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Alchemist of Death

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PostSubject: Re: Super Action Bio Thread Go!   Sun Mar 31, 2013 9:44 am

Name: Crya Vermillion
Nicknames: Cryo
Age: Appears 20 but is in fact over 500 years old.
Birthday: Unknown
Race: Esper

'Class': Arcane Mage. (Closest there is.)

Alignment: None.

Appearance: http://anime-pictures.net/pictures/view_post/255906?lang=en

Items: Messenger bag containing a abyss-full of items. The most used items from this bag are a book on magic, A handgun which is rarely actually fired, a watch and her favorite CD. The sword on her back is made from an unknown metal, The sword itself can speak. When it does, it has a demonic voice rivaling it's neutral alignment. The sword is extremely heavy to anyone but herself, she can swing the sword with great speed with one hand.

Defensive Items: The clothes she wears hold a mystical defensive property, allowing her to shrug off most attacks that are of a magical origin. The clothes she wears do drain her magical abilities as an Esper, limiting her use of her latent Esper Abilities.

Abilities: AS an Esper she can time jump, Enchant her weapons with a magical property and cause a time rift. However, her clothes stop her Time rift ability, she can however channel her Life-force into the sword to bypass this barrier. This however carries massive spiritual and Physical strains on her, forcing her to use it only when it is absolutely necessary. Her other abilities include inhuman speed and reaction times.

Personality: As an Esper her personality is non-existent, causing her to be emotionless and speak with a cold voice, she is however a very caring person despite her lack of emotions.

Crya was the 10th child of an Esper family, she was outcast due to her fondness of the sword arts and the way of human warfare. She was cast into a time rift which carried her into a unknown century for her. Her looks are that of a 20 year old, she however is over 500 years old, but for an Esper she is still and infant, most Esper's living to be around 40,000 years. She tries her best to look out for others, but has often been dragged into dark dealings because of her nature to want to help people, causing her to have no alignment. As she helps without question.

Song: http://www.youtube.com/watch?v=WQ2_vVmpXmw
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Lizzy_the_Neko

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PostSubject: Re: Super Action Bio Thread Go!   Thu Apr 04, 2013 8:34 pm

ALRIGHT PEOPLE! THIS IS KOKUEI'S THEME-SONG!!!

Take It Out On Me, by Thousand Foot Krutch
http://www.youtube.com/watch?v=wtZk8meJJVE

Also this one:
War of Change, by Thousand Foot Krutch
http://www.youtube.com/watch?NR=1&v=XHNT4pbeIco&feature=endscreen
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Lizzy_the_Neko

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Join date : 2013-03-24
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Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!

PostSubject: Re: Super Action Bio Thread Go!   Thu Apr 04, 2013 9:15 pm

KOKUSHIBYOU'S THEME SONG!!! AN AN AWESOME NARUTO AMV!!!!

http://www.youtube.com/watch?v=f-N6uquQVoo

watch the AMV....its awesome :)
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Lizzy_the_Neko

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Join date : 2013-03-24
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PostSubject: Re: Super Action Bio Thread Go!   Thu Apr 04, 2013 9:18 pm

NAVI'S THEME SONG!!!!

World So Cold and I Will Not Bow

http://www.youtube.com/watch?v=RhOQb-hrgpk

http://www.youtube.com/watch?v=MjwFe6okyUw
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Riffus Maximus

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PostSubject: Re: Super Action Bio Thread Go!   Sun Apr 07, 2013 7:13 pm

Name: Miyamoto Zaishi
Age: 30 years old
Gender: Male
Race: Human
Height: 6' 02''
Weight: 185 lb.

Personality: Zaishi is quite a complex person. One side of him is kind and gentle, as one other side of him is cruel and sadistic; it all depends on what sword he is wielding. When his good personality takes over, he is quite friendly and social to other people, values justice and freedom. When his evil personality takes over, his wrath knows no end; his cruelty is equaled by the darkest lords. Usually, Zaishi have a tendency to be kind outside of battles, and rare are the times he is evil during these times. However, in serious battles, he is often short-tempered and has a tendency to finish off his opponents with a blade thrust in the head.

Appearance: Zaishi is a bit tall, and doesn't seem to be weighting much at first glance. He has long black hair, attached as a ponytail that goes half-way to his back, with a few strands of hair reaching his forehead. His eyes are brown, but changes to red once in battles. Most of the time, he is wearing a black battle kimono. It's not the best clothing to protect against blows, but Zaishi is still quite agile and fast. At all time, two katanas are sheathed on each side. One is a purple hilted, white edged sword sheathed in a white case. The other one is a red hilted, gray edged sword sheathed in a black case.

Weapons:
-Masamune: The white edged sword is named after a kind soul who made this sword. Legends speak of the spirit of its maker and wielder, who had been a great swordsman back in the ancient times, resides in this blade. This sword is light and swift and is graceful. When Zaishi fight with it, he uses agile and quick fighting, dealing quick and lethal blows. Zaishi is unaware of that fact, but Masamune gives him more stamina, making him less exhausted when fighting. Also, the sword can restore some life force to the wielder when that person is pure of the mind. When wielding Masamune, the wielder can uses Water and Earth spells.

-Muramasa: The gray edged sword is named after a dark and arrogant soul who made this sword. Legends speak of the spirit of its maker and wielder, who had been a great swordsman back in the ancient times, resides in this blade. This sword is clumsy to the touch and seems to be hot naturally. When Zaishi fight with it, he seems to cast away speed for sheer power. Zaishi is well aware that this is a life-draining sword, feasting on blood. When Muramasa is drawn out of its sheath, it cannot be sheathed back without blood had been spilled. Muramasa consumes the life force of it’s wielder as he wields it in battle, but it steals the life force of those it strikes to its wielder. Muramasa enables the use of Fire and Wind spells.


Other Items:
-Orochi: This is a shining black jewel of vile energy as big as the palm of a hand. When used, the user transform into a scaly nine-headed serpent-like humanoid. This is a dangerous power, as it consumes all but a bit of the user’s life force at the end of the transformation. This form is terribly powerful and merciless, but the cost at the end is a hard toll for this transformation. Once used, Orochi can’t be used for 13 days.

-Kyuubi: A shining white jewel that feels soothing when holding it in the palm of the hand. When used, the user transforms into a nine-tailed fox-like humanoid creature. This power is of great power, as it restores the life force and heals the wounds of its user and its nearby allies. However, as it hold great healing powers, the form assumed when using Kyuubi can’t attack, and so is better to be used outside of battles. Once used, Kyyubi can’t be used for 7 days.
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Chronos

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PostSubject: Re: Super Action Bio Thread Go!   Sun Apr 07, 2013 8:09 pm

Character Name: Sid Belfrost
Alias/Nickname: Sid, DeathBringer Belfrost
Age: 24
Gender: Male
Race: Elder One - An extinct race of demi-gods that specialized in slaying other deities of higher power. Elder Ones are blessed with extremely high vitality, meaning they naturally can survive attacks and wounds that would otherwise kill humans without a thought. Although not possessing things such as super-strength or speed or anything that would signify demi-god status, they are however gifted in slight precognition (the ability to see into the near future by mapping and predicting the movements of others and taking counter-action) and a complete and absolute immunity to celestial or demonic influences

-----------

Appearance: Sid is a lean-built figure of physical fitness. He has long flowing black hair that can be mistaken for a large mane and glowing crimson eyes. He has a scar over his left eye. His skin is tanned
Clothing: Sid dons slim black denim jeans with simple grey socks and vintage brown combat boots. He dons a black form-fitting black crew neck t-shirt, black drow greaves, dracolich-crafted vambraces and gauntlets and sabatons crafted from Dracolich bones. He usually dons a black pointy hooded scarf that arches back. All of his clothing is woven from a silk version of mthrill. His gauntlets are rather large, and appear as thick iron claws. A giant red demon eye sits on each one. At times he dons armor and shield and even helm to fully assume his PaladinSlayer attire
Weight: 180lbs
Height: 6'4"
Voice:

