | |
| And here's the brother/sister combination. Hoping they're accepted as they are. If any of them were to die, there will be a very angry Lieutenant Arch-Crusnik waiting for the killer - Spoiler:
===```===```===```===```===```===```===```===```=== Name: Greyson Bloodraven Titles: Grey, Lord Greyson, Lord Bloodraven, Master Bloodraven Age: 24 Race: Yōkai/Crusnik Gender: Male Allegiance: Independent Martial Status: Single Class: Cursed Swordsman Skills and Abilities: Yōkai Summon: Greyson doesn't have the ability to summon any yōkai he desires, but can pool from six yōkai he has bonded with spiritually NOTE: Only one summon can be summoned at a time, the only permanent are the Jubokko - Quote :
Gashadokuro - Although taking up quite a lot of yōkai energy to act, Greyson can summon this one-hundred foot skeleton giant for only ten seconds. Although the time is limited it can strike fast and strong, a great sudden powerhouse. However, the summon rate for a Gashadokuro is small, and often times a fist or skull will appear instead to smach the enemy. Often times nothing appears. This is Greyson's wild card
Oni - Greyson's "bodyguards", these two hulking twelve-foot, demonic ogres serve their summoner unquestionably. They carry massive twenty foot kanabo clubs which they swing like how one swings a twig: efficiently and easily
Ushi-oni - A twenty foot bipedal bull yōkai with four muscular arms that are spiked at the wrist, he serves as a sort of "BAM IN YOUR FACE" summon. Whenever his Oni cannot be summon this terrifyingly loyal yōkai takes their turn
Jorōgumo - A seductive female yōkai that has spider-like abilities. Mainly dispatched in trapping missions and hunts, the Jorōgumo shows one of the most loyal natures of the yōkai under Greyson's command
Jubokko - The only yōkai physically infused to Greyson, he can send forth its branches or roots from his body to siphon blood from opponents
Tennin - A heavenly being from the Palace of the Gods, this female spirit happily and willingly comes to aid Greyson in any way possible. More of an "all-purpose" summon
Advanced Mastery in Katana Wielding: Greyson has proved himself to be downright lethal with katanas. He can pull off near-impossible moves while dual-wielding, and can become a spinning death hurricane when tri-wielding Master Hand-to-Hand Combatant: Greyson can also fight back opponents with his bare hands and coordinated combination attacks involving kicks and flips Crusnik Attributes: Includes immortality, immunity to vampiric weaknesses, hyper-developed strength, speed, durability and endurance, precognition Yōkai Attributes: Includes stamina, flight by transforming into purple light particles, hyper-developed senses, natural charisma, immortality, super strength, speed, durability and endurance, demon transformation, precognition, immunity to fire Corrosive Magic: Greyson can coat his katanas and claws in a golden corrosive and destructive poison. It can burn flesh easily, and can be directed into physical attacks, such as punches/ becomes black when under the influence of Nurarihyon By Day an Angel, by Night a Demon: Greyson can easily switch between being a full-blooded Crusnik, a full-blooded yōkai and at rare times a full-blooded human Voice: Greyson's voice always betrays his real age. He has a sudden commanding and deep voice that garners the attention of even his enemies in combat. He talks with an assertive voice and carries the attitude of an elderly scholar. It's difficult not to understand his clear accent Appearance: (Human) Greyson has elbow-length black spiky hair with a slight purple tint, smooth featureless fair skin and a smooth rounded face. His left eye retains his biological sharp grey color but his right eye isn't his biological. Instead, it is the eye of Vladimir Baku, given to him by Azrael as a means to boost his son's charismatic effect on yōkai, with exceptional results. His body is exceptionally lean-builded borderline muscular and the height of 6'4" to match it. He dons black jeans with a red flannel shirt with the sleeves neatly rolled up to his elbows, the first two top buttons undone, black boots and an x-shaped belt with his six katanas tied (three on the left, three on the right) (Crusnik) Greyson's hair becomes white, and his normal eye becomes solid black. His skin becomes slightly paler and his canines elongated to two inches. His clothing and katanas are replaced with a dark Gothic plate armor *no helm* that has an ankle-length black cape with tattered ends and a red tint. His wings are grey/black with a sixteen-foot wingspan. He gains a sword similar in appearance to King Charlemagne's Joyeuse (Yōkai) The sclera of his eyes become pitch black and his emerald iris becomes golden and glimmers, giving an ominous golden glow in darkness. His once smooth brown hair becomes silver and shaggy, although keeping its length at shoulder and waist. He dons a golden and black samurai armor without the helmet, complete with six katanas at his waist and a flowing tattered black cape with a golden dragon on the back. The armor is very flexible and doesn't hinder Greyson's movements whatsoever (True Yōkai) Greyson'sbody, armor and hair becomes pure golden. His golden aura molds on his body and armor, so he appears as a Humanoid golden being with armor. His eyes become solid white and have a bright white glow. He has an ominous gaze and always floats three feet off the ground, wielding a golden naginata of equal beauty. His hands become claws and feet claw/talons, and his horns are more pronounced, all in thanks to the golden yoki forming a Humanoid shape over his body. Personality: Probably the most level-headed person anyone will ever meet, Greyson is the epitome of benevolence and kindness whose selflessness exceeds his own powers. With quick wits, fast thinking and overall respect to everyone (even opponents) it's hard NOT to want to be Greyson's friend. However, he doesn't talk as much and rarely gets into long conversations Likes: Ramen, strawberries, fruits and vegetables, family time, a good fight, alone time with his sister Dislikes: Arrogance, loud people, wicked and unjust History: Born of Robin the Pseudo-Crusnik and Azrael the Arch-Crusnik Greyson has lived a fairly normal life. He is also the spiritual successor to Vladimir Baku and the sister of Mircana Bloodraven and Daenerys Magis Strengths: Yoki, darkness, light, fire Weaknesses: (in Yōkai form) Holy/Divine magic -not including light magic-, (Crusnik) Divine magic, mass concentrated attacks of most kinds except light and darkness =============================== Name: Kamiraikou (God Lightning/ Lightning God) Weapon Type: Double-edged great katana Creator: Kagarashi Blade Material: Four-layered tempered steel, raw lightning Measurements: 5'5" (the blade being 4'7") Powers and AbilitiesEnergy Waves: Clashing, swinging or implanting Kamiraikou's blade in the ground can conjure raw lightning arcs to assail enemies Emotional Boost: Strong emotions such as love, hate and anger can further boost the attacks of Kamiraikou Electric Immunity: All energy-based attacks dissipate on contact with Kamiraikou. However, the wielder cannot manipulate lightning that hasn't originated by Kamiraikou __________________________ Name: Mircana Bloodraven Titles: The Bloodraven Legacy; Mistress Bloodraven Age: 974 Race: Nosferatu (offspring of a