Subject: The Arena Fights Thread OOC Sun Jul 26, 2015 7:41 pm
Okay first off this isn't a typical RP. Like I'm not going to hos one big tournament RP. This is going to be the OOC for a series of mini RPs. I have an idea of how it's going to work but we'll tweak things as needed until we figure out a system that works.
So people will post bios here. If you see someone you'd like to challenge post to them here naming the character you want to fight and who what character you are challenging them with. If they accept the two of you will need to agree on the following:
The setting of the fight The number of posts each player gets (optional) who goes first (common courtesy would say the person issuing the challenge gives the first move to their opponent) Who will referee and if there will be one (this person will decide the winner if the participants can't work it out on their own.
Once that is decided the first person starts the thread in the appropriate forum. I think to start we should stick to one on ones, but I think 2 on 2 and 3 on 3 would be interesting.
I will set up rules if needed, but for now I'm going to trust it to players.
Any bio template will do.
For convenience please post all or your bios in a single post (unless you hit the word limit >_>) using spoiler tags. I will link to each player's bio collection in this post. Characters can be as weak or OP as you want, just be weary that if they are too strong you likely won't get a lot of challenges.
Fighting Style: Outside of her Skill, Steel Tempest, Hikari fights with slashing motions, weaving in Steel Tempest to help catch her opponents off guard. She often throws off her enemies by keeping her sword sheathed in combat, only drawing it to quickly slash, or use Steel Tempest, this ties in with her constantly moving footwork.
Skills: Steal Tempest - Hikari quickly strikes out in a stabbing motion, Every third Strike will cast a whirlwind and if her enemy is hit, it will knock them up briefly. The third strike is given away as the sword is being circled in wind.
Wind Wall - Hikari summons a moving wall of wind that can destroy projectiles. the Wall only lasts for a few seconds, and Hikari cannot summon it constantly, needing time to recover her strength.
Sweeping Blade - Hikari dashes past her target, striking with her sword as she does.
Last Breath - Hikari summons her strength and 'blinks' to an airborne target, striking them repeatedly with her sword before kicking them into the floor, for a few seconds after using this technique, Hikari's blade becomes empowered and ignores her targets armor.
Agile Swordswoman - Hikari has mastered the art on the use of her sword, focusing on swift strikes and quick movements in combat. She is a tough one to lock down in fights.
The Unforgiven Path - Hikari's past has made her walk down this path, as she moves about in combat, she conjures the power of the wind, this will manifest into a shield once it's strength hits a limit, this shield can only withstand two hits before dissapating.
Backstory: Hikari was a skilled guard for an important member of the council in her past, however, in a time of war, they were killed and Hikari was not only blamed for abondoning her post, but also given the blame for taking the Member's life. After such an incident, she vowed that the real killer would face her blade, and has since become a wandering swordswoman.
Hikari is known to be fond of her drink, often using it to help clear her mind.
Personalitry: Hikari is a Determined individual, never backing down from a challenge, however, she knows when she has been beaten. She believe that she has nothing, but the wind left at her side.
"Justice? That's a pretty word."
'Theme song':
Last edited by NoelBles on Wed Jul 29, 2015 1:59 am; edited 4 times in total
Drummy Space Cowboy
Posts : 667 Join date : 2013-06-09 Age : 32
Subject: Re: The Arena Fights Thread OOC Sun Jul 26, 2015 11:12 pm
My Bio page. A lot of these bios are really old and from other sites. I'll probably polish them up later to be more consistent with my current writing.
Felicia:
Name: Felicia
Race:Tunka
Quote :
Tunkas are cat like humans, they have a cat tale for females and lion tale for males and they also have ears like cats and big cats. They have great agility and swiftness, nomads and loyal friends to Lord Uther and the Wolvehaven province in the empire. They wish to see Wolveshaven free from the Empire and support them with their Assassins and Rangers.
Age: 24
Height: 5'4
Weight: 120lbs
Alignment: True Neutral
Kingdom Alignment: Wolfshaven
Class: Scrapper
Appearance: She has short brown hair that is cut rather unevenly with many split ends. Her chest is bound. Most of her tail is chopped off, and her ears are clipped. She has a burn mark on the front of her face except over her eyes. She has a corresponding burn on the back of her left arm. There is a crosshatch scar on her right cheek. Numerous minor scars are spread across the rest of her body. She has well developed muscles from years of military service. She has a heart shaped face with a small pointed chin and nose. Her nose is slightly upturned. Her canines are slightly longer than a normal human, almost like little fangs, although they are smaller than those of a vampire. Her clothes look overly stylized but are actually of a practical design. The many extra layers and "frills" not only create many places for hidden blades and making hard to distinguish where her body ends and begins turning potentially fatal blows into near misses. Her outfit consists of a short dress with a long hem to allow for ease of movement. She wears a shawl over the dress and an over coat over that. Over The coat has sleeves and long coat tails. The lapels and wrists of the jacket have many ruffles, but the hands remain uncovered by the jacket. She does however wear a pair of fingerless gloves. She wears a large hooded cloak over this and the back of cloak has an additional cape. She wears tights under her dress and leg warmers over her boots. Many parts of her outfit are sewed loosely so they will tear off easily to keep her from getting stuck and to even lure enemies into attempting grab only to come out empty handed, if they are lucky enough to keep the hand at all that is. Her outfit is made up primarily of light earth tones mainly light green and a dusty faded yellow.
