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 The Forsaken Art (TFA 2) (Accepting Bad Guys Only)

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Aroro

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Age : 24

PostSubject: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Fri Feb 01, 2013 2:23 pm

The Forsaken Art


The Forsaken Art is the sequel to The Forbidden Art which was completed on this forum. It's set in Italy in a timezone equivalent to the 1800's. There is NO limit on the amount of people who can join, nor a when. I'm a bit of a pushover when it comes to that... >.>

The IC will not be up until late February or early March.

Please make sure you read and understand the rules THOROUGHLY.


Background

It has been twenty five years since the Chosen were defeated and forced to retreat into the Mana Spirit Realm. Since then, Earth has changed. Weaponry has advanced, more lethal and less dangerous handguns and rifles have been created. Metal machines that run on steam can transport travelers to and fro, their much larger counterparts burn coal.

The largest difference is the existence of magic.

Forced to recognize it, mankind has began to scorn their spell-casting counterparts. Every mage must be registered to their local government, whom, in turn, turn the registration list over to a much larger government. A failure to register will result in either a fine, jail time, or death. Harboring an unregistered mage would mean the same. All registered magi have solid silver coins which must be visible on their persons at all times. Most ask for a band with a see-through pouch in order to wear it on their arm. Others use it as a fashion accessory, installing it on necklaces or bracelets.

Registered mages must "give back" to the community, a punishment for the crimes committed by their ancestors. Usually, this means slave labor. For five years after a mage turns 18, they are forced to use their powers for the good of mankind. Job vary by type. When the law was implemented, no one was exempt and they were not grandfathered in. Many elderly died during their five year mandatory enslavement.

Naturally, there are those who disagree.

Lurking in the shadows, a group of rebels set forth to free the mages from the injustice. The Chosen return, descending from the Mana Spirit Realm with the intent of once again, "saving" the world and the magi.


Populated Cities/Points of Interest


C.O.R.E.'s headquarters are located in Venice, Italy. The intricate waterways that run throughout it provide an excellent means of transportation and escape. Many of the townfolk are partial towards C.O.R.E. and will not rat them out to the New Republic under any circumstances. The townsfolk are middle class and seem truly happy. There are several unregistered magi running around but the people have a variety of hand signals to warn others of approaching Paladins or New Republic soldiers. Usually it is forming a C with both hands and putting it together, creating an O shape and moving the hands to the right hip.

Rome is the city that the New Republic has chosen to act as its home, and unlike many of the other cities in Italy, it is known for being a rich and prosperous place. It is common to see steam cars moving along its cobblestone streets, and many of the Paladins stationed in the city are armed with the rare blackpowder weapons. Mages are not uncommon, however, they are usually forced to preform the various unwanted jobs that the city requires.

New Haven is a slums, mainly populated by Magi. C.O.R.E. has set up an underground railroad to transport people from here to Venice, where they are either recruited into C.O.R.E. or slowly introduced into its society.


Need to Know Information Center

Magic is different in The Forbidden Art series. According to the final posts in The Forbidden Art, Magic is similar to a god, a sentient being who bestows its gift to the select few. In the case of humans, it gives elemental powers such as earth, wind, fire, and so on and so forth. Other races are given summoning powers when it is called for. Because the Mana Seed was never planted, it still has a voracious appetite for potential life energy. That is, when a person uses too much magic, it will take away the futures of things surrounding it. Usually, it only affects plant life. However, it has been known to take its payment in animals and even humans. Anything that has had its future eaten disappears. Attuned magi are able to detect when the flux is about to occur and will cease their usage of magic until Magic has calmed down.

Rogue magi are mages who have lost control of their emotions and their powers. There is no explanation as to how, but rogue magi will summon Magic itself and become its host. At which point, Magic will store itself inside the host for a short time before being released in the form of a blue mist. Magic will strike and devour mindlessly. Depending on the strength of the mage and the amount of magic used, a radius of one to two miles (or 1.6 to 3.2 kilometers approximately) will be completely destroyed. It will take buildings, vegetation, the living, and so on and so forth until nothing is left but the ground. Nothing will grow in that area. Hosting Magic inside their body will result in a variety of consequences, including:
  1. White Hair
  2. A Loss of Magical Abilities
  3. Possible Death



Eisha’n, or Manaflayers as they are more commonly known, are weapons created in times previous to The Forbidden Art. They are named W-1 through W-8. They were designed by mages to be able to fight against mages. The eisha’n are capable of absorbing magical powers temporarily, rendering a nearby mage completely useless. W-1 through W-5 are physical weapons. W-6 through W-8 are sentient beings, usually dwelling in a realm until offered a body to stay in. They are weakened in an actual body, taking on characteristics of a well-developed paladin. Mages (even the weakest kind) cannot touch eisha’n and will experience extreme pain if they try. Known eisha’n/manaflayers include:
  1. Zadric - Formerly known as W-1, Zadric is a longsword owned by Drake in the first of the Forbidden Art series.
  2. Grungineer – Formerly known as W-2, Grungineer is a polearm owned by Tarsh in the first of the Forbidden Art series. It is currently wielded by Zelcys Milan.
  3. Charlie – Formerly known as W-8, this is a manaflayer who refuses to take a human host. He is helping CORE.


Paladins are humans who have taken on eisha’n type traits. Magic is not as effective on them as their aura cancels out the energy inside magic. Paladins are incapable of using magic.


The New Republic is a worldwide organization that is stationed in Rome, Italy. They took over soon after the Chosen were defeated and retreated into the Mana Spirit Plane. Formerly known as simply "The Organization", the New Republic was formed in an attempt to prevent more catastrophes from happening from the abuse of magic. For the first five years of their reign, they slowly implemented laws that limited the rights of mages. The next five were spent introducing, and finally putting into effect, "The Registration Act". They waited another ten years until forcing mages to 'give back' to their community. It was a five year program that went into effect immediately. Many elderly mages died before their time was up because of the harsh conditions.


C.O.R.E. represents Children of Righteous Equality. They are the rebel group on Earth. Their base of operations is in Venice, Italy. Just like the New Republic, they have smaller operations throughout the world. It is still in the beginning stages but is gaining a reputation quickly. Most inside CORE are divided between military or political propaganda. That is, some feel that violence is the only way out of the situation while others want to win over the public and take over peacefully.

The Chosen was an antagonist group in The Forbidden Art. They have spent the last 25 years in the Mana Spirit Plane. They have just recently returned. Their plan is to make a military attack for a hostile takeover. Once established, they will be on friendly terms with CORE.