Crusnik and Vampire) Gender: Female Allegiance: Independent Martial Status: Single Class: Nosferatu Skills and Abilities: Nosferatu Mircana, being born as the offspring of a True Crusnik and a powerful Vampire gave her the genetics of a Nosferatu. She carries all the abilities of Crusniks, although she is more gifted in hand-to-hand combat, and can manipulate her blood to use as added effects to hand-to-hand combat such as blood-propelled fists and even blood armor. However, she is able to fly, but without wings as she was born without Crusnik wings. Her skin carries the properties of her assumed Crusnik wings, even their defensive properties Voice: Mircana has a shy, gentle voice that mirrors her own personality Appearance: Mircana has a small round face with flawless pale fair skin dotted with a moderate amount of freckles. She has shoulder-length bangs and elbow-length brown hair and soft black eyes. She was very light as a child, and even now as a young adult is considerably light, only weighing in at 107lbs. She's 5'3" and isn't ashamed of her height, as it is the reason she is often made fun of. She has a small frame, although somewhat curvaceous, but wears whatever clothing she can to keep her curves as hidden as possible. Mircana dons pitch-black jeans that hug her legs, flat black shoes with slim-fitting leather sheaths strapped to her thighs. In these are her specially crafted daggers designed for decapitation rather than stabbing. She dons a short-sleeved formal button shirt that's not tucked into her jeans. Underneath is a simple white undershirt and black bra. On her flat stomach is a tattoo of a black shadowy skull. Her lips are polished black from the lipstick she uses. Personality: Mircana's a very kept-to-herself individual, and rarely strays from anyone she knows, mainly her brother and father Likes: Mircana adores the radiant sun and sitting in its rays. She especially loves the time she spends with her brother Dislikes: Those who attack her and her family directly, narcissists, morally evil beings, and ESPECIALLY arrogance History: Not much is really revealed of Mircana, but she was the daughter of now Arch-Crusnik Azrael Bloodraven and her mother, former Vampire Queen Mircana. Strengths: -none in particular- Weaknesses: High-concentrated attacks of any kind except for light and darkness ================================ ____________________ /me gives nerfbat for the weapons
Last edited by Kaoru Shiratori on Mon Feb 04, 2013 5:52 pm; edited 5 times in total | |
| | | Vulkan The Adowibbible One
Posts : 580 Join date : 2012-11-09 Age : 27 Location : Earth
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 10:00 am | |
| Jack - Spoiler:
Name:Jack Arclai Nickname The Weeping Raven Age:21 Origin:Unknown, thought to be in the western parts of the world. Race:Human, although it is suspected he may be something more. Appearance: Jack is about six foot tall, and has a faintly scarred face that is neither dark nor pale. He would be considered good looking, but he usually hides his face from others. He has a fairly solid build, although almost looks wiry and fast at the same time. He has silvery grey hair which he has cut short. He wears silver leather armour hidden under a black jacket and hood, under which he conceals his weaponry. He wears the hood over his face, and he barely ever removes it when in company, saying that only those he has proven himself to should look upon the eyes of a murderer. He can attach his blade to the arm of his armour, allowing him to fight with both his hands free. Personality: Jack is a kind and intelligent sort of person, although he hates himself for what he has done in the past. Although he is a nearly unstoppable warrior, he hates war and death, and will only ever fight to protect those he cares about. He believes that in any place or situation, friendship and love can thrive, and violence is not glorious or the answer to anything. If he is pressed into battle, he has an almost suicidal level of bravery, and will walk into the jaws of hell itself if he believes that it will save innocents. He suffers from mild post traumatic stress disorder, and is plagued by horrific nightmares as he sleeps. He has also had problems with alcohol in the past. Items (Weapons, apparel, ect):The End- A long katana made of an onyx lke substance that is Jacks only close combat weapon. One edge is straight like most katanas, although the other edge is viciously serrated. It has been cast with a spell on it, which makes blood clot slower in wounds inflicted by the blade, making even small cuts considerably more dangerous. He keeps it in a large sheath on his back. The Rage and The Pain- A pair of Sai's, which Jack keeps in sheaths on his waist. He rarely uses them apart from in his empowered state, or when he needs to conceal his weaponry. When he does wield them, he wields the blades between his fingers, like claws. The Rage is black coloured, while the Pain is white. Spells:Empower: Jack absorbs mana into his body, activating an adrenal rush which gives him inhuman speed, reflexes and perception. Although it makes him an incredibly powerful opponent, it causes extreme fatigue, can make it difficult to separate reality from fiction, and can cause a physical craving similar to addiction to its effects. The Silence: Similar to empower, but far more powerful and unstable. It is unknown exactly what it does, but the results are unpredictable, but usually spell a messy end for anything jack sees. Prolonged use can kill him as well. Notable Traits: He is an almost unstoppable swordsman, and regular beatings as a child has left him with a remarkably high pain threshold. He views guns with distaste, thinking that battles should be fought with honour. History: Jack was born during a total eclipse of the sun in a small town in war torn lands in eastern europe. He lived an uneventful life until he was four, when an army of mercenaries led by a mage attacked the town. His parents and two sisters hid him under a bed when they got to their door. The four year old Jack hid, and watched as his parents were cut down where they stood, and his sisters taken away screaming to an unknown fate. He was told to stay quiet, but couldn’t help crying at the sight. They heard him, and took him away. He discovered a knack for combat, and was put under a vicious style of training, involving psychological and physical torture to make him immune to pain, remorse, or fear. By the time he was six, he could wield almost any close combat weapon known to man. He killed his first opponent in battle when he was eight. By eleven he was in command of other soldiers. He was proving a vicious and lethal warrior, and was making a name for himself in the army as a ruthless killer who murdered with little thought. He was marked for great things, and led over a dozen bloody raids into civilised towns, accounting for over a thousand deaths. No one knows what happened, but it allowed his damaged and twisted mind to repair itself, and he slowly realised what he was doing. He severed all ties to the army, and ran away sobbing into the night. He changed his name, and tried to make up for all the crimes he had committed, but couldn’t. He wanders around the world now, hoping that one day he can make up for everything that he had done. He has no side, only opposing those who hurt innocents.