------------

Class: PaladinSlayer - In essence a PaladinSlayer is a highly destructive and overpowering arcane warrior who, obviously enough, makes his/her living by slaying Paladins. This isn't only restricted to Paladins, as any user of Light is considered an enemy, as well as the allies of Paladins. PaladinSlayers are overempowering from the start, dealing insane damage although not possessing great speed. PaladinSlayers of a high rank are dubbed DeathBringers, destructive and aggressive warriors whose sole task is to eradicate Paladins all over the world. They don't have much in the defence department as they focus all resources into raw power.
Weapon(s):

The Whore's Lust -
Spoiler:
 

Satan's Hands -
Spoiler:
 

Beelzebub's Rainments -
Spoiler:
 

Spells:

Dark Boom - Upon touching an opponent with his hands Sid can send forth an explosive blast stream of darkness that not only deals darkness damage but impact damage

Black End - Sid destroys the ground beneath him in a ten-foot radius into a thirty foot deep hole with raw darkness

Eclipse Light - Sid can turn light his body has come into contact with into darkness

Evil Attraction - Sid uses darkness to forcibly pull things toward him, the speed of whatever being pulled to him vulnerable to attack

PaladinSlayer Art: Twin Crossing Seraphim Wings - Sid envelops his body in black and purple lightning, clasps his hands and spins violently before opening his hands, letting forth two waves of destructive rays of darkness

Lucifer's Pride - A double-edged spell not usually used. Upon activation, the opponent is given a tremendous amount of power while Sid's precognition is extended to ten seconds in the probable future. If either one shall be overcome with great pride in their abilities they shall be instantly engulfed in hellfire that burns for the equivalent for two posts. This can greatly harm an opponent, even those who master in fire

Skills and Abilities:

Darkness Immunity - Sid is naturally immune to darkness and all its forms

-------------

History: (Optional)
Personality:




Last edited by Kaoru Shiratori on Tue Apr 09, 2013 10:28 pm; edited 3 times in total
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Lizzy_the_Neko

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PostSubject: Shee-Mei the Neko   Sun Apr 07, 2013 9:23 pm

Name: Shee-Mei
Age: 16
Gender: Female
Height: 4’ 5”
Weight: 72 lbs

Appearance

Appearance:
Wears a long gray dress that is two sizes too big, so naturally it
drags on the ground. She ties a piece of rope around her waist to keep
it from dragging too badly. The sleeves cover her hands, with several
inches that go past her hands. It has several rips, and is very worn
through. Doesn’t wear any shoes, she prefers to go barefoot. She has
long, pointed ears, that resemble a cat's ears. The fur on her ears is
silver, and the tips of her ears are black, and are tufted. On her right
ear she wears a fish bone earring. Underneath her right eye are five
tiny black dots that are lined up from the corners of her eyes. She has
very sharp nails, and sharp teeth, like a cats teeth. Sometimes she
wears a black hooded cloak, that is, of course too big for her. She
wears a necklace she made that had shells and rocks on it. Also wears a
piece of green ribbon around her ankle. Most of the time she has her
hair down, but every so often, she pulls it up into a ponytail. Unlike
most Shinobi, she doesn't wear her headband, instead she holds it in her
leather bag that she carries. She holds most of her supplies in this
bag. Her skin is very pale, and her cheeks are usually a pale pink
color. She also has a long, fluffy silver tail.
Hair: Very long, thin
white hair, which has a silvery tint to it. It drags two feet on the
ground, though somehow it never looks dirty.
Eyes: Very large eyes.
Her right eye is a dark Sapphire blue, while her left eye is silver with
Emerald green specks. They have slits like a cats' eyes.
Body: She is very tiny, which makes her very agile. She is fit, as she would need to be to survive in the wild.
Ethnicity: Caucasian; Very pale, almost looks pure white

Personality:
She is very shy, but tries to show no emotion, though she is starting
to show it a lot more. She hardly ever cries, no matter how badly she is
hurt. Since she grew up with cats for a family, she acts like one as
well. She knows some human language, but not that much. So, whenever she
speaks, most of the time it sounds like utter nonsense. She is still
learning, and looks forward to getting to know the human life better.
Her favorite words so far are "Love", "Believe", Gentleness", and
"Hope". Her favorite colors are green and yellow. She likes the
outdoors, and playing with her animal friends. She also has a talent
with art, drawing and painting. She is afraid of water, as all cats are
mostly, and loves to spend the days dozing in the sunlight. She latches
on to people she dons trustworthy, and is very loyal. If she sees one of
her friends hurt, she will lash out and attack the one who harmed them.
Sometimes, if she is in the mood, she likes to play pranks on random
people. One of her favorite ones is dropping things on peoples’ heads as
they walk underneath her while she is on a roof. Her favorite time of
day is night time, and early morning. She can also become very
aggressive, as the clan she is from does. She likes to draw as well, and
is quite talented at it. Her favorite foods are tuna and salmon, while
she hates vegetables and most fruits. She can be seen a lot of the time
just lying around, or by creeks fishing. She also likes to take on the
form of a cat. When she does this, she is a large silver-white colored
cat, with long wispy fur, though her eyes are the same, but are shaped
like a cats'. She has very sharp teeth and claws, and her whiskers are
quite long.

Background: When Shee-Mei was born,
she was abandoned in the forest to die. But she did not die. She was
raised by cats, taking on their way of life, learning to live like they
do. When she was 15 she became a Genin, though it took some time to get
there. Even now she doesn’t know her full potential. During her life as a
youngster, she would always frolic and play with her “family.” The cats
protected her, and took care of her. Whenever a human tried to approach
her, she would hiss at them a dash off, she was scared of them. As she
got older, she took more interest in humans however. At age 13, she
decided to find out what these humans did for a living, what they were
like. She was found by an elderly couple, and was put in the academy.
She did well, though at first she was scared, always lashing out
whenever she felt threatened. Sometimes she would fall asleep in class,
and be given detention, which was a lot of the time. During the time she
was in the Academy, she met one person she came to like. His name was
Yuuki Kazehana. He was very kind to her, and treated her with fairness,
unlike the other kids. They became good friends, and spent a lot of time
together. When she graduated from the academy, she wasn't put on a
team. She is actually still looking for a team to be on. Now that she is
a Genin, she is looking forward to doing a lot of missions, and maybe
becoming a Chuunin someday. She doesn't live anywhere particular,
choosing to sleep in alleyways and trees. Sometimes abandoned buildings
if it is raining.
Shee-Mei also used to have a special companion. It
was a small, long haired black cat with golden eyes. She had a white
speck on her nose, and her name was Takamii. When Shee-Mei was brought
into the cat family, Takamii was the first to become friends with her,
and they soon became inseparable. That is, until an incident when
Takamii was stolen. Shee-Mei was on her way home from the Academy, and
she could see from a distance that a stranger had picked Takamii up. The
person was male, with black hair, and a tired expression. Shee-Mei ran
toward him, but she wasn't fast enough. The stranger and Takamii were
gone. Since that day, Shee-Mei has been training hard, so that maybe one
day she could go out and find Takamii again.

Ninja Information

Rank: Chuunin
Village: Otogakure
Title: Tora-kii
Bloodline: Cursed Clan
Element: Fire, Wind, and Lightning

Spoiler:
 


Last edited by Navi_IceGirl on Sun Apr 07, 2013 10:08 pm; edited 1 time in total
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Lizzy_the_Neko

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PostSubject: Silver Yuki   Sun Apr 07, 2013 9:57 pm



Name: Silver Yuki
Age: 18
Gender: Female
Height: Five feet, six inches
Weight: 116 lbs


Appearance: Check Pic

Hair: Long, silver hair, down to her ankles. It is in layers
Eyes: Large blood red eyes, with very long black eyelashes, glow in the dark
Body: Small figured, but very strong. Ivory skin, nice breasts, around c bra sized
Ethnicity: White


Personality


Personality:
Shy, but once you get to know her she can be really fun, though some people say she has no emotion at all. Most people think she is weak because she is so small, but once they battle, they never make THAT mistake again!!! She is very smart, and knows many ninjutsu and genjutsu. She lost her parents when she was young, so she holds onto the friends she has dearly. She loves the smell of rain, and watching the clouds and stars. Her best friend is a silver tiger she has for a companion, it's name is Tora. She tries her best during training, but gets hurt a lot. She is of the Anbu, so she tries not to become too attached to anyone, as is the rule of the Anbu.