Rules



  1. All regular forum rules apply. (No bunnying, godmodding, flaming, ect.)

  2. Almost ALL races are available. If you want to use a user-made race, please contact whoever created it. (I.E. Danny and the Mana Spirits)

  3. Do not harass people for posts! Especially me.

  4. You may only play two characters at once with a maximum of four for the entire duration of the RP. There may be special exceptions however because of the confusion last RP, I'd really rather stick with the maximum of four.

  5. If you kill off a character, that character is DEAD. No loopholes, and, if summoned, they will NOT have a physical form (I.e. they can only be seen or talked to, not touched or touch others... so no pedo ghosts.)

  6. I hold the right to randomly slay any character I feel is getting out of line with godmodding. You might die in the most unappealing way, so don't do it.

  7. Any smut must be put into spoiler tags. This is not the ERP.

  8. If I feel the need to, these rules might be updated. A post of the new rule will be on the OOC and listed above.

  9. This is the part I should say "Have Fun" BUT that's a given. :P



Bio Format


Any format may be used as long as it's thorough in the description of the appearance of the character and the weapons/spells/items/apparel. History is ALWAYS optional with me.

Code:


[b]Name:[/b]

[b]Age:[/b]

[b]Origin (Country or Planet):[/b]

[b]Race:[/b]

[b]Affiliation:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]Items (Weapons, apparel, ect):[/b]

[b]Spells:[/b]

[b]Notable Traits:[/b]


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Devil Hunter Silver

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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Fri Feb 01, 2013 3:38 pm

So here is me posting ze bios if I get time to participate here.

-----------------------------------------

Mira
Spoiler:
 

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Dany
Spoiler:
 

---------------------------------------------

Here they are

/me gives nerfbat for the sword


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Aroro

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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Fri Feb 01, 2013 4:19 pm

Finally finished Jaide! Kinda. Not exactly my best work but who's complaining?

Spoiler:
 


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Dark Knight Darvello

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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Fri Feb 01, 2013 4:29 pm

the following bios will be dited once details about Asi and Lauren's brother are sorted by Aroro

The first of two kids gotten from the sexy MILF Half-spirit and her sexy husband XD

Name: Lauren Adonis
Nickname: Laurie
Gender: Female
Age: She looks 18 like her mother but lacks the matureity in her looks.
Marital Status: Single
Family: Retasouhdal Adonis (Half-Mana Spirit - Mother), Asinoir Adonis (Father - Human Mage), James Adonis (1/4 mana spirit - fraternal twin brother)
Race: Quarter-Spirit
Class/Occupation: Combination Spirit Mage (She fights best in tandem with her brother)
Alignment The Chosen

Appearance: (Note this is not her default appearance)
Type: Humanoid
Height: 5'0''
Weight: 127lbs
Eyes: Rounded in shape with a lilac iris. The pupil looks like it shifts between a dark purple and black
Hair: Waist length and allowed to flow freely, her black hair takes on the same style as her father.
Skin: Slightly pale and rather soft her body is unblemished, although a few darkened patches mark where her combat training has been rougher on ehr than usual.
Clothing/Armor: She wears a white mini-dress, complete with matching leggings and footwear, which enhances her wind magic. Her hair is kept under control by a simple hairband.
Weapons: Mother's Care: A combat staff that was gifted to her by her mother. It's golden in colour and contains a small gemstone at both ends. It's designed to bludgeon foes with a two-handed style.
Defensive Items: N/A
Extra Items: None

Secondary Appearance: Spirit Form (This is her default form)
Type: Humanoid
Height: unchanged
Weight: unchanged
Eyes: Still purple and rounded, but the whites have disappeared.
Hair: Unchanged
Skin: Now the same colour as her eyes, it also sports a thin layer of fur that acts as both armour and clothing.
Clothing/Armor: This form cannot wear normal clothes.
Weapons: Spirit Claws: Natural defenses that can retract much like a feline's own. While sharp and easy to control, she has a very short reach with them. They are a pale white in colour.
Defensive Items: None.

Skills/Abilities:
Swipe wave: Using her claws, if her rake missed a wave of light-based magic, of width equalling the length of her arm, shoots out in the direction of the foe.
Staff Skills: She's a novice at using her staff in close combat, but she is still learning.
Human Form: Outside of the Mana Spirit Plane she can shift to her human form. This will limit her magical abilities but allow her to blend in a lot easier.

Spells:
Infernoball: A three stage spell that requires charging up. While charging there'll be an incorporeal swirl of fire around her. When the charge is great enough to get to the next stage of the spell another swirl is added. If she releases the spell with one swirl around her she'll launch one (Two in canon in Spirit Form) small fireball that only goes twice her armspan away from her before exploding (unless it hits something along the way) The Fireball moves at high speed. With two swirls The fireball doubles in size and ponderously moves towards the nearest foe, exploding on contact with anything solid. With three swirls the Fireball doesn't change in size compared to the second stage but it's considerably faster and bounces off obstacles (including allies' bodies leaving them unharmed) lasting a whole half minute before exploding on it's own (should it not hit something along the way). It takes about 5 seconds between stages. She inherited this from her mother.
Light Blades: A Spirit Form only spell that she can only use if she isn't berserk. She gathers energy into her arms before flinging them out as larger and sharper versions of the Swipe Wave that curve towards a single target. The 'blades' are cresent chaped and move at high speeds. The more energy she gathers in her arms, the more blades she fires out, up to a maximum of six. She inherited this from her mother.
Plasmatic Storm: One of two combination spells she forged alongside her brother this one makes a whirlwind of superheated plasma. As this uses Wind, Fire and Energy she is the one who keeps the whirlwind together and guides it on it's path while James supplies the Fire and Energy to form the plasma itself.
Blindignation: The other combination spell Lauren and James forged, this one combines Light and Energy to creating a large lightning bolt. Any foes near enough to it get zapped and the light will likely blind them
Arcane Gliding: A Spirit Form only spell. She can set aside a small amount of her magic output to allow her to glide without the need for extra appendages.
Spiriterra's curse: She's yet to follow in her mother's footsetps and turn this into a blessing. Unless she releases a set amount of magic each week she will enter a berzerk state of mind. Too long in that state of mind and she'll lose all semblance of self, becoming a monster. On rare occasions she may undergo a painful form change during this. but one her mind's sanity is restored she will revert to Spirit Form.

Weaknesses: She's easily overpowered in physical combat, being physically weak. Despite her slight resistance to magic she also has a weakness to Earth. She's very attatched to her brother and fears losing him.

Personality: Quiet, naive, and rather meek, she's not afraid to speak her mind. Due to her father spoiling her she's become a little vain and at times a little too forward with what she wants. She's not fond of combat and would rather find a peaceful solution to things due to her kind nature,

History: Born to A half Spirit and a human mage Lauren grew up oblivious to her mother's hellish childhood and spoiled by her father. When she reached ten she was often taken aside by her mother to train in combat, and as a result of this she and her twin brother had forged a pair of combination spells.