Equipment: Holsters: She has countless sheathes for her knives both hidden and unconcealed. They are versatile to hold any of her many types of knives and hold them securely. Trench Knives: Two knives with serrated blades and custom formed handles. The grip wraps around the hand making disarming unlikely if not impossible. These are her primary melee weapon but are not weighted for throwing. Pocket Knife: a standard pocket knife. Used more as a tool than a weapon. Highly durable, comparatively dull, terrible for throwing. Throwing Knives: Eight knives specifically designed and weighted for throwing. They had dull sides but a sharp point. Awkward when used in melee combat. Kunai: Six balanced knives that can be used for throwing or martial combat. Switchblades: She has one knife in each boot that juts out from the toes, and another significantly longer spring loaded hidden knife attached to her right wrist. Razorblades: Hidden on the back of her hands, hidden in her gloves. Alcohol: Can be used to disinfect wounds or consumed as a painkiller.
Abilities: Enhanced senses: her senses are well beyond that of a normal human. She has great visual acuity and night vision while still retaining the ability to see the full spectrum of colors that a human would. Her hearing and sense of smell are keen as well. The hairs on her body function the same as whiskers on a cat allowing her an increased window of time to respond to tactile stimuli. Martial Arts: Felicia is a skilled close quarters combatant who effectively uses both her weapons and her body. Her unarmed style resembles a mix of Krav Maga and Brazillian jui-jitsu. Her abilities are further enhanced by her catlike reflexes. Knife throwing: she is well versed in numerous knife throwing techniques, and can compete at the professional level. Always land on your feet: Even with a stub of a tail, Felicia has an uncanny sense of balance and is incredibly acrobatic flawlessly incorporating spins, flips and tumbles into her fighting style. Sphere of pain: Combining acquired skill with natural flexibility, she can strike any non obstructed point within 20 ft. Her enhanced hearing allows her to complete many throws without even turning to look by using a sonar like technique.
Strengths and personality: She is fast and aggressive, favoring a rush down approach to combat. She has great memory and visual spatial skills. She can keep track of where all her weapons are and up to twelve targets at a time, six if they all move separately. She lives for the fight and not much else. She's not particularly picky about what she's fighting.
Weakness: She is comparatively weak. How many fighters weigh under 120 lbs? She lacks protective gear like armor, special defensive techniques, and a tough physique, making her vulnerable to harm, leaving her increased mobility as her primary defense. She switches weapons frequently in combat which can create brief opening, the alternative being relying on a less than ideal weapon. She has a relatively short range and a relatively small amount of throwing ammo. Her fighting style is physically taxing putting her at a disadvantage against those with strong defenses and stalling techniques.
Brief history: She was a young teen during the Tunka genocide. Her father was a crazed warrior who taught her the ropes. She saw him killed as she was pulled away. She broke away once, but was quickly recaptured and taken to safety by her fellow villagers. Anger drove her to perfect her art. To this day she holds in her heart the words her father preached while beating her "being helpless is a sin."
Rusali:
Name: Rusali Wonthreen (Rus-all-ee Wawn-threen)
Age: 45
Race: Dundee
The Dundee's home planet is Space Australia (not to be confused with the home of Genocidal maniacs and deaf composures, Space Austria. Millions of years ago, before settling the planet Space Austraila the Dundee were a nomadic tribe, who had developed a revolutionary form of travel that involved detecting and traveling through wormholes, wrinkles in space time. The ancient Dundee visited modern day Earth and were fascinated by Australia, the climate, the culture, the wildlife, just everything really. At that time the Dundee were a relatively peaceful race and settled an sneakily taking some sample with them, before returning to a time before Earth was even formed and eventually settling another planet they dubbed Space Australia.
Dundees are visually similar to humans in many ways. They have a similar bipedal form but are on average about a foot taller and have a much more muscular physique. Their quads and glutes are particularly hypertrophic. Their eyes are noticeably larger than those of homo sapiens and the eyes, are slanted and look similar to the serpents of Earth. Their hair grows much faster and bushier than that of most humans. Their skin varies widely in shades of tones, and include bright colors such as red, green, blue, and violet.
The Dundee have several unique race adaptations that allowed them to be successful as interplanetary nomads and eventually become the dominant species on what would many would consider the inhospitable planet of Space Australia. They are resistant to almost all drugs and poisons, which makes surgery a pain because anesthesia does nothing for them. They are able to breathe in most atmospheric conditions and are naturally stronger than humans, being able to forgo the surgery most recruits undertake when joining the Intergalactic legion. They are well suited for space travel as they can withstand extreme temperatures and high doses of radiation. They have a prolonged lifespan. They age similarly to humans for about twenty years, but then the aging process grinds to a halt leaving them physically and emotionally unchanged for another 80 years before resuming as normal. In addition to this they are able to enter an extreme state of hibernation similar to tardigrades. This made them capable of long distance space travel long before faster than light travel was discovered. They have greatly enhanced senses including night vision and the ability the sense heat that make them some of the most gifted trackers and hunters around. They have too other unique traits pertaining to animals as well. Their hands are able to generate and manipulate a weak electrical current. By touching the head of a wild beast a Dundee can temporarily take control of their mind and bend them to their will. Their final ability is probably what makes them the most terrifying however. By eating part of an animal (usually the heart or similar organ) they are able to duplicate it's abilities by incorporating their DNA into their own.
Class Special Ops
Appearance/ typical apparel: Many would consider Rusali tall at 2 meters in height, but he is actually a little below average for his race. Like most of his species he has incredible musculature resembling that of a human bodybuilder. Rusali is particularly proud of his glutes and thighs which he proudly shows off. His forearms are also rather impressive, but his culture places an emphasis on the beauty below the waist. His skin is bright red and his eyes a piercing green. His hair is a silver grey. He keeps wears it in a long bushy mullet that he affectionately refers to as his mane. He loves pulling it back and through his fingers.