Last edited by Vulkan on Thu Feb 21, 2013 7:26 pm; edited 7 times in total | |
| | | Green-Eyed Demon
Posts : 253 Join date : 2012-11-09 Age : 29 Location : Kansas
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 11:58 am | |
| Name: Cres Raven Nickname: Arctic Flare Alignment: Government Age: 31 Race: Human Country of origin: America Appearance: Cres has a rather lean body, standing at 5'11" and weighing 160 lbs. He keeps his hair trimmed in a buzz cuts and his bright orange eyes alway shine in the night. His usual attire consist of a pair of almost indestructable black pants, a white dress shirt, a black tie, and silver rimmed black sunglasses that seem to be the only thing that hide his eyes. https://2img.net/r/ihimizer/img217/1657/tek510c95537bfc49821991.pngPersonality: For the work he does, Cres is surprisingly outgoing. I guess this would be because he's the front man of his team and thus the face of the operation. He usually has a smile on his face, and when he doesn't it's usually because he's either frustrated or thinking. He's an extremely gifted individual who can tackle even the smartest minds in the city. Items (Weapons, apparel, ect):Collint - A specil rifle he built himself. While not to far advanced from modern standrards, it's has quite a bit more accuracy, is magazine loaded, and uses an optical scope instead of iron crosshairs. Feverdes Nebz "Crom" - A very simple steam powered motorcar which is the main transportation for Cress and the other two Mage Hunters. Notable Traits:Like the other Mage Hunters, Cress has a tattoo on his shoulder which is only visibile to other paladins. It's an intricate alchemical circle with the letters MH in the middle. He also has the ability to generate an aura that instantly shuts down magic within a one foot radius. History: Cress was born to a simple country family. His father worked hard in the fields while his mother stayed at home and took care of the house. Then one day everything changed. His family was torn apart by the revelation that his father was having an affair. As his father was being kicked out, the man suddenly combusted randomly. His mother, distraught, ran off with Cress' uncle and was never seen again. With no one to turn to, Cress turned to a life of crime. Eventually he he learned the ways of the Paladins and became a high ranking ember of the government. With his power, Cress created a very special group dedicated to hunting the people who killed his father. He named this group "The Mage Hunters". Theme Music https://www.youtube.com/watch?v=mHICuIu72L8
Last edited by Fate on Sat Feb 02, 2013 1:02 pm; edited 1 time in total | |
| | | Aroro
Posts : 636 Join date : 2012-11-09 Age : 31
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 12:49 pm | |
| New rule added.
" If you kill off a character, that character is DEAD. No loopholes, and, if summoned, they will NOT have a physical form (I.e. they can only be seen or talked to, not touched or touch others... so no pedo ghosts.)"
Also, added an alignment part to the Bio. If everyone could please let me know which side they're on (The Chosen, Human Rebellion, the government, or independent or ect.) | |
| | | Rorschach
Posts : 34 Join date : 2012-11-09 Age : 29
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 1:46 pm | |
| Aroro, I got two question:
1. What would happen if a mage or magical being had a sliver of a manaflayer stuck in a part of their bodies?
2. Can I have characters be part of their own organisation but with ties to The Chosen? | |
| | | Kinzville
Posts : 153 Join date : 2012-11-10 Age : 26
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 3:15 pm | |
| Here`s Junes and Vontons lovely daughter. She takes after June quite abit but she is her own person mainly. Name: Jessie Lon Danguard Nicknames: Jess Age: 25 Race: half human-half rune elf Gender: female Alignment: independent Class: mage rouge (combo of a mage and a rouge) Skills and Abilities: Basic Mirror Magic ~ she can detect, see, and walk through mirrors to an extent, though she still has yet to work out some kinks. Slight illusion magic- She can bend, waves of light to form illusions, to trick and deceive foes. Specific illusions ~ via a minor combination of illusion and mirror magic, Jessie can cast specific illusions on people by casting them on the targets eyes. Illusion life~ this is a unique power that is theorized she was able to gain from the mixture of magic genes on both her parents’ sides, and the manna heartened Rune Elf blood that flows through her veins. She is able, to both giver her illusions the gift of corporeal life, and take it away. The bigger or more complex the thing she brings to life/ takes life away from is the more manna it drains from her. Rouge skills: ~ you’re typical rouge skills, advanced dagger uses, sneaky ness, roof jumping, back flipping lock picking skills, and etc. Voice: A heavenly smooth, angelic, soft, sweet and calm voice that drips off you like honey. Her voice is very seductive and encases you like a warm blanket, many a man have fallen for her the moment her voice hit there eardrums. When she sings she`s a A3 Soprano . Appearance: She has smooth and curvean features, she`s a tad taller then most humans her age but shorter then most elves, and other similar in height creatures. . She has stunning and piercing yellow eyes and flowing silk white hair that goes a little bit past her shoulders. She normally dies her hair black, like her mother used to and keeps it covering her ears. Her skin is rather pale and burns slightly if in direct sun for a certain period of time. Her ears are pointy like a Rune elf`s but more rounded at the bottom. Rune elf markings signifying her as a child, of noble descent run from her neck all the way down to her waist. She has a small petie figure due to her lean diet that makes it easy for her to back flip off walls, and trees and such. Her hair can sometime be messed up at the ends from her chewing on it; she also has a few scars here or there, from villagers throwing stones, pick pocketing gone wrong, and etc. As for clothing, she has a varying sense of style. She enjoys ruby red dresses, and has one of her own but she normally wears more practical light clothing. She also wears some of her mom’s old clothes from time to time as well. She also wears witch like cloths, around the house to make her mom happy. She loves to have her chipmunk on her shoulder, but due to now wanting to be looked at to much she keeps him in the backpack which she keeps slung over her shoulder. Personality: she can come off a tad shy, due to her fear of confronting and meeting new people. Though most people thinks it`s normal shyness it`s fear of ether her mother doing something to them or that they`ll run away and call her a freak if they became close to her and find out about her magic or her mother being a witch. Though if you get close to her you will find she`s rather, not shy. She`s fun, a tad sporadic, spunky, kind hearted, opened minded, and forceful at times. Though her mother identity as a witch does complicate life she still loves her mom, and will stick up for her no matter what. She sometimes wrestles with herself morally, and for the most part views her mom`s antics as morally grey and leaves it at that. She does aid her mom with things when she can and she likes to sing and play the harp, to relive the stress of life. She can come off slightly paranoid if she for some reason thinks you’re going to enslave or something along those lines, and she hates chickens and anything else that is even close to Basen. She also chews her hair when she gets nervous. She try`s to come off as a normal, shy girl to the outside world rather then a sucpioeus mage, she also acts like a little wichtling cause she believes that’s what her mom wants. She`s like to pampered here and there she has learned not to expect it, has a slight love of the woods and find them a good place to practice and play her harp, isn’t one to want to see people hurt, and gets embarrassed easily. Though she does know how to use certain parts of tech due to her mom’s use of it in her magic, and does not outlay shun it see prefers to use daggers, and do things the good old fashioned and less noisy and noticeable way. She doesn`t like to disguise her looks since she lover her silky white hair, but she has to so she doesn`t sick out and isn’t taken it. Belongings: her mothers daggers, her mothers hand mirror, her harp, some of her fathers gem stones, powders, and potions, some witch or magic related object her mom insists she carry, and a small stock pile of clothes. She carry's most of these in her fathers worn and torn backpack. Her pet chipmunk Eddy, everything she needs to take care of him, and she has a few more items such as her diary, her comb and make ups and etc in her room but what’s listed here are the ones she uses the most, and take with her the most. Likes: Yokai, magic, music, practicing her magic, listing to stories bout her father, clams, squirrel meat stew people who are open minded, people who accept her and her mother or at least don`t discriminate cause of magic or June being a witch, her mom, Eddy, being in the woods, being pampered, tech that runs silently, the rebels . Dislikes: Basin, chickens, explosions, prejudice people, people who don`t like magic, people who bad mouth her mother, people who scorn magic’s name, having to fake who she is, putting on blush, being embarrassed, raccoon meat, loud and noisy tech, the feds seeing people hurt, people who expect to be pampered. History: she was born in the Yokai realm and her father preformed the sacred Rune Elf rituals at her birth and gave her the sacred markings. Five years after her birth, Jess and her mother June left the Yokai realm, but her father had to stay. He could not leave the yokai realm for anther thousand years. June had an interesting childhood to say the least. Her mom had changed and had become what some would call in layman terms a witch, but she was still kind and nice to Jessie in her own way. She rose Jessie up and helped with her magic though she mainly gave Jessie a lot of freedom. In order, for the two of them to have any money Jessie had to pick up on her mom’s old habit of stealing and pick pocketing. Over the years she learned general sneakiness, lock picking, pick pocketing skills, and etc. One day she was ruming through a closet to try and find, a spell compnit for her mom and came across her moms old daggers. She talked to her mom about, and though June helped her train a bit, she was free to seek out her own teachers so she could learn her own style. Though she loved her mom, and loved her with all her heart her identify as a witch did complicate things so she took to singing as a getaway at times. One day, while out and about, looking for some new hits, she came across a harpist. She loved the music so much that when the performer went into the ladies room, she grabbed the harp, mirror jumped back home and taught herself how to play it, for now she stays in hiding with her mother, stealing to make ends meet and trying to stay under the feds radar Strengths : Her powers, her forcefulness and willingness to go, her loytely, her kind heart Weaknesses: still working the kinks out of her magic, her loytey, her minor paranoia, her confusion on the moral effects and her moms practice (Optional) Character Theme Song https://www.youtube.com/watch?v=Bgv9zNaXMVY | |
| | | Guest Guest
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 3:25 pm | |
| Name: Trent Erund Nickname: Fireblade Gender: Male Age: 22 Marital Status: Single Sexuality: Straight Family: Drake Erund & Kailyn Adonis Race: Human
Appearance: Height: 6'5” Weight: 250 lbs Eyes: light Blue Hair: Short, messy, and light brown Skin: Tanned, and very muscular Clothing/Armor: He has a steel armor en laid with gold, silver, and has two emeralds implanted into his gauntlets. His gauntlets also include two rocks, so that when he snaps his fingers, enough sparks come out so that he can manipulate it for his magic. He wears his registered mage coin proudly, as a symbol of his pride. Weapons: He owns a katana and broadsword mixture of a sword. He has enchanted it to burn the enemy on contact. Defensive Items: A shield crafted by masters, and has seen many battles, but has never gotten a scratch. Extra Items: He also carries a pack, in which he has his gold, food, and other miscellaneous items.