20 years of age was the first time her family's curse tried to take hold, a powerful sedative being used to prevent it, unfortunately the sedative knocked her out cold for a short time. Despite this she still insists she can fight without trouble.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And the Appointed General of the forces of the Mana Spirits... Please note that ehr Blessing Forms are not as powerful as they may first appear. Granted the Chaotic one it technically guilty of Two Auto-Life uses but there's a good reason for it: She's older. The older a Mana Spirit is the Stronger they are!

Name: Retasouhdal Adonis (Maiden Name: Spiriterra)
Nickname: Ret, Dal, Princess
Gender: Female
Age: Still looking 18 she has lived for five years past a millenium.
Marital Status: Married
Family: Daelead (Mana Spirit - Father - willingly changed self into a Spirit Shard) Molalli (Human - Mother - deceased) Kerfamk (Human - Foster Father - Serves as a general in an imperial army - deceased) Eralm (Elf - Foster Mother - Same rank as her husband in the same army - deceased), Asinoir Adonis (Human mage - Husband), Lauren Adonis(1/4 Mana Spirit - Daughter), James Adonis (1/4 Mana Spirit - Son), Taeisha Luvineus (niece)
Race: Half-Spirit
Class/Occupation: Spirit Mage, Mana Spirits' General
Alignment: The Chosen

Appearance:
Type: Humanoid
Height: 5'4''
Weight: 149lbs
Eyes: Rounded in shape with a lilac iris. The pupil looks like it shifts between a dark purple and black
Hair: Waist length and allowed to flow freely, her purple hair has a near silken touch.
Skin: Her skin is pale and unusually soft given her mother's family's past of being rough skinned (even for the women). Her upper arms and back bear a few scarcely noticeable scars from her past. There is an odd marking on the back of her hands. A mark that wraps itself around her uper arm marks her Spirit Pact with Asinoir and due to his demise now stays black.
Clothing/Armor She wears a leaf-green minidress (it falls to half way down her thighs) and opaque lime-green tights along with a sea-green sash around her waist. She also wears elbow-length silk gloves, to hide the marking, and a silver tiara keeps her hair out of her face. She also wears knee-high boots in a deep forest green. These boots are pointed and have a golden trim. On the occasion where she knows she'll have no choice but to fight shell replace it with lightweight platemail matching her normal clothing's colour scheme
Weapons: Frozen Light: With her father's spiritshard shattered she has replaced the SpiritSword with a much more dangerous Crystalline greatsword. While she can carry it anywhere, if it breaks she can only reform it in the Mana Spirit Plane. It's got the durability of a titanium blade forged in the style of proper samurai swords, yet it's shaped more like a hand-and-a-half sword.
Defensive Items: N/A
Extra Items: A small pendant that contains a picture of her parents together, with her at a single day old. It disappears when she unleashes her Spirit Form

Secondary Appearance: Spirit Form
Type: Humanoid
Height: unchanged
Weight: unchanged
Eyes: Still purple and rounded, but the whites have disappeared. If she's berserk the eyes will be darker.
Hair: Unchanged
Skin: Now the same colour as her hair, it also sports a thin layer of fur that acts as both armour and clothing. (just not being able to be removed of course) The scars are still visible as are the markings. The mark of the Spirit Pact is clearer on this form.
Clothing/Armor The ones she wears prior change into the fur (colour and all) Her boots also become the claws on her feet.
Weapons: Spirit Claws: Natural defenses that can retract much like a feline's own. While sharp and easy to control, she has a very reach with them. they are coloured a firey orange.
Frozen Light: With her father's spiritshard shattered she has replaced the SpiritSword with a much more dangerous Crystalline greatsword. While she can carry it anywhere, if it breaks she can only reform it in the Mana Spirit Plane. It's got the durability of a titanium blade forged in the style of proper samurai swords, yet it's shaped more like a hand-and-a-half sword.
Defensive Items: None.

Madness Blessing Form Appearance: (This form unlocks Water and, despite being unable to otherwise, Darkness spells that can also warp the foe's sanity, regardless of what Plane she's in. it can only be used in areas of Water or Ice element)
Type: Humanoid
Height: unchanged
Weight: unchanged
Eyes: Still purple and rounded, but the whites have disappeared.
Hair: Unchanged
Skin: Now the same colour as her hair, it also sports a thin layer of fur that acts as both armour and clothing. The fur has a blue, almost watery, tint to is and has the appearance of being made of scales. The scars are still visible as are the markings. The mark of the Spirit Pact is clearer on this form.
Clothing/Armor N/A
Weapons:
Spirit Claws: Natural defenses that can retract much like a feline's own. While sharp and easy to control, she has a very reach with them. They are coloured a firey orange.
Tentacles of Insanity: Similar in colour to her fur but covered in scales instead four of these extend out of her back to a length equal to twice her height. She's able to control them without trouble and they have the curious property of being able to withstand more damage that her limbs and will weaken any victim's grip on Sanity.
Defensive Items: None.

Chaos Blessing Form Appearance: (Chaotic/Maddened/Entropic/Feral) (This form unlocks Spells and Abilities of A chaotic nature. While they make look like they're aligned with Earth and Fire they are not of those elements at all. This form is used when she's in a place that is not aligned with Water or Ice.)
Type: Humanoid
Height: unchanged
Weight: unchanged
Eyes: Still purple and rounded, but the whites are now a burning red
Hair: Unchanged
Skin: Now the same colour as her hair, it also sports a thin layer of fur that acts as both armour and clothing. The fur has a red, almost firey, tint to is and has the appearance of being from lava. The scars are still visible as are the markings. The mark of the Spirit Pact is clearer on this form. She bears a pair of demonic wings, looking the same as the rest of her body, that have a unique edge. It's sharp only to foes. They can carry her through the air quicker than her Arcane Gliding.
Clothing/Armor N/A
Weapons:
Claws of Chaos: Longer, Stronger and sharper Spirit Claws that have no element to them, a closer look will show that the edges are jagged in a way that has no pattern to them.
Chaosbringer: This greatsword has a blade as long as she is high and looks to be made from lava, the handle made from a type of obsidian so strong that not even the greatest cutting edge can slice it. The edges are, like the Claws of Chaos jagged in a way that has no pattern at all. She can summon this blade to her hand if the God of Discord isn't using it.
Defensive Items: None.