His clothes are made of a black spandex like material. He wears short compression shorts that emphasis the shape and size of his glutes, and a low cut tank top. In addition to this he wears a mix of different animal hides and furs that change regularly, but he never wears feathers. He has a communicator with a screen on his right wrist and a black fingerless glove on his right hand.
Skills/abilities: As a Dundee Rusali has the following abilities common to his race. A remarkable resistance to poison and drugs, the ability to shut his body process down to a point where he requires no food or water or even air for years, natural strength and agility equal to that of an enhanced human (and he has trained to a point of near peak physical condition for his race), the ability to breathe in almost any atmosphere, enhanced senses including night vision and the ability to sense heat, the ability to control the minds of primitive species through contact (one animal at a time), and the ability to absorb the racial traits of other animals by consuming their flesh.
Rusali has rarely consumed other animals for their power, finding his own quite sufficient for most tasks. He has however picked up two notable abilities in his travels. He is able to produce large amounts of heat through the digestion process and can then release that energy as a high temperature thermal blast from his hands, because it is radiation based the power of this attack decreases over long ranges or when used in a spread. With focus he can concentrate the blast to limit how much it cones outward thus increasing the distance. He can raise the air temperature up to 300 degree Celsius from 50 meters away and reach temperatures up to 1000 degrees at point blank range. Repeated use of this ability taxes his stamina, and causes hunger pains. His second absorbed ability is that his body creates a chemical that is both a potent venom and acid, which he can spit large globs of from his mouth up to six meters away. This chemical is strong enough to corrode most metal and kill a bull elephant in less than a minute after entering the bloodstream.
Rusali is a skilled unarmed combatant, his primary style of fighting closely resembles the professional wrestling techniques of Earth. He used to wrestle space alligators (think normal alligators but bigger and with more limbs) for entertainment. He can be rather stealthy when he wants to be, usually using his skill to approach his pray before it has a chance to run. He is also knowledgeable in setting up and hiding traps. He is reasonably skilled with ranged weapons as well, both thrown weapons and firearms. As said before he is in excellent physical condition. He would be capable of beating all of Earth's Olympic records in five times Earth's normal gravity. He is also gifted in animal calls and interpretive dance.
Technology:Rusali does not have any implants nor modifications in his body. He does however carry a range of weapons.
He carries a large Bowie Knife. It's a completely ordinary bowie knife except for its exceptional size. It is used primarily as a cutting and skinning tool.
He has a space boomerang. Once thrown he can control it with the glove on his right hand. It can stay airborne for up to five minutes before having to return to him. It travels near the speed of sound and has a laser generated edge sharp enough to cut through mountains.
He has an energy rifleand pistol. Similar to the standard issue ones these guns recharge their ammo over time and their rounds are not affected by gravity or wind resistance. His are designed to have an old timey look, and can fire as fast as he pulls the trigger. However this high rate of fire makes them prone to overheating, meaning outside of extremely frigid climates he can only get off three shots without pausing. Being energy based weapons these guns leave a distinctive trail for a few seconds after being fired. It's really a problem he ought to address.
He has a sawed of sonic shot gun. At close to mid range this weapon is capable of incapacitating human sized targets but is less effective against significantly larger targets. Hearing protection does little against this weapon as it relies on the force of the air and vibrations it causes throughout the entire body rather than overloading ones senses. Although the later can happen as well to some species.
While not exactly technology Rusali has a pet space falcon, which is not much like a normal falcon at all. It's wings are more bat like than those of a bird. It's legs are disproportionately long, it has spikes and a lion like mane on its head, and it has a second mouth attached to its tongue. His "bird" stands about four feet tall, and has dark and light gray plumage. Her name is Brokerick (brock-er-ick). It is unclear if Rusali has used his powers to manipulate this bird or not. He treats the bird well, almost like family, suggesting that the beast is simply well trained. Rosalie has taught her many different commands that are given through clicks and whistles, indicating that she is highly intelligent. He also has a chip implanted in her. His communicator uses this chip to provide information including Brokerick's location. The communicator can even display video and audio of her surrounding including night vision and infrared filters. Of course the communicator can also be used to, you know, communicate with Brokerick from a distance. Rusali seems able to understand the bird as well.
Weakness(es): Rusali is a hunter, not a soldier. He is inexperienced when it comes to facing a large number of opponents, particularly those who are armed and expect him to be coming. He does not wear armor, like any at all. He finds it too restricting. While his muscular build makes him more durable than most other species it is no replacement for proper armor. His shotgun is particularly nonlethal, and his only close range weapon to speak of is his body. His mental health is highly dependent on the physical well being of his bird, and he will do irrational things to protect her. His long flowing hair, why fabulous is a liability on the battlefield, and he refuses to cover or tie it in anyway.
History: Rusali says he came from a long line of nobodies and he set out to change that. He had Many jobs in his times, always following three things, money, women, and adventure. He has been a professional animal wrestler, a poacher, a bounty hunter, and most recently a mercenary. He signed up for the legion just under a year ago and blew through the physical tests and basic training.
Personality: Rusali resembles a college frat boy in many ways. He boisterous and boastful. Is prone to drinking excessively (in part to due to the insane tolerance provided by his heritage), and will flirt with just about anything that he is reasonably certain belongs to the female gender of its species. He will openly complain about any tasks that he deems boring.