Background

Background: Silver lost her parents when she was four years old.She likes to try and make the village better, and makes friends. She is usually found hanging around with Tora, or just hanging outside, enjoying nature.

Her mother's name was Kami, and her fathers name was Hiodarui. They got killed by rogue ninja. When she turned 7, she was recruited for the Anbu division Root. When she was old enough, and when the time came she had to kill her 'sister' who's name was Alorea. She did this, and even though it was supposed to ruin all emotion, with Silver it didn't.

Ninja Information:
Rank: Anbu/Jounin (Mostly assassination missions)
Village: Konohagakure
Title: Dreamer of the Future
Bloodline: Hyouton
Element: Water Release, Wind Release, Ice Release

Anbu Outfit:
Spoiler:
 

Regular Outfit:
Spoiler:
 

Tora:
Spoiler:
 
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Lizzy_the_Neko

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PostSubject: Re: Super Action Bio Thread Go!   Sun Apr 07, 2013 10:00 pm

Silvers theme song: http://www.youtube.com/watch?v=kWwkHitQWYY
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Lizzy_the_Neko

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PostSubject: Re: Super Action Bio Thread Go!   Sun Apr 07, 2013 10:07 pm

http://www.youtube.com/watch?v=5FpHO6xZfw8 Shee-Mei's theme song
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Riffus Maximus

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PostSubject: Re: Super Action Bio Thread Go!   Tue Apr 09, 2013 7:37 pm

Since I'm bored out of my mind, and had a bit of inspiration, I'll put the result of it.

Name: Parsath
Age: 4259 years old
Race: Chaos Spirit
Gender: Male
Class: Paladin of Chaos

Appearance: Parsath is practically a black walking suit of armor. None of his physical traits are known, except for the fact that he heights around 7 feet. He appears to be ghostly some of the time, but when he is materialized, his entire body is a spiked black suit of armor, his head is a black horned helm. When material, red orbs that are his eyes can be seen from the helms' eye sockets, and most of the time, a malevolent expression describes at best his eyes. His massive greatsword is also a part of his imposing appearance.

Personality: Bold, fierce, he has no sense of ethic and honor. He will not hesitate to destroy anything that stands in his way to accomplish his goal. Although not overly cruel, he is cold-hearthed.

Equipment:
-Ruin: This greatsword of massive length is one of the most dangerous weapons ever wielded. Most of the time, this weapon seems only a normal greatsword in its sheath, but once it in unsheathed, it releases it's destructive potential. The blade always seems to be crackling with black energy, those near it can sense the terrible amount of energy emanating from it. Those who manage to touch the blade without being harmed by the energy surrounding it can tell that the blade is vibrating. When swung, a clear hum can be heard. The reason why the sword was called like this is because anything that touched ends up either damaged or destroyed. The blade is enhanced to have a more destructive effect on objects tat it hits. Ruin is an enchanted blade that is the focus of some chaotic spells, and most of them relies simply on the sword.

Spells and abilities:
+Spirit Traits: As a spirit, Parsath has two forms, spiritual and manifested forms. Being the spirit of what it once was, Parasath's only appearance is what he had when he was buried, his suit of armor and his sword. He is immortal, and is unlikely affected by effects that affects lifeforce of an individual. Although a spirit, that doesn't makes him an undead, so spells that affects undead does not work on him.
-Siritual Form: In this form, Parsath is transparant, ghost-like. Material objects does not affect him in any way, they simply pass through him. Magic can affect him normally in this form. Parsath can't attack with his sword in this form, but can use what little magic of his own to affect mortals.
-Manifested form: In this form, Parsath is solid. He can be harmed by normal means, but so can he. He can only remain a limited amout of time in his manifested form, but he is extremely dangerous while in this form. Usually, he uses every last seconds of his manifested form to wreck havoc all around him.
+Chaotic Surge: By focusing on the chaos energy from Ruin, Parsath can create a wave of chaos energy by swinging the sword. The wave is as wide as the blade's swing, up to a maximum of 180 degrees.
+Chaotic Sunder: Focusing on the chaos energy emanating from Ruin, Parsath can raise the intensity of Ruin by using his own mana. Doing so greatly increases Ruin's destroying abilities. Usually, nothing can withstand a swing of Ruin when Parsath uses this ability.
+Chaos Blast: Parsath uses his own chaos energy to project it. It has the same damaging potential as a fireball, but this spell doubles in effectiveness on objects.
+Chaos Push: In the same manner Parsath cast Chaos Blast, he creates instead an area a chaos energy that pushes away anything that tries to cross the area. Incoming projectiles and spells are immeditely reflected towards the source.
+Implosion: As Parsath points out an object, chaos energy surrounds the object and enters it. The object seems to quiver violently for a few seconds before exploding in pieces. Debris that flies in high velocity everwhere can be fatal to those near the imploded object.
+Devastation: The most powerful ability of Parsath. As he raises Ruin to the sky, its intensity raises by a huge amount, so much that the air becomes filled with chaos energy. With a last thrust in the ground, the area all around Parsath explodes in chaos and shockwaves. Buildings usually crumble in ruins and anything that was caught in the area is either violently thrown at high velocity in a random location or nearly disintegrated on the spot.

History: Much like what he is now, Parsath was once a spellsword, commonly named Paladin where he came from. In the earlier years of his life, he was trained to be a Knight, but no matter how hard he tried, his plea to become one of the most noble of warriors was declined, the reason unknown to him. After the 6th attempt, he couldn't go on anymore, and his rage got the best of him, almost killing the Knight that tested him.

He was banned from wherehe came from, but that wasn't the last time they would hear from Parsath. The warrior he became was ruthless and merciless, and one day, as the dark gods would bless him, he fell upon an ancient temple, now in ruins. Curious, Parsath ventured into this temple. Braving many challenged and hardships inside, he finally reached the deepest room of the temple. amongst the ruins of the temple, he found a sword, radiating with energy. For the first time, he head a voice in his head, the calling of the sword. As he grasped it, the blade flared in black energy, responding to him.

Much later after that event, he seemed to have disappeared from the earth. Years later, he came back to his homeland with an army of black knights and undead. He laid siege on the kingdom that he tried so hard to be part of when he was young. The war was fierce and very chaotic. Wherever Parsath went, destruction followed in his wake. In the end, he faced the King himself. Parsath had become a great warrior, and Ruin in his hands, few were able to withstand his might. It truly was a battle of Kings. However, the King himself was also one whose might was legendary, and his own sword was stuff of legends too. Parsath wasn't able to defeat him, and in one last desperate attempt to kill him, he used all of his might and gathered it in Ruin, releasing Devastation. It destroyed the whole castle, and the King, too tired from the fight, wasn't able to get out of there alive.

No one ever knew what happened to Parsath. His body couldn't be found anywhere after the battle. The black knights were defeated at the same time they lost their king, and retreated where they came from. None knew where Parsath had been in the last years of his life, nor where he did became king and raised this army of black knights. Legends say the temple that he entered was part of an old lost kingdom, the sword would be the only relic of their past, and whoever possessed it was to be king of this kingdom, much like the legend of Excalibur and King Arthur.