Skills/Abilities:
SpellSword- He is proficient in magic, as well as sword fighting and hand to hand combat. Though he can heal minor wounds that are inflicted onto him or onto others. His magic is based solely around fire and energy. While his sword fighting and hand to hand are more refined. His sword fighting rivals even the greatest of swordsman.
Hand to Hand Expert- His hand to hand is a mix between two styles of fighting. It is a mix of Karate and fist fighting. Which is more lethal while he is wearing his custom made gauntlets.
Personality: He is very reliable, but very cold towards all but one. The only one he respects, or even cares for remotely is his father. This is because of the early death of his mother. He will only actually care for his loved ones. Since he has never had, nor ever wanted friends. Though if he does happen to make a friend or two, he will act on an impulse to try and protect them, giving up his life in the process if need be, or to take another life.
History: Trent was born from Drake Erund and Kailyn Adonis. Though his mother died shortly after child birth. He has nothing to remember her by, except for his father's stories of her, which he can't finish without breaking out into tears. He hopes to find some kind of memento to remember both of his parents by, so that he can remember them both, and their great deeds.
=~=~~=~=~~=~=~~=
Name: Ryuga Hiroku Gender: Male Race: Human Age: 25
Class: Battlemage- He can only manipulate metals, minerals, and gems. Although he is able to manipulate the sizes and shapes completely, changing them with only a single thought.
Appearance: Ryuga is a generally tall person, topping out at 6'5”. His hair is a sandy brown and his eyes are a dark green, His skin is slightly tanned. He wears a set of embroidered clothes, and under a full set of chain mail.
Items: He carries around an enchanted sword with serrated edges. The sword is more of a katana, but has the length of a broadsword. The sword is enchanted to absorb energy of the person who gets struck with it. Not unlike an energy leach. He wears his registered mage coin proudly.
Defensive Items: He wears an obsidian bracelet, which in battle he can manipulate into the shape of a shield by using his metallomancy.
Personality: He has a cold personality, not caring for anyone except for when it includes his personal gain, and is not averse to being hired as a mercenary. When he fights, he is calm, cool, and collected, no matter the situation. Though he is cold on the outside, all he wants is peace and quiet, and for someone else to spend the rest of his life with. Though when angered he is a cruel, merciless, person. And won't stop until either he or his opponents are dead.
Last edited by Trib on Thu Feb 21, 2013 6:30 pm; edited 1 time in total |
| | | Green-Eyed Demon
Posts : 253 Join date : 2012-11-09 Age : 29 Location : Kansas
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 3:39 pm | |
| Name: Lucian Ningyo Kulei Rakmaninova Age: 56 Origin (Country or Planet): Soviet Russia Race: Human Affiliation: Czar of New Republic Appearance: He's a fat and stocky man, being 5'7" and weighing 250 lbs. I.E. http://www.freewebs.com/disneymovies01/The%20golden%20touch.JPGPersonality: He's an overzealous sex fiend who doesn't care who he hurts as long as it leads to more gold in his pouch. Items (Weapons, apparel, ect): * Kleitel: A long serated katana looking manaflayer that Lucian used until he became Czar. Spells: None Notable Traits: His very presence can cause mages to become powerless, even from many feet away. History: All that is known is that he used to be one of the most powerful paladins in the world. After rising up through the ranks as a young man he seized power and took over the government. Though he now lives his life on the throne, lining his pockets with the gold of the enslaved mages, Lucian has enough power that he is not one to be trifled with. | |
| | | Aroro
Posts : 636 Join date : 2012-11-09 Age : 31
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 10:47 pm | |
| Mort:
1. They wouldn't be able to use their magic unless that sliver was taken out.
2. The only way someone would have connections to the Chosen is by being in the MSP... cause that's where they've been for the past 25 years xD | |
| | | The Dark Princess
Posts : 35 Join date : 2012-11-14 Age : 29 Location : My Dark Knight's lair
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sat Feb 02, 2013 11:12 pm | |
| Time for the Czar to have a kitty secretary~
Name: My name is Zelcys Milan
Age: I'm 58
Origin: I'm from a forest somewhere in Southern England
Race: Nequstrian is what I am~
Affiliation: I serve the New Republic's Czar
Appearance: I'm a little on the short side at 5' 3" and I wear nothing. This is because I am covered head to toe in fur akin to a lynx. As with all felines my ears sit atop my head and I bear whiskers on my cheeks. I have a long tail that's seen some odd uses, the tip is permenently red due to the large amount of virgin blood that's gotten on it. On my forepaws my claws are as long as the paws themselves and I keep them sharp enough to rend through iron. I do have modesty fur as well~
Personality: What's there to say. I'm a hardworking upbeat girl with a warped sense of humour. I'm loyal to the Czar more than I am to anyone else.
Items: I'm armed with the Manaflayer Grungineer, a polarm-like weapon that had two longsword like blades on each side of it's mahogany haft. It can be separated into twin swords. The haft is insribed with the words "With these blades magic shall be purged" and the blades are made of a steel/silver alloy.
I also carry around a small satchel that contains various writing tools a large planner and a stemp (with wax) for when the Czar must put his seal on something on the go.