Felstak:
Name: Felstak Whippoorwill
Race: Descendent of a beast man (giant spider) of Elf lineage Gender: Male Age: 130 Rank: Guardian Appearance: Felstak stands 5' 11". While he maintains a healthy body mass and a good deal of muscle, his limbs appear elongated or stretched out. His face is thin and his sunken eyes, strong chin, and accented cheekbones make him look much older than most elves his age. He has ash grey eyes and medium length grey hair that he constantly pulls back and to the sides with his hands. He wears a brown tunic under a hard leather body . equipment: wired gloves: On each hand he wears a glove with five spools of metal wire that extend up to eighty feet. The wire is incredibly sharp and flexible and several times stronger than tempered steel. Each thread is coated in a liquid that agitates open wounds and is highly flammable. Each glove has a mechanism that allows quick release and withdraw of each individual thread or all five lives at once. The knuckles have a rough metal covering making them good for brawling but can also be rubbed together to ignite the extended wire. skills and abilities: unique physiology: Feltak retains some traits of his beast form even in his elf state. Most notably he has highly acute tactile senses allowing him to control his metal wires as an extension of himself, feeling the vibrations along each individual string or even sense acute vibrations in the ground or air. He also sheds his skin like arachnids shed their exoskeleton, because of this his body has no long lasting scars. He also has slightly enhanced strength and durability, well within the normal human range. woodsmen: He has all the knowledge and skills to live unaided in the wilderness for an indefinite length of time even if stranded without clothes, food, or weapons. He can move through the ground or the trees without being detected by most trackers or animals, and is a skilled tracker and hunter himself. Wire fighting: He is very skilled using his weapon of choice. He can control themultiple wires on his gloves with great precision using them as whips, garrotes, trip wires, lassos, and swings. This is enhanced even further by his magic abilities. Shape Shift: His beast form is that of a giant spider. This grants him immense strength and increased durability. When in this state he cannot use his magic or weapons. Magic: Metal manipulation: He can run magical energy through each metal wire to move them in otherwise impossible ways, as if the wires were alive. He can also "zap" them with magic to hold them in place.
Spellcaster Type (Mage or Sorcerer): Sorcerer
Personality: Felstak is a largely hedonistic person. He is primarily concerned with his personal wellbeing and immediate gratification. He is highly impulsive and quick to show off. He has a limited sense of morality especially when it comes to combat, his saving grace from moral judgment is that he usually keeps his word when it counts and usually won't stand by when innocent people are getting hurt. History: Many generations ago, a small tribe of elves that lived deep in a secluded swamp would use the unwound and treated metal webbing of giant tree spiders as a building material. This was very dangerous work and overtime became less popular among the villagers when easier alternatives were found. As demand fell the groups of elves who gathered the webs became more secluded from the rest of the population. One family became victim to a lycanthropic giant spider. Overtime those individuals became total hermits living entirely off the land making no contact with the outside world. Roughly 100 years ago the rebellious middle son of the family line left on a thrill seeking adventure which eventually lead to him joining the brotherhood.
Basim:
Name: Basim Hannachi Age: 37 Race: human Gender: male Appearance: He has the dark bronzed skin of a desert dweller. He has black wiry hair on his arms and chest. The hair on his chest is thin, but still clearly noticeable. His muscles are highly defined especially the muscles of his core (six pack abs) and chest. He is rather fond of making his pecks dance. Despite his muscle tone he looks rather thin, especially while fully clothed. Besides his lose fitting clothes this could be attributed to his body being abnormally long. He stands rather tall at six and a half feet and his legs and arms are disproportionate to the rest of his body, almost as if they had been stretched out on a medieval torture rack (they weren't). His hands are also disproportionately large with incredible grasping strength. His head is heart shaped with a prominent forehead. He has smooth skin and a strong masculine chin. He has wide high cheekbones that give the impression of a constant lingering smile. He has large wide set dark brown eyes with thick expressive eyebrows. His nose is somewhat thin and upturned at the end. He has thick flush lips with a wide mouth and a big toothy smile. He has light stubble on his chin, and the hair on his head is dark chocolate color, shoulder with, and generally unkept. Equipment: Special medicinal herbs that can trigger his trances, allowing him to either access two trances simultaneously or enhance the state of a single trance beyond it's normal limits. 3 servings for each trance. 30 meters of rope a medium sized leather sack. A sheep stomach water skin usually filled with red wine. Armor/Clothing: He wears a dusty red Shalwar kameez. Shalwar are loose pajama like trousers with legs that are wide at the top and narrow at the anke. The kameez is a long shirt or tunic. There is are seams on the side below the waist to allow for a greater range of movement. His collar is cut deep to reveal part of his chest and the sleeves are cut off entirely. He wears wooden geta with steel plating on the bottom. He wears a conical hat kept in place on his head or around his neck by a cloth strap. He has a hard leather vambrace on his left forearm with a single narrow steel plate attached to it. He has a tendency off taking off his shirt and most of his other garments as well. Weapons: A two meter long and fifteen centimeter around wooden bow. Carried across the back. a foot long Kris, a knife with a wavy steel blade and an ivory handle. The handle is coated with gold and silver. Sheathed at the base of his back tilted to the side. Abilities:
He is incredibly strong, fast and acrobatic, able to perform feats that approach and at times seemingly exceed human limits, such as doing a back flip over another standing human, and running full speed across narrow ropes several feat in the air. He feet are partially opposable and he is accomplished at using them to grab things like a second pair of hands. He is an expert in hand to hand combat and stick fighting with his staff. He is proficient with a dagger and most improvised weapons. His fighting style involves taking advantage of his fast reflexes, and incredible balance and mobility to keep opponents confused and off balance. He has multiple trances that allow him to surpass his normal abilities for a time by entering an altered mental state. He can normally only use on trance at a time, but can combine two at a time by using the correct herbs. Jungle's Might: imbues Basim with the strengths of the more primitive primates. In this state he is as strong as a silverback gorilla and as quick and agile as a gibbon, and able to run as fast as a patas Monkey. Has the shortest activation time of all his trances and requires little more than a single deep breathe to gain the full benefits of. This is also his go to trance. Gaze through the stars: Enters a state of heightened awareness and mental processing power. Allows him to make inferences from slight details, tackle complex though problems and reach deep philosophical truths. The longer he is able to focus the more profound the effects. If given a few short minutes to meditate or using herbs to stimulate the experience he can carry some of the benefits into battle for a time proportional to the time spent meditating. Walk through the fires: He is immune to the effects of pain while under this trance. Lasts as long as he is focusing and an additional amount of time equivalent to how long he was focusing prior to entering the trance. It can take 10-15 seconds for the trance's effects to become active after entering the trance. Mountain Spring Retreat: Slows the bodily functions down to a near death like state. By doing so he is able to postpone death by bleeding out, organ failure, or disease. This also speeds up the healing process. This trance only lasts as long as he is focusing on it and he is unable to move while using this trance. In this state he has a very limited sense of the outside world. Thanks to the paralysis effect of this trance it cannot be paired with Jungle's Might by any means.