Skills/Abilities:
Swipe wave: Using either her claws or Frozen Light, if her rake/slice missed a wave of light-based magic, of width equalling the length of her arm, shoots out in the direction of the foe.
Swordplay: While still not physically built for close combat she is skilled enough to give most swordsmen a run for their money.
Spirit Form: She embraces the Spirit half of herself to change her body. In doing so her magical power is magnified (without a magnified negative effect) and her most powerful spell is unlocked. She cannot hold this form for too long unless she is berserk, then she stays in the form until calm. She can keep this form indefinitely in the Mana Spirit Plane
Growing Chaos: Upon being defeated in Chaos Blessing Form the powers of Dicord at her command will restore her to full fighting capacity and unlock more dangerous powers. Cancelling the form and re-entering it reverts her back to Chaotic. This also means that if she goes berzerk in this form she will enter her most dangerous version of it. (Power levels from weakest to strongest: Chaotic -> Maddened -> Entropic -> Feral) This cannot send her from Entropic to Feral unless the defeat enrages her to the point of sending her berzerk.

Spells: The more she uses her spells the more likely it is her powers will send her berserk. However not using them for too long will also send her berserk. She also cannot cast the same spell twice in a row. Any spells marked with a * on each side can only be used in the Mana Spirit Plane
Fire Wave: She launches a ground hugging fireball that explodes upwards when near a foe. In Spirit Form The amount fired is doubled.
Heavenfall: Conjures a group of fireballs about 50ft above a foe and lets them drop. She can do this twice in Spirit Form. The fireballs explode on impact.
Pious Orbs: She condenses Light magic into five orbs that explode on impact then launches them all towards foes at once. She'll condense six in total and fire them in groups of three while in spirit form.
Flare Ball: She conjures balls of fire no bigger than her hand and fires them towards the foe. Can be easily dodged/deflected. She'll fire four total in normal and eight in Spirit Form over the same space of time (two seconds). Quite often she'll follow Pious Orbs up with this.
Infernoball: A three stage spell that requires charging up. While charging there'll be an incorporeal swirl of fire around her. When the charge is great enough to get to the next stage of the spell another swirl is added. If she releases the spell with one swirl around her she'll launch one (Two in canon in Spirit Form) small fireball that only goes twice her armspan away from her before exploding (unless it hits something along the way) The Fireball moves at high speed. With two swirls The fireball doubles in size and ponderously moves towards the nearest foe, exploding on contact with anything solid. With three swirls the Fireball doesn't change in size compared to the second stage but it's considerably faster and bounces off obstacles (including allies' bodies leaving them unharmed) lasting a whole half minute before exploding on it's own (should it not hit something along the way). It takes about 5 seconds between stages.
Burst: She causes an area of air to sponaniously combust, resulting in a small explosion. She causes a larger area to explode in Spirit Form. Often a Follow up for Fire Wave.
Light of Perfection: She creates a sphere of light around a foe before imploding it. The edges of the field (both inside and out) will replel even the lightest amount of physical force with immense force, enough to launch an average man onto his rear a foot away. She can conjure two of these at once, or one after the other in Spirit form and it is often a follow up for Flare Ball.
Light Blades: A Spirit Form only spell that she can only use if she isn't berserk. She gathers energy into her arms before flinging them out as larger and sharper versions of the Swipe Wave that curve towards a single target. The 'blades' are cresent chaped and move at high speeds. The more energy she gathers in her arms, the more blades she fires out, up to a maximum of six.
Healing Light: A light spell she recently finished alowing her to speed up the healing of minor wounds
*Frozen Light*: A spell that coalesces Light and Ice magic into her weapon of choice. (Details in the 'weapon' section)
*Ice balls*: Flash Freezing a 3in diamter ball of air into ice she uses it as a bludgeon, she'll follow up with two then three. They do not touch her hands, rather they are moved via telekenisis. Spirit Form makes the three balls of ice shatter on impact. (the ones that shatter are replaced unless it's on the third strike)
*Ice Shard*: She fires a large shard of ice at one foe. On contact it shatters and the shattered shards are then forced to home in on the victim. Spirit Form allows her to fire two at once.
*Baroblast*: Manipulating gravity she pulls loose material into a large ball above a foe's head then lets the world's gravity take over by letting it drop. She can do this twice in Spirit form only if she's berserk.
*Converging Jolt*: She conjures four sets of Lightning bolts to converge on her foe. While weak they are not affected by lightning rods of any kind. She does this twice in Spirit Form.
*Neptus Iratus*: She conjures three powerful yet brief blasts of stony brine beneath the foe. Six will be conjured in Spirit Form.
*Ventus Iratus*: She summons three small whirlwinds around herself then conbines them into one that blows around herself before using a blast of magic to collapse it. Anyone cought by the winds is blown around her and buffetted by debris before being launched away from her by the blasts. While able to deflect projectiles (non-magical ones just get pulled into the winds) from the side, ones coming from above or below are not stopped. In Spirit Form she can do this twice.
*Barrier*: A light and ice combination spell that forms a brief protective spherical barrier around her. Hitting it successfully will extend it's duration but weaken it.
*Barrier Payback*: Upon getting hit, she can shatter the barrier by blasting it outwards, the more damage the barrier has taken the more damage this spell dishes out.
*Shock Combustion*: Using both Energy and Fire magic she causes her foe to sponteneously combust. This is a Spirit Form only spell that cannot be used while berserk.
Arcane Gliding: A Spirit Form only spell. She can set aside a small amount of her magic output to allow her to glide without the need for extra appendages.
Curse-turned-blessing: Not many know of this ability and her family's females were cursed with it originally. She's turned it into a blessing. Unleashing this will alter her form depandant on the environment into one of her blessing forms. This unlocks various spells and abilities dependant on the form that cannot even be accessed outside of the forms. Both forms can only be cancelled by her. Only she knows exactly what is unlocked in these forms.
It is rumoured she has many more spells than this, but they have not yet been seen by many.

Weaknesses: She's easily overpowered in physical combat, being physically weak. Despite her slight resistance to magic she also has a weakness to darkness. She no longer fears anything other than losing ehr husband or her children.

Personality: She's a very quiet female, and can get quite confused with her own feelings at times. Despite how she used to be, she has an unbridled hatred of anyone who has no abilities with magic. While berserk she acts like a complete psychopathic monster, growling instead of speaking and forgetting who friend or foe is. She has developed an affection for anything cute and furry that can talk. In recent times she has also shown that she has a very caring motherly side and fears losing her husband. She despises those who betray another's heart.

History: Born to a Male Mana Spirit and a Female Human, Retasouhdal's life was set out to be a normal one. However a few weeks after her birth her mother was killed and her father, in a bid to protect her, sacrificed himself for her protection. However before he died he forcibly changed himself into a Spirit Shard and stayed with her, knowing his sword would be stuck where the mortal blow was struck until she came back with him to claim it.

She was then raised without knowledge of her spirit heritage by the man who killed her parents, Kerfamk, and was taught both swordplay and magic by her foster parents. When she was 15 she was drafted into the Imperial Army her parents served in and was taught that while there were people she had to kill around she was to act as naught but a weapon.