Notable Traits: And organizational master and very nimble... that's what I am. I'm also very skilled in... *ahem* other services, nya~
Known jobs for the Czar: Filing, making sure the guards are there on time at shift changes, keeping his schedule, writing his speeches, organizing parties, Other services that would require use of my body and a lack of modesty fur~ | |
| | | Rorschach
Posts : 34 Join date : 2012-11-09 Age : 29
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sun Feb 03, 2013 1:44 pm | |
| Hmm ok, thanks Aroro, it's that I was thinking that Azogue's arm could have suffered a form of necrosis, you know sine he is ahalf elementa creaure, in his left arm due to his fight with Tarsh. And speaking of Azogue, can I still g with my plan of im being the head of a group of shapeshifters? Please | |
| | | Aroro
Posts : 636 Join date : 2012-11-09 Age : 31
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sun Feb 03, 2013 3:45 pm | |
| Mort: I'll be PMing you soonish, by tomorrow the latest.
Vulkan: How do you explain the bursts of power? Blood magic? Manipulation of hormones (like an adrenaline rush)
Van: Remember that the Mana see wasn't planted. There's a lot more magic in the world than prior which makes it a lot easier for someone to go rogue. The more powerful the summon (or the more often) can result in your character going rogue... just keep that in mind.
Everyone: Your bios are accepted, I just need Vulkan to explain his before I put his up. Give me a couple days to edit the first post.
ALSO, please please PLEASE remember to put in an "Alignment" part in your Bio. Current selections are
New Republic- The government C.o.R.E.- The human rebellion The Chosen- those from the MSP Independent- Whatever the eff you wanna do (please inform me prior to creating your own group)
aAlso, also!
I'm kinda feeling fun and Fallout-ee. I kind of want a poster for CORE and New Republic. Core could read "Strengthen your CORE! Work out your civil rights!" In a fifties style (Uncle Sam Wants You kind of poster)
New Republic could read "Are you tired of feeling like a bum? Register and give back to your community!" | |
| | | Dethhollow
Posts : 368 Join date : 2012-11-09
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sun Feb 03, 2013 6:49 pm | |
| Two things.... 1. We need a picture of a wolf baby with the caption "JUST RIOT" because Charlie would be the Republic's nightmare. Also, it would be hilarious as crap! 2. I've finished part of my bio! It's not done yet, but there's enough finished to give a good idea of how the character will handle in a fight.... It'll be kind-of different and intresting to say the least. It's the spell section in particular that I'm worried about. Will Aro allow the odd system of magic for this odd character? Read the spoiler tag to find out! Bio for TFA II - Spoiler:
Name: Arvein Gal'ix Blitzle
Age: 19
Race: Human Paladin
Affiliation:The government, Mana Hunters
Appearance: No huge discernable features. Skin is slightly tan from being outside often on missions. Eyes are a brown-ish green and has short brown hair. Wears a dark long sleeved shirt to hide his weapon and matching pants. Usually, his outfit is red with blood from a fresh kill. His shoes are made of metal for the purpose of his weapon with 2 spikes raised on each side, but pretty easy to sneak around in.
Personality: At first glance, Arvein is the last person you would expect to be a high-ranking paladin assassin. He's friendly to most people, even the ones he kills. However that doesn't stop him from brutally butchering them. Arvein is quite lazy at first glance, but gets his job done when needed. Due to the Chaos Deity sealed within him often does things that don't make sense or says the wrong thing at the wrong time. However, he maintains a good strong control over most of his impulses. Arvein is, quite easilly, the most 'chill' of the Mana Hunters, partially from getting stress worked out in his assassinations....
Items (Weapons, apparel, ect): Cutting threads- On his wrist is a spool of special wire formed with magic to be unbreakable and impossible to cut. They are tied together and used in combat. The spools attach to devices on his wrists that either extend or retract the lines. Both spools have 4 separate wires shared between the two. They are always connected, however the left-arm spool can detach from the wrist device to be hidden under his right sleeve. While complex and difficult, they make a good hidden weapon. In the hands of a master, they become exceptionally lethal. The point of the wires is originally to be slipped around an enemy’s throat, and then one of spools will retract and cut through the flesh. In direct combat, a fast assassin will try and block the enemy’s blade before ensnaring the foe more with every movement. Once they’re completely immobile, the wire can either be retracted to cut them to shreds, or the foe can be taken alive and simply dragged off.
Grip boots- A device that is almost required for using cutting threads in combat. These special shoes are made with 2 steel spikes on each side. Once the threads begin to entangle an enemy, the spikes can force themselves into the ground to keep an exceptionally strong target from throwing the assassin around.
Spells: *for use once the seal starts breaking, later in the RP* Entropy Count- A spell that allows him to release the power of the Chaos deity inside of him during combat. With time, a green fire ball appears behind him (1 Counter every 1-2 posts on his turn in a fight. Cannot have more than 12 or gain a counter right after using a spell.) This is the only way to directly use the Chaos deity’s power since the mana cannot directly come out, only leak and clump together. By using the energy stored in the counters, he can unleash skills more powerful depending on how many counters were used. More skills become available as the seal progressively weakens.
Notable Traits: At a very young age, the spirit of a Chaos god named Veeatron was sealed inside of him. Since he’s a paladin, meaning he naturally resists magic, energy is mostly dissipated when it tries to enter or leave his body keeping the Chaos god in check. When the seal is working correctly, any attempts from the deity to escape harmlessly result in a mild increase in speed and the occasional random thought. However, the deity cannot be held indefinitely. Thus the seal was made so that hopefully it weakens slowly instead of one day breaking with Veeatron’s attempts to escape. The thought is that it would give the user enough time to get used to the deity’s power and naturally form a tolerance to them. But the procedure is still experimental and it is unsure how exactly a body will react once the seal disappears….