Although it seemed to be the end of Parsath's story, it wasn't. The ruins of the old castle that was destroyed by Parsath was emanating some sort of unholy aura, and none dared to go there, even less to rebuild the castle near there. A millenia after, the ruins suddenly exploded in a surge of energy. From where the old ruins were, a ghost shouted out loud. Parsath's body was entirely disintegrated by Devastation, but his soul burned in rage, and this rage twisted his soul into what took millenia to complete. Now the soul of Parsath roams the world, his purpose unknown.
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Lizzy_the_Neko

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PostSubject: Re: Super Action Bio Thread Go!   Wed Apr 10, 2013 2:30 pm

Changing her theme song!: http://www.youtube.com/watch?v=8D7s5vqsSMY
also this one: http://www.youtube.com/watch?v=jNN6QnmjOKg
http://www.youtube.com/watch?v=qcvCws2U5EE
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Chronos

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Age : 20
Location : R'lyeh

PostSubject: Re: Super Action Bio Thread Go!   Wed Apr 10, 2013 7:03 pm

Character Name: Yumi Sarutobi
Alias/Nickname: Vermillion Slayer
Age: 21
Gender: Female
Race: Nekomimi

-----------

Appearance: Yumi's a fairly short woman of a good standing build that keeps her in the shape she needs to be: fit and having some muscle muscle but not outright biceps. She still looks frail and thin from a far glance, but it is quite far from the truth. She has soft brown cat ears that extend from her chest-length blonde hair, brown eyes and flawless skin. Her canine teeth stick out an inch and a half from her other teeth. Her overall body type is what people would consider "figure eight", but it's proportionate to her frame, sporting perky C-cup breasts and
Clothing: Yumi dons flat black shoes and pitch dark stockings that reach the middle of her thighs, a black mini-skirt accompanied by a blue blouse coveted by a silky grey coat that reaches her waist and has sleeves that are a tad large for her own use. Her brown cat tail hangs low or comes out from a slip in her skirt for free expression of emotions. She usually keeps a strawberry red umbrella on hand and is usually found on her back
Weight: 116lbs
Height: 5'2"
Voice: Yumi has a fitting voice for her appearance: high-pitched and girly. Men can even be "aroused" when she speaks on a normal basis

------------

Class: Categomancer - Yumi has control over natural storms or created storms within an environment. Categomancy is a combination of Dynamancy, Hydromancy and Aeromancy. Categomancy poses a threat on a wide-scale effect, and gives the user the abilities of Dynamancy, Hydromancy and Aeromancy. Categomancers are nearly the equivalent of walking mana tanks, always known to have above average mana reserves. They specialize in wide AoE abilities but are known to have lethal single-target abilities
Weapon(s):



Spells: (ArchWizard/Warlock and Cleric/Alchemist are allowed an infinite amount. Others are restricted to five)
[i]Skills and Abilities:


Muscle Speak - More of an actual passive ability without using mana,

-------------

History: (Optional) Personality:




Character Name: Axel Miyazaki
Alias/Nickname: The Black Samurai ; The Poison Dragon
Age: 25
Gender: Male
Race: Cambion: Half Dragon - Axel is of a rare breed of Cambion (the offspring of a demon and human) in which he had a human father and a female Poison Devil Dragon as a mother. He has powerful natural abilities taken from his mother, those including tough skin, enhanced physical traits, sharp bearing fangs, and the ability to create and intake poison through his body. The poison created is highly corrosive and toxic towards opponents, and has no problem corroding through metal. His attacks are mostly physical as he can coat his body within the poisons without much effort. He is able to consume external gaseous toxic elements and intake it as energy

-----------

Appearance: Axel has completely white flawless skin, something reminiscent of his mother's white scales. Oddly enough the red eyes are from his father, inheriting a genetic disorder that gave him red eyes. They are as red as blood itself, and have its own bioluminiscent glow in darkness. His nails and shoulder-length unkempt hair are pitch black, and also he has large sharp canines from his mother and a lean-built body from his father. He has rather long fingers, making his grip larger than others
Clothing: Axel dons black pants covered in knight's greaves, poleyns and cuisse, and a black crew neck t-shirt. He also wears a black coat that reaches down for the knees, also having rather large cuffs and the collar as well turned over at the top. He dons black chainmail gauntlets. Attatched to his waist are 5 katanas that can channel raw mana. He dons black combat boots as well. All of these are able to withstand Axel's corrosive poison
Weight: 175lbs
Height: 6'3"
Voice:

------------

Class: DragonKnight - The long, lost and forgotten class of the DragonKnight, only known to those descended from Draconic origin. DragonKnights, contrary to popular belief, actually focus on physical attacks amplified by their element as a means of offense, defense and even supplementary abilities. DragonKnights embody the might and power of dragons, and as with this they take on even many prospects of the dragons that they represent along with the element. DragonKnights can intake their own element from external sources for vitality and regaining strength, making them near Uber-level killing machines. Only one in five hundred are able to call upon an ancient and destructive transformation only referred to as Genesis, in which they themselves gain dragon-like appearances and fully embody the one true ability of a dragon: to utterly destroy everything in their path. It is not uncommon for DragonKnights to use weapons instead of their magic and channel it through armor and weapons instead of the traditional ways of combat. These DragonKnights are referred to as Alphas while Hybrids are referred to as Omegas
Weapon(s): Five katanas that can channel mana
Spells: (ArchWizard/Warlock and Cleric/Alchemist are allowed an infinite amount. Others are restricted to five)
Skills and Abilities:



-------------

[b]History:
(Optional)
Personality:





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Lizzy_the_Neko

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Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!

PostSubject: Re: Super Action Bio Thread Go!   Sun Apr 21, 2013 9:34 pm

Theme Song: http://www.youtube.com/watch?v=AvqNL7FT63U
Name:
Utsukushiioni (Beautiful Demon)
Nickname: Blood Beauty, or Utsuku
Race: Demon
Age: Unknown, looks around 19

Appearance:

Height: 5' 8"
Weight: 137 lbs
Eye color: Gold, but when angry, blood red, when using powers, pure black, over her right eye is a golden flower like tattoo
Hair: Waist length, straight ash blonde, shag styled, with long bangs swept to the side
Skin: Tanned, and very smooth, no blemishes at all
Lips: Full, soft, and colored dark red
Ears: Pointed, very long, wears several earrings
Horns: Curved, sort of like a mountain goats but not quite as large, set back slightly on her head. Gold in color
Wings: Silky black, they resemble a bats wings, and on the joint that is closest to the body, is a claw-like object
Body: Very curvy, but still quite thin. Her breasts are quite large, surpassing the double-d sized cup. As any demoness might, she loves the way she looks, and always goes for sexy. She wears very revealing clothes, sometimes what she wears she might as well just walk around naked. She is mostly seen however, wearing a black and gold top, with a decorative chain across the front. She wears a black and gold skirt, with a small patch of red on the front. With it is a gold chain belt, and a black thong. She wears wide black net-like leggings, and black knee-length lace stockings. For shoes she wears high heels, with a spike design. On her arms are black, gold, and red arm pieces, that end in a ruffle-like design at her wrist.

Personality: Utsuku is, in short, very naughty. She has a soft spot for those who bring her gifts, especially if it is clothes or flowers, especially black roses. She loves anything dark and evil, and spilling blood is considered a hobby of hers. Another is sex. She loves it. She is quite evil, but in a sexy way.

Background: Utsuku's background is a mystery. Some say she was born into this world when the a demon killed 400 virgins, other stories say she was born when the devil himself created her. The truth is a mystery, but that is what makes her amazing. With her powers, she rose quite quickly in rank, and soon became almost as powerful as the Devil, Lucifer himself. Within time, her talents were noticed, and soon she was being called on for her powers, and when she finished her job, she turned on the ones who hired her, almost always killing them in the most gruesome manners. Once, she took a sword and chopped a man into tiny pieces, so that he was unrecognizable. Another time, she fed an old hag to her pack of savage demon hounds. But still, even after all that, she is still being called on for her abilities.

Abilities: Anything dark, as well as manipulative, Utsuku can do the job. False images, dark orbs, even shadow wraiths. She can possess people, and can control elements, choosing over most for the fire element, or dark element, known as the power of Yin. She sometimes is seen wielding a black sword, that has a jagged edge, with a bleeding ruby in the hilt.

Other: Has a pack of demon hounds named after the Seven Deadly Sins, Luxuria (lust), Gula (gluttony), Avaritia (greed), Acedia (sloth), Ira (wrath), Invidia (envy), and Superbia (pride)

Spoiler:
 

Spoiler:
 


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PostSubject: Re: Super Action Bio Thread Go!   Mon Apr 22, 2013 2:22 am

Name: Richter Theron.
Age: 400+ years old. (Exact age unknown.) - Birthday is December 6th.
Race: Half-Giant. (Fire Giant).
 
Hair Color: Red.
Eye Color: White.
Height: 7'6.
Weight: 410 lbs.
 