This persisted for two years until she defected and fled, unable to take the strain of warfare and the mental pain caused by her powers going wild. She, at this point, felt drawn to where the SpiritSword rested and, upon arrival, finally learned the truth about herself through a physical manifestation of her father, unknowingly projected by the Spirit Shard she'd been carrying with her (and refused to let go of). Next thing she remembers was the day later, with a spitting headache and a dead army around her, and her foster parents dying from claw wounds in various places, and also beyond healing. Moments later a portal appeared behind her... to the plane where her father's kin resided. She stayed there to learn how to properly focus her powers. While this time did nothing to alley her problems with them she gained a more tactical mind so that instead of sending them off at random she used them where and when needed. She, like her kin was kept appraised of the situation on LORE by Mana Spirits skilled at scrying and they were outraged at the genocide that had happend, to the point that, if they could, they would aim to destroy the entire population of that world to claim it as their own.

Retasouhdal had a different idea. She would be the fist of their wrath given that it was the same races of beings that had stolen her family from her and lied to her for her entire childhood. Her request granted she left the Plane, near the stronghold of a group known as the Chosen. With her mind set, She easily competed the test she was put through. She had what she needed, allies. She planned, not only to kill the traitors, but to install herself as Earth's monarch.

This plan went awry though as she and the Chosen were defeated however around that time she had met, and formed a pact with, Asinoir, her time with him bringing her greater joy than she thought possible. Not long after they were blessed with Fraternal twins whom were given the names James and Lauren. Appointed the general of the Chosen's combined armies she also took it upon herself to make sure both of her children could defend themselves as best they could (Despite Asinoir spoiling Lauren, to her Chagrin).

25 years after the Chosen's defeat she leads the Mana Spirits and Chosen back to Earth as her husband's side, intent on finishing what she started a querter century prior


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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Fri Feb 01, 2013 6:37 pm

And here's the brother/sister combination. Hoping they're accepted as they are. If any of them were to die, there will be a very angry Lieutenant Arch-Crusnik waiting for the killer
Spoiler:
 


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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 10:00 am

Jack

Spoiler:
 


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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 11:58 am

Name: Cres Raven

Nickname: Arctic Flare

Alignment: Government

Age: 31

Race: Human

Country of origin: America

Appearance: Cres has a rather lean body, standing at 5'11" and weighing 160 lbs. He keeps his hair trimmed in a buzz cuts and his bright orange eyes alway shine in the night.
His usual attire consist of a pair of almost indestructable black pants, a white dress shirt, a black tie, and silver rimmed black sunglasses that seem to be the only thing that hide his eyes.
http://img217.imageshack.us/img217/1657/tek510c95537bfc49821991.png

Personality: For the work he does, Cres is surprisingly outgoing. I guess this would be because he's the front man of his team and thus the face of the operation. He usually has a smile on his face, and when he doesn't it's usually because he's either frustrated or thinking.
He's an extremely gifted individual who can tackle even the smartest minds in the city.

Items (Weapons, apparel, ect):
Collint - A specil rifle he built himself. While not to far advanced from modern standrards, it's has quite a bit more accuracy, is magazine loaded, and uses an optical scope instead of iron crosshairs.
Feverdes Nebz "Crom" - A very simple steam powered motorcar which is the main transportation for Cress and the other two Mage Hunters.


Notable Traits:Like the other Mage Hunters, Cress has a tattoo on his shoulder which is only visibile to other paladins. It's an intricate alchemical circle with the letters MH in the middle. He also has the ability to generate an aura that instantly shuts down magic within a one foot radius.

History: Cress was born to a simple country family. His father worked hard in the fields while his mother stayed at home and took care of the house. Then one day everything changed. His family was torn apart by the revelation that his father was having an affair.
As his father was being kicked out, the man suddenly combusted randomly. His mother, distraught, ran off with Cress' uncle and was never seen again. With no one to turn to, Cress turned to a life of crime.
Eventually he he learned the ways of the Paladins and became a high ranking ember of the government. With his power, Cress created a very special group dedicated to hunting the people who killed his father. He named this group "The Mage Hunters".

Theme Music https://www.youtube.com/watch?v=mHICuIu72L8


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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 12:49 pm

New rule added.

" If you kill off a character, that character is DEAD. No loopholes, and, if summoned, they will NOT have a physical form (I.e. they can only be seen or talked to, not touched or touch others... so no pedo ghosts.)"

Also, added an alignment part to the Bio. If everyone could please let me know which side they're on (The Chosen, Human Rebellion, the government, or independent or ect.)
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 1:46 pm

Aroro, I got two question:

1. What would happen if a mage or magical being had a sliver of a manaflayer stuck in a part of their bodies?

2. Can I have characters be part of their own organisation but with ties to The Chosen?
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 3:15 pm

Here`s Junes and Vontons lovely daughter. She takes after June quite abit but she is her own person mainly.

Name: Jessie Lon Danguard
Nicknames: Jess
Age: 25
Race: half human-half rune elf
Gender: female
Alignment: independent
Class: mage rouge (combo of a mage and a rouge)

Skills and Abilities:

Basic Mirror Magic ~ she can detect, see, and walk through mirrors to an extent, though she still has yet to work out some kinks.

Slight illusion magic- She can bend, waves of light to form illusions, to trick and deceive foes.

Specific illusions ~ via a minor combination of illusion and mirror magic, Jessie can cast specific illusions on people by casting them on the targets eyes.

Illusion life~ this is a unique power that is theorized she was able to gain from the mixture of magic genes on both her parents’ sides, and the manna heartened Rune Elf blood that flows through her veins. She is able, to both giver her illusions the gift of corporeal life, and take it away. The bigger or more complex the thing she brings to life/ takes life away from is the more manna it drains from her.

Rouge skills: ~ you’re typical rouge skills, advanced dagger uses, sneaky ness, roof jumping, back flipping lock picking skills, and etc.

Voice: A heavenly smooth, angelic, soft, sweet and calm voice that drips off you like honey. Her voice is very seductive and encases you like a warm blanket, many a man have fallen for her the moment her voice hit there eardrums. When she sings she`s a A3 Soprano
.