History: At the age of three, Arvein had shown almost no special skills. However, he was randomly chosen as a test subject due to being born a Paladin. The method was designed to seal a being that was believed to be a deity of chaos due to remaining public fear of the Chosen. Many people believed that such spirits would be used against them if the Chosen returned. Since there was no way of knowing how exactly it would effect the child, he spent several years being cautiously looked after by the government. Eventually, when it was clear that the treatment didn't seem to drastically effect Arvein, he was trained as an assassin and sent to work for the Mana Hunters to make use of what the government believed to be thier personal property.
Last edited by Dethhollow on Sat Feb 09, 2013 12:24 pm; edited 2 times in total | |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sun Feb 03, 2013 7:23 pm | |
| Although that's the case Aroro, Greyson can become a Crusnik in one fluid motion. He can't support mana-use. But will the Magic possession thing switch to his Crusnik form??
EDIT: I have created a Holy City for the Crusniks. It could be used as a accessible area
Last edited by Kaoru Shiratori on Sun Feb 03, 2013 9:51 pm; edited 1 time in total | |
| | | Vulkan The Adowibbible One
Posts : 580 Join date : 2012-11-09 Age : 27 Location : Earth
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Sun Feb 03, 2013 7:24 pm | |
| Azirak. - Spoiler:
Name: Azirak Cumaltim
Age: Dynari
Origin (Country or Planet): Born in the Dynari City Plane, currently residing in England.
Race: Dynari
Affiliation: Independent
Appearance: Azirak is about six foot four inches, and like most Dynari, his skin is pale and he has bright yellow hair and glowing yellow eyes. He wears a gold coloured kyren uniform, which often produces sparks. In his energy form he appears as a vaguely humanoid shape, made out of thousands of tiny energy trails.
Personality: Azirak is usually cold but polite to those he meets, and can be helpful if someone has a problem that can be helped by his energy abilities. He cares deeply for his wife and children, and anyone who threatens them in any way will find that Azirak is ripping them limb from limb before long.
Items: He usually uses his Energy magic, although when forced into close combat he uses Reform to make weapons. His preferred weapon is a double bladed glaive.
Spells:
Energy form: Azirak can shift his physical form into one made of pure energy. He is incapable of being hurt, and cannot attack while in this form. He is capable of flight while in the form, and can travel at speeds approaching supersonic.
Volt Control: Azirak can control lightning, weither firing it from his hands or using it to cauterise wounds. His most powerful attack is forming a lightning cloud, and using it to drop a full lightning blast on its target. It is very powerful, but is quite inaccurate.
Reform: Azirak is capable of turning energy into solid matter, and vice versa. It takes a lot of energy to make a small piece of matter though.
Energy Sight: Azirak can sense electrical currents anywhere. As the human body contains them, it can act as a sort of radar when he is fighting at night.
Notable Traits: None much.
History: Azirak was born in high ranking Dynari society, as the youngest son of a influental district senator. He joined the Kyren at the age of nineteen, and became the third youngest kyren to perfect their energy form, at the age of 21. He was promoted to lieutenant at the age of 28, and was tipped to be one of the grand masters successors once he became older. However, it is unknown what exactly happened, but someone very close to Azirak died, and he went insane with lust for vengeance. He hunted down each and every one of their killers, not being afraid to use torture or threats to make them give him the information he needed. Unfortunately, one of the killers turned out to be the nephew of the Kyren Grand Master. The Grand Master wanted his head, but Azirak had a lot of sympathy in the Kyren's ranks, and he was afraid that if Azirak was executed, the Kyren could rebel and topple him from power. Then word came to the city of the chosen, and The grand master realised that he could send Azirak after them on a solo recon mission. The Chosen should be able to kill him, thus leaving the kyren none the wiser that the grand master had set his death up. But it failed. Azirak slowly worked out that he had been set up, and joined the chosens opponents. Whats more, he met and fell in love with the Naeleshi Marnelia Cumaltim, and married her after the battle. She later gave birth to his son, and several years later, had twin daughters. He was happy, but never quite shook the feeling that the Kyren somehow found out that he survived.
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| | | Kinzville
Posts : 153 Join date : 2012-11-10 Age : 26
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Mon Feb 04, 2013 4:07 am | |
| I know his bio is kinds flimsy but I`m hoping for him to be one of those chars that expends within the rp.
Name: Carl Axelrod
Age:44
Origin (Country or Planet): Netherlands
Race: Human posed by a powerful dragon like sprit.
Affiliation (The Chosen, Human Rebellion, or other): A C.O.R.E mole, working inside the New Republic.
Appearance: Carl has a height of 7.25 ft and 87 in, with dirty blond hair, with blue eyes, a lean yet athletic build, a small thing of acme on his chin he has several cuts bruises and scars on his body . Though his true age is 44 he has slowed ageing due to dragon spirit and looks around late 20`s early 30s.
Personality: Carl`s rather kind hearted and caring, though he can be rather cold when he wants to be, and if you make him angry he`ll rain down furry. He can be rather sporadic and secretive at times, though he has befriended certain members of the New Republic he still mainly believes in what C.O.R.E stands for. Carl is rather gifted with the new and rising tech, and Intel gathering methods. Carl has fallen hard for Lucian`s secretary Zelcys Milan.
Items (Weapons, apparel, ect): Carl packs a six shooter, and a small knife. He normally dresses rather sharply, with nice clean and crisp white shirts with Dutch Neck Scarf’s, and Dutch dress shoes. He also carry’s around a small leather backpack type bag holding what ever file, notes, or gadget he might need for a upcoming mission.
Spells: Draconic magic: If he lets the dragon sprit take the steering wheel so to speak he`ll have access to draconic magic, though he won`t be the one in control and if the sprits in full control to long it`ll begin to wear away at his body and char his bones.