Alignment: Lawful Evil.
 
Appearance: 
 
Theron is an extremely tall man with long red hair and white eyes. Given that he is a half-giant, he is wide, broad shouldered and thickly boned - like his kin, but he is smaller and more dextrous. His body is also heavily scarred and has ashen skin. His enormous size is matched by his weight, and so at first glance he appears slow and cumbersome. He has a pointed chin, broad face, narrow eyes and thick, prominent eyebrows.
 
Most often he wears a suit of heavily customized plate armor and a long red scarf.
 
_______________________________
 
 
Personality: Theron is a grim, power-hungry, cruel, highly intelligent and arrogant half-man that seeks solely to impose his will on others. He is a man that finds enjoyment in murder - known for slaughtering humans and demi-humans alike, making him feared and hated by both. Theron is not without a sense of honor, however and if an opponent can truly match him (a rarity for a giant in his own words) - he speaks to them with surprising warmth. Theron has an appreciation for his fellow warriors, especially those that prove themselves honorable fighters that adhere to similar codes.
 
Before combat, he allows his opponent a moment to gather themselves or prepare or pray, believing it is not sportsmanlike to attack an unready enemy. He disdains backstabbing, ambushes and other such "dishonorable" tactics.
 
Despite his bloodthirsty nature, he is relaxed and laid-back, even in the heat of battle. In addition, while Theron is very powerful, he is quick to acknowledge another's strength. Underneath that though, he is quick to anger, especially when things don't go his way. He is a frightening opponent when enraged.
 
Theron has a low opinion of humans, given his own giant heritage - viewing them as fearful and uninteresting insects, but is very favorably impressed when he meets someone that can stand before him without fear.
 
In contrast, he despises Dwarves - believing them to be weak and "puny". This can be attributed partly to his longstanding rivalry with Magnus Ironbreaker - a dwarf that has sworn upon his family honor to avenge himself upon the half-giant for the gravest insult to a dwarf imaginable: Shaving his beard.
 
 
Powers and Abilities: 
 
In battle, Theron is best described as a brutal, almost berserk force of destruction - he fights directly and to the death.
 
Master Hammer Combatant: Despite his appearing unwieldy and his slow movement speed, Richter is actually quite a skilled combatant. He has fully mastered his hammer's use in battle - and such is his experience with it that he can use it to perform a multitude of feats. His attacks are so powerful they can literally shatter metal armor without much difficulty, though he admits that adamant armor is simply too thick, even for him.
 
Exceptional Martial Artist: His seemingly brutish appearance notwithstanding, Theron is actually a skilled fighter with a mastery of many hand-to-hand styles including wrestling, boxing and various street fighting techniques. He also has shown himself at being adept at improvisation to further amplify his fighting prowess.
 
Superhuman Strength: Given his enormous size and weight, Theron has tremendous strength - to the point where he could easily overpower the likes of Nathaniel Jameson - though the two have never actually met in combat. Most of his body mass is muscle - built to huge size and with ample padding. His strength is such that he can lift a hammer that most men would struggle to use with both hands, singlehandedly. He was also strong enough to completely overwhelm a dozen men in a rope-pulling contest, and he has on at least one occasion shown himself powerful enough to lift close to 2 tons.
 
Superhuman Durability: In addition to being stronger than most men, Richter is also incredibly durable. His muscles and bones are far more efficient than normal, making it possible for his body to support his immense size and weight. Through intense and rigorous training, Richter has also learned how to further enhance his body's natural toughness to where it can withstand even greater punishment. His body structure is durable enough to where, while tensing - he was punched by a trained heavyweight boxer with little discomfort - and in turn the attacker's wrist broke.
 
On another occasion, he withstood being hit by a cannonball in the torso (at point-blank range) and was barely phased.
 
Superhuman Stamina: Despite being so big, Richter has great endurance to the point where he can fight or perform physical activity non-stop for at least a day without food or rest. His greatest feat of stamina was stalemating his father (a truly massive giant) in close-combat for a full hour without stopping. He also was able to outperform the dwarf Magnus Redbeard (Dwarves being stronger and more resilient than humans) - in a contest of might after nearly 2 hours of combat.
 
Superhuman Sense of Smell: Being a giant, Theron's sense of smell is highly developed to the point where he can track a man by odor alone. He also has displayed the unique ability to recognize someone who he has met simply by sniffing them closely once - again entirely by relying on his olfactory senses.

Resistance to Extreme Heat: Given that he is half Fire-Giant, Theron is not at all discomforted by extremely hot temperatures. He is able to survive unprotected in volcanic environments and even temperatures exceeding 3,200 degrees Fahrenheit have little to no effect on him.
 
 
Weaknesses: Due to his large size and tremendous weight, Theron is quite slow and has very little agility. He is easily outmaneuvered by smaller, faster or more agile opponents and has difficulty in catching up with speedsters. He also has little stopping power - to the point where once in motion, he is unable to halt his own movement.

As he is half Fire-Giant, he is more susceptible to extreme cold than normal. Ice based attacks are especially effective against him and if injured by such attacks, he must replenish himself in warm temperatures before he can truly recover.
 
Lastly, Theron's intellect is an average level. He is a skilled strategist, but otherwise has little in the way of intellectual prowess.
 
 
Armament: Hammer.
 
Angalor: (Forever Glory) A war-hammer that is as large as its wielder is tall. Made from the same metal as his armor - it is an enormously heavy weapon - to the point where in his hands he can literally shatter solid rock with one swing. Where other men might struggle to even lift it because of its size and weight, Richter is able to use it as though it were a natural extension of himself. It is unknown exactly when or where this hammer was created, or who its original owner was, as Theron found it in the hoard of a Dragon he killed.
_________________________________

History: Originally born to the Fire Giant - Victor Theron and an unknown human woman, Richter was raised and trained among the Volcanic Plains to be a warrior. Though much of his past remains unclear, he eventually left the plain for cooler climates. Given he is half-human, he was abused and mistrusted by the majority of the people he met, leading to his grim, loner attitude.

At some point he killed a Dragon and claimed his trademark armor and weapon.

Some time after this event, he met and formed an extreme rivalry with the Dwarf, Magnus Ironbreaker. To this day, the two of them will go out of their way to attack each other and have sworn to one day fight to the death.


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Chronos

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PostSubject: Re: Super Action Bio Thread Go!   Mon Apr 22, 2013 8:12 pm

Character Name: Katherine Mavis
Alias/Nickname: Kat
Age: 25
Gender: Female
Race: Human

-----------

Appearance:

Spoiler:
 

Katherine is of a petite build, sporting sharp gray eyes, a smooth, rounded and blemish-free face, red hair cut into bangs in the front and tied as a spiky ponytail in the back and plump lips. Her body isn't as tall as a normal girl, but she gets by enough. Her size actually gives her great stamina and surprisingly exceptional strength, enough for her to fight unarmed against a giant, despite being human. She has large C-cup breasts, noticeably her wide hips and a rather "large" rear that fits with her rather small build

Clothing: Katherine dons a black and silver armor set that leaves her stomach and lower back exposed, a battle skirt that doesn't suppress the size of her rear by much, but makes her look slimmer, and greaves and boots that leave her thighs exposed. She keeps her giant 7-foot sword on her back strapped across her torso
Weight: 126lbs
Height: 5'4"
Voice: Very sweet and kinda squeaky

------------

Class: Berserker - A purely physical class with an awkward twist. The Berserker is a normal human with over-empowering physical strength too obscene to be real to a natural human being. Berserkers have undergone years upon years of hardened training and come out as bloodthirsty rage machines capable of physically wrecking through droves of enemies, naturally being more resistant to damage than others, even Tank Knights. They can wield the biggest of weapons without fatigue and support up to 700lbs alone. Berserkers can enter a stage called Rage Berserk in which their physical might and resilience is sent through the roof, taking on whole war parties of up to 20 on their own. However, they cannot control themselves and can attack allies. Rage Berserk is a wild card ability as the damage potential is exceptionally grand but to WHO is receiving the damage plays a part
Weapon(s): Crash - A gargantuan 7-foot titanium and iron sword coated with dragonbane, Crash is by far a Berserker's best friend. Crash has the ability to sever and cut condensed magical attacks such as fireballs, lightning bolts and even compressed air. Crash can also absorb the attack and send it back with half of its effectiveness. Crash also functions as a sizable shield for Katherine, her small body being able to hide behind the sword itself. Crash is temperature resistant, electrically an electric insulator and can hold back up to 800lbs of force
Spells: -none-
Skills and Abilities:

Rage Berserk - See above

Berserker Stats - See above

Master Swordswoman - Katherine can wield Crash as if it were a raiper, and can use just about any bladed weapon as good

-------------

History: (Optional)
Personality: Katherine is more or less Chaotic Neutral. She does whatever she wants, and isn't restricted to moral alignments such as Good or Evil. Being Chaotic Neutral gives Katherine the ultimate form of freedom. She treats friends, families, and strangers all the same, which is with sincerity and kindness. However, she loves a good fight and will try to get into a good fight whenever may be. She has been known to "get off" of bloody and gory battles, a sign of her Blood Knight nature



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PostSubject: Re: Super Action Bio Thread Go!   Thu Apr 25, 2013 1:31 am

Name: Kari Hayabusa
Age: 23
Gender: Female.
Race: Thought to be Human.
Class: Dragoon.

Quotes: "I will not bend. I will not turn. I'll keep the promise I made to protect this village even if It means I have to give my life."
"I find that those who look so deeply into the abyss, are simply afraid of the light."

Appearance: Apperance
EDIT: Warning, Malware in link. #Deth

Weapons: Spear, Bow, Chinese sword.

Kari was referred to as 'The Dragon Incarnate' by the Hayabusa clan.



Kari is an ancestor of the Legendary Hayabusa ninja Clan, while she was not a ninja. She lended her blade in their time of need. Helping them to fight off attackers whenever she was needed. Kari herself was a known as a hero to most people, she saw herself as evil however and forced herself to wonder the land in search of a home or worthy adversary that could end her.

Abilities: Kari was known to be tricky to hold down, due to her wide range of abilities.

Serenity's judgement: Kari summons a Black Dragon spirit to aid her defeat her foes.

Siege shift: Kari becomes shrouded in a cloud of darkness, this cloud absorbs all strikes against Kari.

Reckless War: Kari becomes solemn and uses her body as a shield for her allies, before striking back at the enemy with twice the ferocity of whoever attacked. This ability usually ended up in Kari fainting.

History: Nothing is known about Kari before she joined the Hayabusa clan as it's protector. She soon become one of the clan's legendary figures but was never openly acknowledged by most of the clans leaders, due to her not being a ninja of the clan, her deeds however went down in legends.

Personality: Kari was known to be very open and friendly to everyone that was respectful to her and those she was friends with. She was however a feared and respected warrior on the battlefield by friend and foe alike. As she would perilously throw herself into the the fray to protect her allies, She came across as reckless but she was very calculating beyond her abandon to protect friends and allies.


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PostSubject: Re: Super Action Bio Thread Go!   Thu Apr 25, 2013 11:13 pm

Name: Rei Vermillion
Nickname: N/A
Gender: Female
Age: 25
Marital Status: Single
Sexuality Bi-Sexual
Family: N/A
Race: Human
Rank: N/A

Appearance:
Picture for Reference:

http://wallpapersget.com/wp-content/uploads/2013/03/Warrior-Girl-Fantasy.jpg

Height: 5’11”
Weight: 130 lbs
Eyes: Blue
Hair: Her hair is a subtle blue-gray color, is about waist length, and often hangs in front of her right eye.
Skin: Her skin is flawless, and a mocha brown color.
Clothing/Armor: She wears a tattered top, that covers her DD breasts, and stops at about her midriff, above that she wears a piece of plate mail armor that covers her chest, shoulders, and back, which doesn’t go as far as her top, but is very close. On her arms, starting at her wrists, and ending below her elbow is a metal plate. She wears plating at her thighs, rear and to cover her private with added loincloth and feather accent at the right hip.
Weapons: http://www.desura.com/members/creativestorm/images/fantasy-weapons1
Defensive Items: A Shield
Extra Items:

Skills/Abilities:
-Shield Bash
-Master Swordsman: She is able to use any bladed weapon suited for her class.

Weaknesses:

Personality: She is what could be described as Chaotic Neutral, not stopping until she achieves her goals, and doesn’t give a shit about anyone except for Kat.

History:
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Chronos

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PostSubject: Re: Super Action Bio Thread Go!   Fri Apr 26, 2013 6:05 pm

Cyclone Dracomancer

Spoiler:
 



Tsunami Dracomancer

Spoiler:
 



Midnight Dracomancer (WIP)
Spoiler:
 


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PostSubject: Re: Super Action Bio Thread Go!   Sun Apr 28, 2013 4:46 pm

Name: Kaina
Nicknames: Angel of Darkness, The Dark Arisen, The Agent of Chaos.
Age: 18
Gender: Female
Race: Dark Angel
Personality: Dark, Serene and prefers being alone.
Appearance: http://www.queeky.com/sites/default/files/images/53583_0.jpg

Kaina was a Angel born in darkness, she resents her parents for bearing her, as she revels in combat and would rather have been left alone. She became known as the 'Poet of the dark' due to her unnatural affinity for reciting poetry when in battle to help her concentrate. She wields the power of darkness and plasma. Her body had mutated in order to produce more plasma, this resulted in her gaining the ability to control Plasma. Kaina has been known to stay in dark corners, preferring to be unnoticed by mankind.

Kaina can use someone's shadow to strangle them among other things, she can also use their own body against itself by manipulating the plasma inside them. Other abilities are known to include Shadow cloning, Plasma explosions, Shadow fire and many others.


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Age : 25
Location : In many different lands...Feudal Japan, The Land of Ninjas, Old England, The World of Demons, Exorcists, and Angels...Oh the many places I am part of!!! I wish right now however that I lived in Japan...Or even Korea!

PostSubject: Re: Super Action Bio Thread Go!   Mon Apr 29, 2013 1:58 pm

This is a random idea for a Pokemon I made up a long time ago...tell me what you think

Name: Yumeninkasha
Meaning: Dream Granter
Type: Psychic/Mystic
Length/height: 3 and 1/2 feet from head to tail, and 1 foot at the shoulder (The tail being the longest)
Weight: 10 lbs
Appearance: Yumeninkasha looks sort of like a small cat, but it has three tails. It is silver in color, and has large almond shaped eyes that are opalescent in color. It has very large ears, bigger than her body, but really light in weight. They are used to detect wishes and dreams. It has a star shape on its forehead, the color of the star being black in color.
Abilities: It has the ability to talk, which is rare in Pokemon. Also, there is only one of its type, as it is a mystical Pokemon.
Main Attacks:
Dream Orb: This attack is like a ball of energy, but it causes the opponent when hit to fall asleep, and lose life ranging from 10hp to 40hp, depending on the type, and only stops taking life when the opponent wakes up.
Grant a Wish: Can heal any type of injury, either it be poison, burn, confusion, etc.
Weakness: Other psychic

Spoiler:
 
This is what Yumeninkasha looks like, though its ears are much larger, and it has three tails. Also, it has a black star on its forehead.


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PostSubject: Re: Super Action Bio Thread Go!   Mon Apr 29, 2013 2:41 pm

Theme songs: https://www.youtube.com/watch?v=10MGIppFsgg
http://www.youtube.com/watch?v=fG9c3kYE3rw
http://www.youtube.com/watch?v=hiuy7covovo

Name:
Kurochikage (Black Blood Shadow)
Nickname: Kuro
Race: Demon
Age: 20
Birthday: August 7th

Appearance:

Height: 5' 11"
Weight: 147 lbs
Eye color: His right eye is black, his left is silver
Hair: Has black shaggy hair, in the back the hair closest to his neck is longer, and is dyed orange. The right side of his bangs are longer than the other parts of his hair, and reaches his shoulders
Skin: Pale and smooth
Lips: Thin, but soft
Ears: Pointed slightly, has three piercings in his left ear
Horns: n/a
Wings: Black and orange in color, they are quite large, and at the tip has a silver claw, they are bat-like in appearance
Body: Thin, but fit, and very toned. He wears a black suit, that has bits of orange in random places. Around his neck he wears a black necklace. He also wears several rings. (Check picture)

Personality: Kuro is very fun to be around, is quite laid back and playful, and loves a good joke. He loves coming up with nicknames for people, and even goes as far as coming up with really rude names for important people, getting him into trouble at times. He is pretty much a good guy to be friends with, cause through and through, all Kuro wants is a little fun, a bit of the good life. But when seriousness is needed, he can be. But most of the time, he usually seen joking around and having fun.