Appearance: She has smooth and curvean features, she`s a tad taller then most humans her age but shorter then most elves, and other similar in height creatures. . She has stunning and piercing yellow eyes and flowing silk white hair that goes a little bit past her shoulders. She normally dies her hair black, like her mother used to and keeps it covering her ears. Her skin is rather pale and burns slightly if in direct sun for a certain period of time. Her ears are pointy like a Rune elf`s but more rounded at the bottom. Rune elf markings signifying her as a child, of noble descent run from her neck all the way down to her waist. She has a small petie figure due to her lean diet that makes it easy for her to back flip off walls, and trees and such. Her hair can sometime be messed up at the ends from her chewing on it; she also has a few scars here or there, from villagers throwing stones, pick pocketing gone wrong, and etc. As for clothing, she has a varying sense of style. She enjoys ruby red dresses, and has one of her own but she normally wears more practical light clothing. She also wears some of her mom’s old clothes from time to time as well. She also wears witch like cloths, around the house to make her mom happy. She loves to have her chipmunk on her shoulder, but due to now wanting to be looked at to much she keeps him in the backpack which she keeps slung over her shoulder.

Personality: she can come off a tad shy, due to her fear of confronting and meeting new people. Though most people thinks it`s normal shyness it`s fear of ether her mother doing something to them or that they`ll run away and call her a freak if they became close to her and find out about her magic or her mother being a witch. Though if you get close to her you will find she`s rather, not shy. She`s fun, a tad sporadic, spunky, kind hearted, opened minded, and forceful at times. Though her mother identity as a witch does complicate life she still loves her mom, and will stick up for her no matter what. She sometimes wrestles with herself morally, and for the most part views her mom`s antics as morally grey and leaves it at that. She does aid her mom with things when she can and she likes to sing and play the harp, to relive the stress of life. She can come off slightly paranoid if she for some reason thinks you’re going to enslave or something along those lines, and she hates chickens and anything else that is even close to Basen. She also chews her hair when she gets nervous. She try`s to come off as a normal, shy girl to the outside world rather then a sucpioeus mage, she also acts like a little wichtling cause she believes that’s what her mom wants. She`s like to pampered here and there she has learned not to expect it, has a slight love of the woods and find them a good place to practice and play her harp, isn’t one to want to see people hurt, and gets embarrassed easily. Though she does know how to use certain parts of tech due to her mom’s use of it in her magic, and does not outlay shun it see prefers to use daggers, and do things the good old fashioned and less noisy and noticeable way. She doesn`t like to disguise her looks since she lover her silky white hair, but she has to so she doesn`t sick out and isn’t taken it.

Belongings: her mothers daggers, her mothers hand mirror, her harp, some of her fathers gem stones, powders, and potions, some witch or magic related object her mom insists she carry, and a small stock pile of clothes. She carry's most of these in her fathers worn and torn backpack. Her pet chipmunk Eddy, everything she needs to take care of him, and she has a few more items such as her diary, her comb and make ups and etc in her room but what’s listed here are the ones she uses the most, and take with her the most.

Likes: Yokai, magic, music, practicing her magic, listing to stories bout her father, clams, squirrel meat stew people who are open minded, people who accept her and her mother or at least don`t discriminate cause of magic or June being a witch, her mom, Eddy, being in the woods, being pampered, tech that runs silently, the rebels
.
Dislikes: Basin, chickens, explosions, prejudice people, people who don`t like magic, people who bad mouth her mother, people who scorn magic’s name, having to fake who she is, putting on blush, being embarrassed, raccoon meat, loud and noisy tech, the feds seeing people hurt, people who expect to be pampered.

History: she was born in the Yokai realm and her father preformed the sacred Rune Elf rituals at her birth and gave her the sacred markings. Five years after her birth, Jess and her mother June left the Yokai realm, but her father had to stay. He could not leave the yokai realm for anther thousand years. June had an interesting childhood to say the least. Her mom had changed and had become what some would call in layman terms a witch, but she was still kind and nice to Jessie in her own way. She rose Jessie up and helped with her magic though she mainly gave Jessie a lot of freedom. In order, for the two of them to have any money Jessie had to pick up on her mom’s old habit of stealing and pick pocketing. Over the years she learned general sneakiness, lock picking, pick pocketing skills, and etc. One day she was ruming through a closet to try and find, a spell compnit for her mom and came across her moms old daggers. She talked to her mom about, and though June helped her train a bit, she was free to seek out her own teachers so she could learn her own style. Though she loved her mom, and loved her with all her heart her identify as a witch did complicate things so she took to singing as a getaway at times. One day, while out and about, looking for some new hits, she came across a harpist. She loved the music so much that when the performer went into the ladies room, she grabbed the harp, mirror jumped back home and taught herself how to play it, for now she stays in hiding with her mother, stealing to make ends meet and trying to stay under the feds radar

Strengths : Her powers, her forcefulness and willingness to go, her loytely, her kind heart

Weaknesses: still working the kinks out of her magic, her loytey, her minor paranoia, her confusion on the moral effects and her moms practice

(Optional) Character Theme Song http://www.youtube.com/watch?v=Bgv9zNaXMVY
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 3:25 pm

Name: Trent Erund
Nickname: Fireblade
Gender: Male
Age: 22
Marital Status: Single
Sexuality: Straight
Family: Drake Erund & Kailyn Adonis
Race: Human

Appearance:

Height: 6'5”
Weight: 250 lbs
Eyes: light Blue
Hair: Short, messy, and light brown
Skin: Tanned, and very muscular
Clothing/Armor: He has a steel armor en laid with gold, silver, and has two emeralds implanted into his gauntlets. His gauntlets also include two rocks, so that when he snaps his fingers, enough sparks come out so that he can manipulate it for his magic. He wears his registered mage coin proudly, as a symbol of his pride.
Weapons: He owns a katana and broadsword mixture of a sword. He has enchanted it to burn the enemy on contact.
Defensive Items: A shield crafted by masters, and has seen many battles, but has never gotten a scratch.
Extra Items: He also carries a pack, in which he has his gold, food, and other miscellaneous items.

Skills/Abilities:

SpellSword- He is proficient in magic, as well as sword fighting and hand to hand combat. Though he can heal minor wounds that are inflicted onto him or onto others. His magic is based solely around fire and energy. While his sword fighting and hand to hand are more refined. His sword fighting rivals even the greatest of swordsman.

Hand to Hand Expert- His hand to hand is a mix between two styles of fighting. It is a mix of Karate and fist fighting. Which is more lethal while he is wearing his custom made gauntlets.

Personality: He is very reliable, but very cold towards all but one. The only one he respects, or even cares for remotely is his father. This is because of the early death of his mother. He will only actually care for his loved ones. Since he has never had, nor ever wanted friends. Though if he does happen to make a friend or two, he will act on an impulse to try and protect them, giving up his life in the process if need be, or to take another life.

History: Trent was born from Drake Erund and Kailyn Adonis. Though his mother died shortly after child birth. He has nothing to remember her by, except for his father's stories of her, which he can't finish without breaking out into tears. He hopes to find some kind of memento to remember both of his parents by, so that he can remember them both, and their great deeds.