History: Basim is a monk of an unknown order that he may even be the only follower of. He is devote to a philosophy rather than a religion. His philosophy is that of hedonism which dictates that a man's actions are good if they make him feel good. He has been wandering the globe for a long time from a distant land that he speaks little off though it is supposedly located somewhere in the great dessert. He joined the Guardians of Hope shortly after it's forming "for fun." Personality: He is a pleasure seeker, looking for enjoyment in all he does in life. While he enjoys fighting, women, food, and other luxuries this does not mean he is a purely selfish person. He tries to inspire others to find joy in their own lives and shares generously with others. He is always smiling and laughing and plays games whenever he can. Even though he loves the thrill of a fight he does not like to kill or cripple, because that means he would not get to fight that person again. He rarely ever displays rage or malicious intent towards others.
Benjamin Cross:
Name: Benjamin Cross "The Red-Eyed Coyote" Age/gender: 42/male
His primary weapon is a Smith & Wesson Model 29 revolver.
He carries four No. 73 incendiary grenades and two M18 colored smoke grenades.
He has a hidden spring-loaded blade attached to his right forearm. The base of the blade is serrated so it causes additional damage upon being pulled out. Cybernetics:
His greatest weapon(s) are is cybernetic implants. He has a cybernetic right eye and left arm. In addition to the arm the left chest, upper back, and shoulder muscles have been reinforced to make use of the strength his left arm now possess
His arm is extremely versatile. It alone qualifies him as a walking arsenal. The arm possess incredible strength, which allows him to flail grown men around one handed. His grip strength is enough to crush a brick. He has a tube of liquid explosive that can be set and then ignited to create a large explosion. This liquid is adhesive and is perfect for blowing open bank vaults.
His fist is detachable. It can either be detached normally, or propelled like a missile. A metal wire can attach to the first when it is fired. While the wire is in place he maintains control over the hand, making it an effective grappling hook. The fist can also explode. The explosion generated by this is much greater than his grenades. As expected, once his hand detonates it is completely unusable and needs to be replaced, but that is not to say his arm is completely useless afterwards. Underneath his hand is an assortment of weapons. His arm can act as a shotgun, machine gun, or flamethrower. It can change between these settings almost simultaneously.
Much of his left torso is plated in metal that provides extra protection. In addition to this he has a machine gun built into his chest. It cannot be aimed but is good for surprising enemies.
His cybernetic eye functions like a normal eye.
Ammunition:
All his weapons are fully loaded.
He carries 36 extra rounds for the Smith and Wesson, for a total of 42 shots.
His flamethrower has enough fuel to run for 30 seconds. He had two refills for this for an additional 60 seconds.
His shotgun has a five round magazine. He carries two additional magazines for it.
His arm mounted machine gun has enough ammunition to fire for about 20 seconds of continuous fire. He carries a two belts that allow him to extend this time by another two minutes.
His chest mounted machine gun can fire for 10 continuous seconds. He carries enough ammo to reload this twice.
Skills:
Sharpshooter: while not on par with a true gunslinger (anymore) he is proficient in the use and maintenance of all fire arms, most notably pistols. His maintenance skills also transfer over to his cybernetic implants.
Dirty Bird: He will do anything to win a fight. Honor has no place in battle.
Wily old coot: He is crafty and is able to apply this to give himself an unfair advantage and get what he wants.
Big things come in small packages: He is a demolition expert. He claims there isn't a vault on earth he can't blow his way into. This knowledge extends to the creation, identification, and application of all types of things that go boom.
spells Ignite: He can create a small spark, like the one created when you strike a flint from up to twenty feet away. This does little damage on its own, but it can be catastrophic at the right place at the right time.
1.21 Gigawatts: His body can generate a large amount of electricity that acts like a taser. Continued exposure will lead a seizure and eventual death. His body is insulated so he will not be shocked unless he touches part of his implant.
Appearance: Ben has a rugged, and some would say charming appearance. He has a tall and slim yet well muscled build. He has a strong jaw line and a broad chin that seems to be permanently covered in stubble. His right eye is hazel. It has a light brown center that novas out into a honeydew green. His left eye is mechanical with some metal plating around the socket and glows bright red. His hair is fairly long, long enough to grab hold of and cover most of his forehead when not brushed away, but not long enough to go down any further than his neck. His hair is dark brown with blonde highlights. It is greasy and slicked back and to the sides. Age and his lifestyle has started to take a toll on his looks. His skin is starting to wrinkle from a combination of sun damage and smoking. His teeth and nails have a slight yellow tint to them. His hands are frequently covered with dirt, soot, grease, oil, or blood. His left arm and most of his left torso is cybernetic. The hand and some of the forearm is covered in prosthetic skin to give it a natural look. The rest is usually covered by clothing. He dresses like a villain straight out of a Clint Eastwood Film. He wears blue jeans with leather chaps overtop. With a black belt with a large silver buckle with a longhorn insignia. He wears a black vest and long coat over a white button down. He completes the look with a black cowboy hat. His coat has many many pockets, hidden and unhidden. He also wears a bandolier under the coat.