Background: Not much is known about his background. It's a mystery, even to him. The things about his past that are knowledgeable is that he was in a human orphanage from ages five to eight, and was adopted by a couple on his ninth birthday. When he was adopted, they signed him up for school, hoping that he would like being able to learn and study, and not always goof off, but, as usual, he didn't, and spent his days skipping class, being stupid, and pulling pranks. Eventually, he left his home at age fourteen, and joined a traveling circus, where his talents would be more appreciated. The leader soon took to liking Kuro, and even called him his son. He was given the title Piero, meaning clown. For six years he was with the circus, until one night a group of bandits attacked their camp, and in the process everyone was killed. In a box, he found the suit that he wears now, apparently his 'father' had been planning to give him leadership of the circus. After the incidents, he has now become a wanderer, still using his circus talents to entertain people, and even though so much has happened, he is still a happy-go-lucky guy.

Abilities: Anything a demon can do and more. He can also create things out of paper, (origami), and even bring the objects to life, like making an origami bird and giving it the ability to fly. (much like the ability of the Akatsuki member Konan from the anime 'Naruto'

Other: He loves motorcycles, listens to rock music, and is even in a band. He also loves playing pranks, telling jokes, and acting the part of the clown.

Spoiler:
 

Spoiler:
 
This is his motorcycle, except it has a skull and flame design on it as well


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ReiXAsuka

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Join date : 2013-03-10
Age : 20
Location : England.

PostSubject: Re: Super Action Bio Thread Go!   Mon Apr 29, 2013 3:57 pm

Name: O'Syra
Age: 742
Gender: Female
Race: Eldar
Passive song: http://www.youtube.com/watch?v=WE1IjVds5kI
Battle Song: http://www.youtube.com/watch?v=dftDmZCkVxc
Personality: Calm, yet open to questions. She enjoys educating others on her life.
Eldar Rank: Farseer
Appearance: O'Syra
Weapon: Eldar Farseer Staff.
Abilities: Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit.
Crystal Seer - Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance her abilities many-fold.
Doom - The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end.
Eldritch Storm - This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks.
Force of Asuryan - The Farseer increasing the fighting abilities of friendly Eldar.
Fortune - The Farseer looks into immediate future for an instant, allowing Eldar warriors a chance to dodge incoming fire which would have killed them.
Guide - This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect.
Mind War - The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted.
Phoenix Spirit - Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them.
Spirit Seer - The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions.
Temporal Weave - This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place.

Farseers are the most powerful Eldar Seers, considered masters of divination and the leaders of the various Craftworlds. Farseers are similar to Exarchs, in that they are Seers that have become "trapped" upon the Witch Path, forever stuck in their occupation. They spend most of their time in a trance, exploring all possible futures and influencing events to bring about the most advantageous outcome. When Eldar armies go to war, they will often be accompanied by only a single Farseer, as they are too few and precious to risk otherwise.
In battle a Farseer will have a retinue of Warlocks to act as bodyguards, though her power far outstrips even their abilities. They are capable of tossing Battle tanks into the air or frying an enemy's brain with a single thought. Farseers have been known to stop Bolter shells in mid-air and render humans unconscious in an instant

O'Syra is an experienced Eldar Farseer, though she would rather stray away from combat, and educate others on her life as a Farseer. She has guarded a Necron tomb for many years, one of the few tombs that have never awakened due to her ever watchful eye. She has seen much combat, and has a honor guard of Warp Spiders who guard her with their up-most abilities. She see's them as friends rather then pawns to use in combat. She will always come up with a strategy that will result in the least casualties. O'Syra is known to be one of an unbreakable will despite her distaste for battle, she will always fight to the end. Along with her Warp Spider guards, O'Syra is guarded by a Warlock. O'Syra's most known feat was fighting off five Psykers that were trying to corrupt her mind at once, and reversed the effects to cripple the other Psykers minds, making them lifeless shells.

O'Syra is known for her disliking of the other Farseers and how they fight so proudly, she is also a known ally of The Space Wolves and Commanders Farsight and Shadowsun of the Tau.
____________________________________________________________________________________________________________________________________

Name: Ar kaedr ar
Age: 576
Gender: Female
Race: Eldar
Song: http://www.youtube.com/watch?v=zidLo-AO0j0
Personality: Loyal to O'Syra, will happily give her own life if it means saving her. Other then that she is an extremely talkative Warlock, who enjoys stories on Eldar Victories.
Eldar rank: Warlock
Appearance: Ar kaedr ar
Weapon: Eldar Witch Blade
Abilities: Augment - The Warlock acts as a conduit to extend the range of others' psychic powers.
Conceal - The air around the Warlock forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain.
Destructor - A huge blast of raw psychic power is unleashed by the Warlock to engulf her enemy.
Embolden - The Warlock projects images of mighty Eldar victories and heroes into her companions' minds, inspiring them to greater feats of heroism.
Enhance - This power has the effect of increasing the already impressive speed and agility of the targeted Eldar warriors.
Executioner - The Warlock creates a monstrous, glowing psychic projection of herself, which engages the enemy in hand-to-hand combat.

Warlocks are those Seers who have walked the Path of the Warrior previously and use their battle experience in combination with their psychic powers to create a formidable foe. Few psykers from the other races are capable of matching a Warlock in battle, either psychically or martially, and are often responsible for the Eldar's many victories.

Chief among their weapons is the Witch Blade, a force weapon incorporating runes through which the Warlock is able to focus their power for various means. When the Eldar go to war, they will normally be accompanied by Warlocks, who will provide both protective and destructive support. They are able to guide a fellow warrior's aim by seeing into the future and improving their chances of hitting the enemy; produce a protective field of energy to defend themselves and nearby friendlies from harm; conjure a storm of psychic energy to batter foes.

____________________________________________________________________________________________________________________________________

Name: Iy nuith ith
Age: 416
Gender: Female
Race: Eldar
Personality: The strong, Silent and watchful type. REady to jump into action to protect her Farseer at any cost.
Eldar Class: Warp Spider
Appearance: Iy nuith ith
Weapons: Warp Spider Death Spinner
Abilities:

As is true with certain other Aspects there is no known founder, or Phoenix Lord, of the Warp Spider Shrines, although Kaelorian lore speaks of the Lhykosidae, the Wraith Spider, who might be one. Fighting in squads of five to ten members, which sometimes includes an Exarch to lead them, Warp Spiders are deadly warriors who model their weaponry and armour on those of the warp spiders, which swarm and destroy any intruding psychic presence within the Wraithbone skeleton of their Craftworld. The signature piece of equipment used by Warp Spiders is the Warp Spider Jump Generator, a compact device housed within the armoured backpack of their Aspect Armour which allows for short journeys through the Warp. Using this warp-generator Warp Spiders can unexpectedly materialize right next to their foes and fire their ritual weapon, the Death Spinner, which easily slices through flesh and bone.
Warp Spider armour is much bulkier compared to those worn by most other Shrines, making them more heavily armoured but slower. While this would be more constricting for the movements of other Eldar warriors, the Warp Spiders' unique teleportation abilities negates this disadvantage. The colouration of this armour is traditionally some variation on red and black, and is further warded to allow for safer travel through the Warp, which provides some protection against psychic powers.
Of all the Aspect Shrines the Warp Spiders are considered the bravest simply for their normal method of operation. Even traveling a short distance through the Warp is a tremendous risk, with not just their lives but their very souls on the line. Despite this they are also regarded as strange and terrifying, the furthest removed from the normal Eldar mindset of all the Aspect Shrines. Warp Spiders also tend to have a bleak outlook on life, and rarely mix with warriors from other Aspect Shrines.