=~=~~=~=~~=~=~~=

Name: Ryuga Hiroku
Gender: Male
Race: Human
Age: 25

Class: Battlemage- He can only manipulate metals, minerals, and gems. Although he is able to manipulate the sizes and shapes completely, changing them with only a single thought.

Appearance: Ryuga is a generally tall person, topping out at 6'5”. His hair is a sandy brown and his eyes are a dark green, His skin is slightly tanned. He wears a set of embroidered clothes, and under a full set of chain mail.

Items: He carries around an enchanted sword with serrated edges. The sword is more of a katana, but has the length of a broadsword. The sword is enchanted to absorb energy of the person who gets struck with it. Not unlike an energy leach. He wears his registered mage coin proudly.

Defensive Items: He wears an obsidian bracelet, which in battle he can manipulate into the shape of a shield by using his metallomancy.

Personality: He has a cold personality, not caring for anyone except for when it includes his personal gain, and is not averse to being hired as a mercenary. When he fights, he is calm, cool, and collected, no matter the situation. Though he is cold on the outside, all he wants is peace and quiet, and for someone else to spend the rest of his life with. Though when angered he is a cruel, merciless, person. And won't stop until either he or his opponents are dead.


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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 3:39 pm

Name: Lucian Ningyo Kulei Rakmaninova

Age: 56

Origin (Country or Planet): Soviet Russia

Race: Human

Affiliation: Czar of New Republic

Appearance: He's a fat and stocky man, being 5'7" and weighing 250 lbs.
I.E. http://www.freewebs.com/disneymovies01/The%20golden%20touch.JPG

Personality: He's an overzealous sex fiend who doesn't care who he hurts as long as it leads to more gold in his pouch.

Items (Weapons, apparel, ect):
* Kleitel: A long serated katana looking manaflayer that Lucian used until he became Czar.

Spells: None

Notable Traits: His very presence can cause mages to become powerless, even from many feet away.

History: All that is known is that he used to be one of the most powerful paladins in the world. After rising up through the ranks as a young man he seized power and took over the government. Though he now lives his life on the throne, lining his pockets with the gold of the enslaved mages, Lucian has enough power that he is not one to be trifled with.
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 10:47 pm

Mort:

1. They wouldn't be able to use their magic unless that sliver was taken out.

2. The only way someone would have connections to the Chosen is by being in the MSP... cause that's where they've been for the past 25 years xD
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sat Feb 02, 2013 11:12 pm

Time for the Czar to have a kitty secretary~

Name: My name is Zelcys Milan

Age: I'm 58

Origin: I'm from a forest somewhere in Southern England

Race: Nequstrian is what I am~

Affiliation: I serve the New Republic's Czar

Appearance: I'm a little on the short side at 5' 3" and I wear nothing. This is because I am covered head to toe in fur akin to a lynx. As with all felines my ears sit atop my head and I bear whiskers on my cheeks. I have a long tail that's seen some odd uses, the tip is permenently red due to the large amount of virgin blood that's gotten on it. On my forepaws my claws are as long as the paws themselves and I keep them sharp enough to rend through iron. I do have modesty fur as well~

Personality: What's there to say. I'm a hardworking upbeat girl with a warped sense of humour. I'm loyal to the Czar more than I am to anyone else.

Items: I'm armed with the Manaflayer Grungineer, a polarm-like weapon that had two longsword like blades on each side of it's mahogany haft. It can be separated into twin swords. The haft is insribed with the words "With these blades magic shall be purged" and the blades are made of a steel/silver alloy.

I also carry around a small satchel that contains various writing tools a large planner and a stemp (with wax) for when the Czar must put his seal on something on the go.

Notable Traits: And organizational master and very nimble... that's what I am. I'm also very skilled in... *ahem* other services, nya~

Known jobs for the Czar: Filing, making sure the guards are there on time at shift changes, keeping his schedule, writing his speeches, organizing parties, Other services that would require use of my body and a lack of modesty fur~
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sun Feb 03, 2013 1:44 pm

Hmm ok, thanks Aroro, it's that I was thinking that Azogue's arm could have suffered a form of necrosis, you know sine he is ahalf elementa creaure, in his left arm due to his fight with Tarsh. And speaking of Azogue, can I still g with my plan of im being the head of a group of shapeshifters? Please
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sun Feb 03, 2013 3:45 pm

Mort: I'll be PMing you soonish, by tomorrow the latest.

Vulkan: How do you explain the bursts of power? Blood magic? Manipulation of hormones (like an adrenaline rush)

Van: Remember that the Mana see wasn't planted. There's a lot more magic in the world than prior which makes it a lot easier for someone to go rogue. The more powerful the summon (or the more often) can result in your character going rogue... just keep that in mind.

Everyone: Your bios are accepted, I just need Vulkan to explain his before I put his up. Give me a couple days to edit the first post.

ALSO, please please PLEASE remember to put in an "Alignment" part in your Bio. Current selections are

New Republic- The government
C.o.R.E.- The human rebellion
The Chosen- those from the MSP
Independent- Whatever the eff you wanna do (please inform me prior to creating your own group)

aAlso, also!

I'm kinda feeling fun and Fallout-ee. I kind of want a poster for CORE and New Republic. Core could read "Strengthen your CORE! Work out your civil rights!" In a fifties style (Uncle Sam Wants You kind of poster)

New Republic could read "Are you tired of feeling like a bum? Register and give back to your community!"
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sun Feb 03, 2013 6:49 pm

Two things....

1. We need a picture of a wolf baby with the caption "JUST RIOT" because Charlie would be the Republic's nightmare. Also, it would be hilarious as crap!

2. I've finished part of my bio! It's not done yet, but there's enough finished to give a good idea of how the character will handle in a fight.... It'll be kind-of different and intresting to say the least. It's the spell section in particular that I'm worried about. Will Aro allow the odd system of magic for this odd character? Read the spoiler tag to find out!

Bio for TFA II
Spoiler:
 


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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sun Feb 03, 2013 7:23 pm

Although that's the case Aroro, Greyson can become a Crusnik in one fluid motion. He can't support mana-use. But will the Magic possession thing switch to his Crusnik form??

EDIT: I have created a Holy City for the Crusniks. It could be used as a accessible area


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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Sun Feb 03, 2013 7:24 pm

Azirak.

Spoiler:
 
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Mon Feb 04, 2013 4:07 am

I know his bio is kinds flimsy but I`m hoping for him to be one of those chars that expends within the rp.



Name: Carl Axelrod

Age:44

Origin (Country or Planet): Netherlands

Race: Human posed by a powerful dragon like sprit.

Affiliation (The Chosen, Human Rebellion, or other): A C.O.R.E mole, working inside the New Republic.