Morality: Chaotic Evil
History: Ben did not have some traumatic childhood experience that turned him evil. He had good parents, and lived in about as nice of a town as one can find these days. He wasn't rich, but he never went hungry either. Nor was he particularly troubled as a child and young man. He was rebellious sure, but no one ever expected anything. He eventually satiated his hunger for adventure by joining up with a marshal and leaving town to seek a fortune. He was a natural gunslinger and was quickly recognized as the most talented in his group, although he was never made leader. Overtime he got bored with his life. He wanted more excitement, more notoriety, and more cash flow. He ended up betraying his posse to set out on his own as a criminal. It was during this event where he was shot in the eye and had his arm ripped clean off by a train. Miraculously he survived and rose to be one of the most wanted men of the wastelands.
Weaknesses: His cybernetics must be regularly maintained. After a few hours in the dust his arm starts to become less responsive and will eventually freeze up completely. When the arm begins to severely malfunction he experiences severe pain. Extended neglect of his implants will lead to permanent nerve damage which will eventually make his implants completely unusable even if the equipment is repaired. Weapons built into his implants take longer to reload than normal guns. His explosive and incendiary weapons are hard to come by. He is limited by the ammo he carries. More forms of ammunition means less for any given weapon. His implants make him heavier than normal, while this does not impede his movement much it does limit his stamina. This is complicated further by his cigarette addiction. His cybernetic arm is not as dexterous as his natural limbs, this hampers him more than others with prosthetics arm as he lost his dominant arm. He has a nicotine addiction. If he goes too long without a fix he will go through withdraw. The symptoms include a shakiness that makes aiming difficult. He relies on deception and surprise in battle. That means not using many of his more powerful weapons until the last second which is a gamble that doesn't always pay off.
Last edited by Drummy on Wed Jul 29, 2015 3:58 am; edited 1 time in total
Drummy Space Cowboy
Posts : 667 Join date : 2013-06-09 Age : 32
Subject: Re: The Arena Fights Thread OOC Wed Jul 29, 2015 1:35 am
Noel! I doth challenge Hikaru to a fight against Felicia. Doth thou accept?
NoelBles
Posts : 87 Join date : 2013-04-09 Age : 30 Location : England, Midlands.
Subject: Re: The Arena Fights Thread OOC Wed Jul 29, 2015 1:36 am
Challenge recieved and accepted.
Drummy Space Cowboy
Posts : 667 Join date : 2013-06-09 Age : 32
Subject: Re: The Arena Fights Thread OOC Wed Jul 29, 2015 1:40 am
Very well. Name thine conditions.
NoelBles
Posts : 87 Join date : 2013-04-09 Age : 30 Location : England, Midlands.
Subject: Re: The Arena Fights Thread OOC Wed Jul 29, 2015 2:19 am
The setting of the fight The fight shall take place in a small abandoned town, surrounded by open fields.
The number of posts each player gets I say we just go until the fighters cannot continue. A post limit feels like it would be slightly rushed to me. AKA No post limit, We'll work this out.
who goes first Hikari shall make the first move.
Who will referee and if there will be one I'm certain we can work this out ourselves. ^^
Drummy Space Cowboy
Posts : 667 Join date : 2013-06-09 Age : 32
Subject: Re: The Arena Fights Thread OOC Wed Jul 29, 2015 2:26 am
I agree to these terms and conditions.
But before we go. Is it like a village. Like dinky little huts and dirt roads, or slightly bigger with paved roads and maybe a fountain? Day or Night?
Also we need to decided as a forum the nature of the arena fights. Will there be a common canon to this series. Like is everyone a contestant in an inter dimensional gladiator sport or will each fight have its own unique plot which includes reasons for the fight?
NoelBles
Posts : 87 Join date : 2013-04-09 Age : 30 Location : England, Midlands.
Subject: Re: The Arena Fights Thread OOC Wed Jul 29, 2015 2:28 am
While I cannot for certain answer the last part of that post, I can say things about the town: It has paved roads, and despite being small, it is quite spread out leaving a fair amount of open spaces along with a fountain and it is in the day.
Drummy Space Cowboy
Posts : 667 Join date : 2013-06-09 Age : 32
Subject: Re: The Arena Fights Thread OOC Wed Jul 29, 2015 2:49 am
Darn I was really hoping for night? Is it abandoned? What are the houses made of, how big are they, are they locked, do they have windows or roofs to the ceiling? It is bright and sunny or rainy? Are the streets lined with market stalls and other obstacles? Anything not specified will made to suit my needs IC.
You want to wait a bit until we get feedback on that? If no one says anything we can decide for ourselves and they'll have to deal with it.
NoelBles
Posts : 87 Join date : 2013-04-09 Age : 30 Location : England, Midlands.
Subject: Re: The Arena Fights Thread OOC Wed Jul 29, 2015 2:54 am
No, it's daytime. I believe I said it was abandoned in the original setting post. The houses are made of brick, pretty small, only one or two have a second floor. Most are locked, or basically condemned, Windows, yes, but they show the run-down nature of the town. It's going to be a Rainy day with heavy winds, And any market stalls that are there, are run-down, a few remain standing though.
Finthick. (The history is the only thing outdated):
Name: My name is Finthick Albrotone, pleased to meet you.
Gender: I'm a male
Age: Well, I look about 21, don't I? I'm about 365, to be exact.