____________________________________________________________________________________________________________________________________

Name: Hae raedr ear
Age: 600
Gender: Male
Race: Eldar
Personality: Quiet, loves to fight.
Eldar Class: Dark Reaper
Appearance: Hae raedr ear
Weapon: Eldar Reaper Launcher.

The Dark Reapers are descended from Maugan Ra, the Harvester of Souls, a mighty Phoenix Lord and the founder of their Shrines. It was from him that the Dark Reapers learned that even the mightiest of weapons can be wielded with the precision of a scalpel, and so they take pride in the accuracy with which they use their signature weapon, the Reaper Launcher. Spitting forth a hail of armour-piercing missiles capable of taking down even the best-protected foes, these weapons allow the Dark Reapers to exert total control over the battlefield and destroy targets at will.
Their unerring accuracy is assisted by their Aspect Armour, a skull-masked costume the colour of midnight. These symbols of destruction include a complex set of interlocking plates which provides better protection compared to other Aspect Armour sets. To absorb the recoil of firing the Launcher and maintain a steady firing position, the powered limb supports include lower leg armour and boots fitted with stabilisers and clamps to secure the Dark Reaper to the ground. Their helmet incorporates specialised rangefinding equipment, part of which extends out of the helmet in the form of sensor vanes, which allows them to achieve target lock on even fast-moving vehicles. This also creates a mind-link with the Dark Reaper's weapon, allowing them to "see" out of the muzzle of the launcher. The resulting increase in their already deadly accuracy means it is almost impossible for a Dark Reaper to miss his target.
The downside to all of this extra equipment, along with the weight of their weapon, is that Dark Reapers are slower and less mobile compared to other Aspect Warriors; given their tactical role of long-range fire support though, this is seen as less of an issue. Operating in squads of three to five Dark Reapers, one of which may be an Exarch, these units are usually positioned in cover behind the main Eldar battle line, where they can best support the advance of friendly troops and target the enemy's heavy assets.
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Chronos

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PostSubject: Re: Super Action Bio Thread Go!   Fri May 03, 2013 2:19 pm

Spoiler:
 


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Riffus Maximus

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Location : Somewhere on the five rivers of the Underworld.

PostSubject: Re: Super Action Bio Thread Go!   Fri May 03, 2013 5:59 pm

Here's a physical badass manifestation of my persona on both TFFs and AEFs most of you known as myself, or Max. He's also sharing a lot of my character in Pirate's Journey, since he was designed it the same intent as what I'm posting now.


Quote :
Name: Riffus Maximus (Also known as Max Pain and Maxwell House)
Nickname: Riffus/Max
Gender: Male
Age: 22
Marital Status: Single
Family: Riffus is the son of a blacksmith father and a fashion chef cook mother. He also has two sisters and a brother
Race: Human


Appearance:
Type: Humanoid
Height: Nearing the 7 feet
Weight: 350 lbs.
Eyes: Brown irises
Hair: Shave cut. Has a rough beard and mustache.
Skin: From long exposures to the sun, Riffus’ skin is tanned, except from the part where he wears underwear (but who the Hell will even look there?). He’s a burly man, lot of fat but with apparent muscles as the same time. He’s quite imposing when he’s standing straight. On his face, he has a tribal tattoo. A snake tattoo is printed on his right arm, coiled all around his arm from his shoulder to his hand, where it ends with the snake’s mouth open widely.
Clothing/Armor: Usually wearing black jeans and leaving his chest bare during sufficiently hot days. He wears a t-shirt when it gets a bit cold and a leather jacket when it’s too cold.

Weapons:
-Doom Broom: Looking like a perfectly normal broom with a black wooden shaft, this broom is actually a catalyst of fused Chaos and Darkness. It is used in the same way as a staff, and so is a very inefficient melee weapon. The Doom Broom is usually used to blast people or areas with doom and destruction, nothing more, nothing else. In Max’s case, it also serves as a great tool for cleaning the floor and reduces dirt to nothingness.

-Soul Rod: Max’s love for fishing ended up in acquiring a most unusual fishing rod. The rod’s wielder can see the soul of the dead as they depart from their body, and can use the rod’s hook to physically grab unto them. Also a powerful artifact, the Soul Rod can bring newly departed souls back to their bodies, given Max has enough time to see the soul and reel it back to its body. Due to its ability to hold onto what isn’t physical, the Soul Rod can even affect and interact with non-solid elements, such as fire or air, with the hook. It is extremely difficult to flings spells with the rod, but not impossible.

-Shovel of the Restful: Yet another weird artifact that fell into Riffus’ hands, he acquired this spade by a mysterious stranger who once visited him when he was burying an man unknown to most, but a great individual of good deeds and loved by those of his entourage. The stranger gave Max this magical shovel as a token of gratitude for burying the man with the utmost respect. The Shovel of the Restful is not only a weapon capable of digging through earth with untold ease, but also has the ability of manipulating earth. A simple toss of earth from this spade can create a hail of rocks or a giant boulder, and can even shape earth into an elemental with a thrust into the earth. Those buried by the spade cannot be brought back to life or communicate by any means, and their spirit pass on to the afterlife peacefully. Finally, the spade can also be used to bring the dead back from the grave to fight for Max, as long those long-dead weren’t buried by the Shovel of the Restful.

-Joy Bat: A most normal-looking bat in itself. However, the bat does not deliver any damage at all, whatever way it is use, however hard it strikes its target. However, the bat sends wave of soothing and calming energies towards those who are struck, ridding one’s negative attitude and turning it into positive attitude. Stubborn individuals can resist this effect and remain grumpy, which sucks.

-His fists: Even without a weapon, Riffus remains a threat by sheer strength. He can fight dirty while unarmed, and his punches pack a tremendous impact. However, he has no technique aside from being a brawler.

Defensive Items: N/A
Extra Items: N/A


Skills/Abilities:
-Multi-tasking: Since his youth, Riffus was used to do a lot of things at the same time, to work at different places each day, and assigned to multiple tasks in the same day. This sort of living made him into someone who can easily learn and work efficiently on various tasks. In addition, his focus has developed to doing three to four things at once. Also, he is surprisingly knowledgeable on various work subjects.

-Undying Endurance: Despite looking big, Riffus has more stamina than one would assume. He’s a man that can work and stay awake for a whole day without feeling fatigue, assuming he’s being driven into working hard. His dedication to work is limitless, his passion driving him to work much more than the common men. His great stamina also applies to any physical tasks, such as running and carrying heavy stuff. Finally, his great endurance allows him to remain standing firmly on his legs even after taking a beatdown. He’s tough to bring down, and spells affecting one’s body and mind don’t seem to work efficiently.

-Giants’ Might: Tall, big and trained at an early age to be physically strong to carry out tasks that would require several men or a horse, Maximus developed an incredible strength that surpasses most men.

Weaknesses: Being tall and burly, Riffus is slow, both on reaction time and movement speed. He’s easily overpowered when facing quick foes.

Personality: He’s a jolly man, fun to hang around with, play games and talk with. He holds a lot of respect for anyone showing him the same respect he gives, and is quick to make friends with anyone (someone in his past told him he was naïve). He takes a lot of pride in his physical abilities and what he can achieve with his strength. Likewise, he’s a passionate and dedicated worker, doing his best to carry out his duties when ordered to and even a bit over-zealous about completing his tasks. He’s a loyal man; he knows his place and does not defy authority.

He likes food, a lot. For his gastronomical pleasure, he learned how to cook in order to fill his belly with the most delicious dishes he could dream of. One thing he also likes is blowing stuff up, which would be a reason why he became a gunner in the first place. One day, he hopes he would be able to create some sort of mini-canon for carrying around and blasting stuff with it.

Being a hard-worker, Riffus hates lazy people, paperwork and boring work like that. He can’t seem to tolerate disloyal people, but he can turn a blind eye to impetuous individuals. If there’s a food shortage, people can hear the jolly giant whining in a corner.


Last edited by Riffus Maximus on Sun Jul 06, 2014 1:07 am; edited 1 time in total
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