Appearance: Carl has a height of 7.25 ft and 87 in, with dirty blond hair, with blue eyes, a lean yet athletic build, a small thing of acme on his chin he has several cuts bruises and scars on his body . Though his true age is 44 he has slowed ageing due to dragon spirit and looks around late 20`s early 30s.

Personality: Carl`s rather kind hearted and caring, though he can be rather cold when he wants to be, and if you make him angry he`ll rain down furry. He can be rather sporadic and secretive at times, though he has befriended certain members of the New Republic he still mainly believes in what C.O.R.E stands for. Carl is rather gifted with the new and rising tech, and Intel gathering methods. Carl has fallen hard for Lucian`s secretary Zelcys Milan.

Items (Weapons, apparel, ect): Carl packs a six shooter, and a small knife. He normally dresses rather sharply, with nice clean and crisp white shirts with Dutch Neck Scarf’s, and Dutch dress shoes. He also carry’s around a small leather backpack type bag holding what ever file, notes, or gadget he might need for a upcoming mission.

Spells:
Draconic magic: If he lets the dragon sprit take the steering wheel so to speak he`ll have access to draconic magic, though he won`t be the one in control and if the sprits in full control to long it`ll begin to wear away at his body and char his bones.

Notable Traits: Like the other Mage Hunters, Cral has a tattoo on his shoulder which is only visible too other paladins. It's an intricate alchemical circle with the letters MH in the middle. He also has a Paladin aura.

History: Carl, grew up a normal Dutch life raised with normal Dutch values though as a young adult he saw a new mindset start to latch onto people. It latched onto him as well and he became a paladin. He thought he was doing the right thing till one day, he was sent to destroy an entire town due to harboring mages the destruction and horror of it tugged at his heart and after that he went missing for several years. When he came back he was willing harboring a draconic sprit inside him, and joined a special paladin sect as an lintel garter, even though secretly in his time away he had former contacts with C.O.R.E.
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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Mon Feb 04, 2013 1:19 pm

The map. Cities to come.


Last edited by Fate on Mon Feb 04, 2013 6:44 pm; edited 1 time in total
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TheDarknessOfLoyalty

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Age : 23
Location : Dorset, England

PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Mon Feb 04, 2013 3:05 pm

Name: Marneila Cumaltim
Gender: Female
Race: Naelashi (Humanoid creatures with a unique form. They cannot land without trouble, however they seem to be able to fly indefinitely, and they appear to be kin of both eagles and mermaids and they always have four arms. Despite what their heritage might prove they are permenantly magicless, however this grants them an increased magical resistance. it is unknown to any but them how they are able to reproduce, but it is known they can take any race as a mate.)
Age: 140
Class: Sky Ranger
Affilation: Independant
Appearance: From head to tail she is 6ft long with an 8ft total wingspan. She has slightly dark skin and, for her kind, a curvacious body. The scales on her tail are pigmented to look like a tempestuous storm and her feathers follow suit. Her face is framed by waist-length brunette hair and her eyes are electric blue.

She wears only a simple bust wrap, due to her differing body, and a kind of veiled circlet at her waist, purely for modesty reasons. Her right hand also bears a wedding ring.
Items/Apparel: She carries a specialized greatbow that is designed for her kind. As such she can fire two arrows at once without any loss of accuracy. She has a large quiver at, what would be, her hip contianing enough arrows for a drawn out battle.
Personality: Very reserved and unlikely to even think about talking to someone she doesn't know without reason she is both paranoid and a little spontaneous. She has this habit of putting herself down, but she seems to perk up slightly when lightning is around. She fears the loss of her twin daughters, her son or even her husband to the point where threatening to end their live will result in an arrow in the threat make's face and knee.
Notable Traits: She is skilled in a unqie form of hand-to-hand combat that involved grapples punches and swinging her tail around while saying in midair.
History: This Naelashi hasn't smiled in over 100 years. Due to her differing form her entire nomadic life has been met with naught but people wishing her dead. She doesn't talk about the first 40 years of her life, racial customs require her to keep it a secret.

However her first smile in so long was during her time with the Dynari, Azirak. Over the months they both warmed up to each other and eventually married, being blessed, five years after they met, with their son, Sylas. They lived a secluded life away from the others to avoid being pushed into slavery. Eventually Marneila became pregnant again, giving birth to twin daughters, named Lethin and Suli. Now said daughters are but 5 months old and she fears she will have to fight once more.

Name: Sylas Cumaltim
Gender: Male
Race: Half-Dynari Half-Naelashi
Age: 20
Class: Storm Ranger (Uses lightning and fast movements to rain pain down on his foes)
Affilation: Independant
Appearance: He reaches 6'1'' total height. Like his mother he has a scaly tail and feathered wings of a similar size and colouration and he also has four arms. However, like his father, energy courses through his body and he has legs as well. His left eye is yellow and his right is electric blue and he bearts the same colour hair as his mother. He wears leather armour customized to accommodate his different body.
Items/Apparel: Like his mother his is very skilled as using the Naelashi's unique kind of greatbow, the one he wields being an exact replica of his mother's and is also skilled in using his Glaive for when foes get too close. his bow comes with a hip and a shoulder quiver each able to hold three bushels of arrows each.
Personality: Impulsive and seeming to be uncaring, Sylas cares deeply deep down as he's willing to lay down life and limb to keep his baby sisters safe. he gets very volatile when angered. Despite this he has a deep hatred of any who are pro-mage-slavery and sees it as his duty to free mages from slavery. He does not like working with others in this endevour.
Notable traits: He has some dynamancy, like his father, although not on the same scale as him. His unique eyes and heritage. His aim (he is known to be able to get a bullseye with both arrows on one target at 100yds)
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Chronos

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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Mon Feb 04, 2013 5:49 pm

Do we have to post back-up bios as well?

===~~~≈≈≈~~~===~~~≈≈≈~~~===

EDIT: I made Jaide's Gaia avatar XD

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Aroro

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PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Tue Feb 05, 2013 9:16 am

Shizzzzzz, Van, that's pretty good!

No, you don't have to post backup bios. Only post bios of the characters you're planning on playing.

Oh yeah! And once a mage goes rogue they lose conscious ability (As seen with Vera's strange violent behavior), which means that he can't turn into Crusnik form mid-rogue-thing.

PS! The map looks awesome! It'll be super helpful when we're getting everything together. *applauds Jacob*

*whispers to Jacob* Why are other locations marked? I know New Haven is a slum but.. what's the rest of that stuff?
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Chronos

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Location : R'lyeh

PostSubject: Re: The Forsaken Art (TFA 2) (Accepting Bad Guys Only)    Tue Feb 05, 2013 9:47 am

Arce is the Crusnik Holy City (like Muslims have Mecca and Judaism Jerusalem)
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