Race: I'm a moon elf. We're a wee bit more pale than our other elven brethren, and tend to have a deeper connection to magic. We enjoy the same sense and long life benefits as the other elves, though, so it's all good. My father always believed I had a wee bit of dragon in me, because of the flecks of red scales that seemed to frequent my body, and it turns out I was, not to mention the godly blood in me as well. So, to be exact, I'm a dragon demigod, who can switch between elf form and dragon form.
Magic
Thermostat: I can control the movement of atoms in the air around me, causing them to slow down to the freezing point of water, or heating them up to the point of giving someone first degree burns
Voltage: I can electrify my fist, causing the target to receive a slight jolt, as well as the force of my incoming fist. This has developed into control of lightning and storms, as well as a more potent shock to my fists since my time at the academy.
Changey Wangy: I change my skin color, usually out of a whim to look different, or to blend in with my surroundings. My eyes, though, as they normally glow, usually give me away.
Dragon Blood: So, funny shit, turns out I did have dragon blood. I grow some scales, mostly on my hands and back, allowing my unarmed strikes to be deadlier and adding some protection for me. Wings sprout from my shoulders as well, enabling me the ability to fly, and granting me just a bit of an advantage in combat. The most wonderful aspect though, is the fact that I can now shoot fire out of my mouth. Sure, it takes up quite a bit of mana, and leaves me breathless, but it's fucking awesome to see. After killing my mother, I am now able to transform into a very large dragon, but will have to battle with my instincts to keep primal urges away from rational thought.
Runes: Mana runes on my wings allow me to absorb magic. The runes need to be in the path of the spell, and they can only absorb so much before they quit working to stop me from dying.
Courses(Once decided will NOT be changed)
First Year Study Option: Sword Fighting
Second Year Study Option: Rogue Arts
Third Year Study Option: Alchemy and Magic
Fourth Year Study Option: Master of Arts
Appearance: I'm on the tall side for an elf, standing at 5' 11", and very well muscled, as well as thin. I'm a bit pale, even for a moon elf, and my skin sparkles sometimes, red scales popping out at odd intervals. My eyes glow iridescent purple, and my hair is dark brown, reaching down to my shoulders, with the bangs hanging over my face. I'm usually seen wearing a simple combination of a cloth shirt, leather pants, boots, and a simple leather vest, as well as cloth wrapping around my hands to protect my fists from and punctures they might receive when I am cracking skulls. In my dragon form, I'm large and red, with a hammer like tail and large fangs. Spikes jut from my spine, and purple eyes look out from my skull
Personality: I'm trusting, I like to draw people into my life. Makes me happier, and usually it makes them happier too. I like to compliment people and win them over, and am told I am easy to like and hard to hate, though I have a hard time believing it. Most call me a humble monk, but I just travel through, trying my best not to cause too much trouble and to help people when I can. Some also say I'm naive and an idiot for offering aid to anyone, but I've lived more than three centuries, and I know where my morals lie.
History: I was born in a very nice corner of the woods, to a very nice ma and pop. They raised me, and taught me how to fight, about my race, and all that good stuff. I left home around the age of 120, spent a lot of my time travelling, getting to know the world. I was drawn back to my home when I had heard about the ShadowScythe invasion, but I ended up showing up right when they reached my home.
I was inadequate. Hell, I barely escaped with my life. The few tricks I did know, and the unarmed combat drills my father had taught me got me away before they could catch me, but I left my dying family behind. It's been two years, and I'm travelling to the academy to learn how to crush the damn undead under my heel.
After leaving the academy, I discovered that my father was the god of lightning and justice, and my mother a dragon. Turns out neither of them wanted me, so I was left with a moon elf family. After my mother killed my wife and child, I avenged them with her death, with the aid of my father who acknowledged me as his son. I work as a bounty hunter now, and a legend.
Jackal:
Name: Jackal Velteran
Race: Wolvenier (Humanoids created by the gods to dwell in the northern mountains and to guard the demon sealed in a deep pit there, many of these bipedal wolves have wandered into hominid settlements, bringing their language and ways with them. Common traits include increased hair growth, a large amount of muscle mass, a wolf like face structure, with pointed nose and ears on top of the head, a tail sprouting from the hindquarters, enhanced senses, the ability to see in the dark, claws in the hands, and abnormal tallness. Wolvenier are abnormally gifted warriors, thought most lack the social skills possessed by the more civil hominid races.)
Appearance: Jackal stands at 7' 4", and weighs 325 pounds without his gear. He is a large mass of rippling muscle, not an ounce of fat on his body. His eyes are a intelligent green, with a savage spark in them whenever the opportunity of battle is presented. His hands are worn and callused from many a day spent fighting and training. A grey mane sprouts from his head, grey ears sprouting on the top that are a bit longer than the regular Wolvenier's, each possessing three gold rings pierced through them. His tail is a little on the mangy side, not as full and bushy as some of the other males in his home, but he makes up in looks with strength, endurance, and primal blood lust. The entire structure of his face his predatory and sharp, much like a proud wolf's.
Apparel: The only "real" things Jackal owns are a pair of leather pants, two rings for each of his hands, and an amulet. The jewelry both posses elemental shadows, the jewels a swirling mass of darkness. He carries no weapons nor armor, and only a few spare pairs of pants.
Abilities: As a shadowbender, Jackal is able to use the elemental shadow energy in his rings to form weapons, as well as the shadows in his amulet to form armor. His resources are limited, and because of the amount that is broken away during battle, he has to replenish his supply after just about every battle. Each ring holds enough shadow energy to make a weapon the size of a long sword or scimitar, and combined they can make things such as spears, battle axes, or greatswords. He is unable to make ranged weapons such as bows or crossbows, but can make knives and the like to throw. The amulet holds enough to form a set of full plate armor, or something lighter if he wishes to sacrifice protection for speed. He does away with any head gear, liking to keep his senses unburdened. Shadowbending also allows him to morph shadows around himself, allowing for limited concealment.