Notable Traits: Like the other Mage Hunters, Cral has a tattoo on his shoulder which is only visible too other paladins. It's an intricate alchemical circle with the letters MH in the middle. He also has a Paladin aura.
History: Carl, grew up a normal Dutch life raised with normal Dutch values though as a young adult he saw a new mindset start to latch onto people. It latched onto him as well and he became a paladin. He thought he was doing the right thing till one day, he was sent to destroy an entire town due to harboring mages the destruction and horror of it tugged at his heart and after that he went missing for several years. When he came back he was willing harboring a draconic sprit inside him, and joined a special paladin sect as an lintel garter, even though secretly in his time away he had former contacts with C.O.R.E.
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| | | Green-Eyed Demon
Posts : 253 Join date : 2012-11-09 Age : 29 Location : Kansas
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Mon Feb 04, 2013 1:19 pm | |
| The map. Cities to come.
Last edited by Fate on Mon Feb 04, 2013 6:44 pm; edited 1 time in total | |
| | | TheDarknessOfLoyalty
Posts : 219 Join date : 2012-11-11 Age : 29 Location : Dorset, England
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Mon Feb 04, 2013 3:05 pm | |
| Name: Marneila Cumaltim Gender: Female Race: Naelashi (Humanoid creatures with a unique form. They cannot land without trouble, however they seem to be able to fly indefinitely, and they appear to be kin of both eagles and mermaids and they always have four arms. Despite what their heritage might prove they are permenantly magicless, however this grants them an increased magical resistance. it is unknown to any but them how they are able to reproduce, but it is known they can take any race as a mate.) Age: 140 Class: Sky Ranger Affilation: Independant Appearance: From head to tail she is 6ft long with an 8ft total wingspan. She has slightly dark skin and, for her kind, a curvacious body. The scales on her tail are pigmented to look like a tempestuous storm and her feathers follow suit. Her face is framed by waist-length brunette hair and her eyes are electric blue.
She wears only a simple bust wrap, due to her differing body, and a kind of veiled circlet at her waist, purely for modesty reasons. Her right hand also bears a wedding ring. Items/Apparel: She carries a specialized greatbow that is designed for her kind. As such she can fire two arrows at once without any loss of accuracy. She has a large quiver at, what would be, her hip contianing enough arrows for a drawn out battle. Personality: Very reserved and unlikely to even think about talking to someone she doesn't know without reason she is both paranoid and a little spontaneous. She has this habit of putting herself down, but she seems to perk up slightly when lightning is around. She fears the loss of her twin daughters, her son or even her husband to the point where threatening to end their live will result in an arrow in the threat make's face and knee. Notable Traits: She is skilled in a unqie form of hand-to-hand combat that involved grapples punches and swinging her tail around while saying in midair. History: This Naelashi hasn't smiled in over 100 years. Due to her differing form her entire nomadic life has been met with naught but people wishing her dead. She doesn't talk about the first 40 years of her life, racial customs require her to keep it a secret.
However her first smile in so long was during her time with the Dynari, Azirak. Over the months they both warmed up to each other and eventually married, being blessed, five years after they met, with their son, Sylas. They lived a secluded life away from the others to avoid being pushed into slavery. Eventually Marneila became pregnant again, giving birth to twin daughters, named Lethin and Suli. Now said daughters are but 5 months old and she fears she will have to fight once more.
Name: Sylas Cumaltim Gender: Male Race: Half-Dynari Half-Naelashi Age: 20 Class: Storm Ranger (Uses lightning and fast movements to rain pain down on his foes) Affilation: Independant Appearance: He reaches 6'1'' total height. Like his mother he has a scaly tail and feathered wings of a similar size and colouration and he also has four arms. However, like his father, energy courses through his body and he has legs as well. His left eye is yellow and his right is electric blue and he bearts the same colour hair as his mother. He wears leather armour customized to accommodate his different body. Items/Apparel: Like his mother his is very skilled as using the Naelashi's unique kind of greatbow, the one he wields being an exact replica of his mother's and is also skilled in using his Glaive for when foes get too close. his bow comes with a hip and a shoulder quiver each able to hold three bushels of arrows each. Personality: Impulsive and seeming to be uncaring, Sylas cares deeply deep down as he's willing to lay down life and limb to keep his baby sisters safe. he gets very volatile when angered. Despite this he has a deep hatred of any who are pro-mage-slavery and sees it as his duty to free mages from slavery. He does not like working with others in this endevour. Notable traits: He has some dynamancy, like his father, although not on the same scale as him. His unique eyes and heritage. His aim (he is known to be able to get a bullseye with both arrows on one target at 100yds) | |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Mon Feb 04, 2013 5:49 pm | |
| Do we have to post back-up bios as well? ===~~~≈≈≈~~~===~~~≈≈≈~~~=== EDIT: I made Jaide's Gaia avatar XD | |
| | | Aroro
Posts : 636 Join date : 2012-11-09 Age : 31
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Tue Feb 05, 2013 9:16 am | |
| Shizzzzzz, Van, that's pretty good!
No, you don't have to post backup bios. Only post bios of the characters you're planning on playing.
Oh yeah! And once a mage goes rogue they lose conscious ability (As seen with Vera's strange violent behavior), which means that he can't turn into Crusnik form mid-rogue-thing.
PS! The map looks awesome! It'll be super helpful when we're getting everything together. *applauds Jacob*
*whispers to Jacob* Why are other locations marked? I know New Haven is a slum but.. what's the rest of that stuff? | |
| | | Chronos
Posts : 415 Join date : 2012-11-09 Age : 27 Location : R'lyeh
| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) Tue Feb 05, 2013 9:47 am | |
| Arce is the Crusnik Holy City (like Muslims have Mecca and Judaism Jerusalem) | |
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| Subject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only) | |
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