Strengths: No gear to care for, weapon specialist, able to pick and choose what kind of weapons or armor he wishes in mere seconds, faster and stronger than a normal human.
Weakness: Armor is weak to light magic of any type, as is weapons and camouflage, limited amount of shadows.
Personality: Jackal is an odd ball when it comes to his kin. Where most Wolveneir are strong and silent, he is strong and outspoken. He loves the art of debate, as well as sharing his ideas and thoughts. His wit is sharp, as is his tongue and his blade. A certain aura of self confidence surrounds him, and many mistake it for arrogance. He simply believes in himself and his abilities, and likes to rely on himself more than on others. He's quite pleasant to be around, and is loyal to the those who earn his trust.
History: Jackal was born into the average Wolveneir family, and taught from a young age the skillful use of armor and a multitude of weapons. He was assigned to guard the Pits, a magic prison for demons who had transcended from their home plane to the mortal plane, just as every one of his kind had before him. His watch was uneventful for three years, until finally there was a break out. Many of his fellow guards were killed in the attempt to subdue the powerful demon that had broken it's bonds, and finally it had come to face Jackal. It entered his mind, forcing it's will upon him in an attempt to dominate his mind. He fought back, falling back on old training, throwing up walls of raw emotion to shield his thoughts from probing. She continued her assault with words of discouragement, hoping to break his will. He continued his defense, and as she was unable to break him, she struck at him physically, slashing him with talons and leaving him for dead. He survived the attack, but slipped into a coma thanks to poison of demonic origin.
Sleeping for two more years, he finally awoke, violently from his nightmare, stirring the shadows with his panicked scream. His arousal resulted in the death of a young girl from spikes of shadow ripping through her body. As punishment for his murder, he was banished, sent out into the cold wilderness. His adventures continued there, as he made his way into civilized country, and befriending a mage, who in return for services of blade and strength, rewarded him with his jewelry, and a rudimentary understanding of where his powers had come from and how to control them. After many a months doing freelance jobs, he has decided to compete in the Elemental Championship, hoping to prove himself worthy in battle to be accepted by his kin, no matter where his powers may have come from or his accidental deeds.
Stephen:
Name: Stephen Mikilos
Gender: Male
Age: 25
Race: Nesterel.(One of the nomadic cat people of the south deserts and northern plains. The Nesterel Stand a few inches taller than most humans, and all share the same similar aspects of fur, toe walking, tails, elongated pointed ears, more canine teeth than any other humanoids, claws, whiskers, a snub nose, cat-like pupils, pads on their feet resulting in reduced noise when moving, and the ability to see in the dark. They also possess heightened senses, being able to smell odors and hear things a normal human could not.
The Nesterel are a fierce people, with traditions in both hunting and war. Their warriors, called Braves, are some of the most feared forces in the land. The nesterel of the northern plains fully embrace the hominids who chose to settle near them, and are on good relations as long as the colonists respect their land and traditions. The nomadic tribes of the desert, however, are more conservative, keeping to the old ways and being indifferent to outsiders, and hostile to colonists who try to settle on their territory. The tribes are mostly independent, sometimes uniting under a War Lord in times of war or when faced with an uncertain future. The north has a system of organized government, with towns, cities, and villages being represented by a village elder, mystic, and Savage, each representing the three pillars of life. The Elder the commoner, the Mystic practitioners of the mystic arts, and the Savage the braves and hunters. These three representatives meet in the capital city of Mel-dren, located in the central, land locked planes. The language spoken by all nesterel is Al’Sharin, with the dialect differing from the two nations in small aspects. When speaking common(English), the northerners have a slight lilt, like the scottish people, while the southerners tend to have more of a russian accent.
Appearance: Stephen is well built, standing at 7' even, extremely tall, even for a nesterel. He weighs in at 256 pounds, and is all muscle. His fur is white, with black tiger stripes. He has a pink nose and whiskers protruding slightly from his face. Three ragged scars run down the front of his face given to him from claws of another Nesterel. His ears point out from his skull, with three rings in his right ear. The left is ragged and cut, the rings having been ripped out earlier. When not in his uniform, Stephen can be seen wearing a simple open brown vest, with no shirt underneath, brown leather trousers, and no shoes, he preferring to go barefoot. In combat, he wields his rune covered scimitar, which can be on fire one second and dripping with acid the next, and is impervious to wear and tear. His club is a tribal weapon, made of a lion's femur, and decorated with leather grips, and feathers. His axe is made of bone and obsidian, rune covered just as his black blade is. His armor is made of the hide of a lion, and his cloak is the skin of a displacer beast, allowing him to teleport small distances. Lastly, his helm is made out of the skull of the same lion he used for his armor and weapons.
Other notes: Stephan is from a different part of Lore, and therefore speaks with a accent. His sounds like a russian, with the rolling r's of the celtic variety.
Magic
Roar: Stephen can let loose a ear splitting roar, effectively dazing and intimidating his opponent.
Rage: Stephen can enter a red hotted battle rage, using his anger to fuel his strength and blocking out pain, giving him more powerful blows and more endurance, at the cost of losing finesse.
Ancestral Sight: Stephan obtains the rare ability of his people to see and speak to the spirits of long dead ancestors.
Maturity: Stephen reaches the time in his life where his body matures and his skills increase. His roar is now louder and deeper, while his Ancestral Sight is more powerful, making the spirits clearer to him.
Blessing: Stephen is blessed by the Nesterel god of War, and is not only able to manipulate earth like another limb, as well as being able to change the density and weight of minerals and rocks found in the earth, but he can also enter a rare ability his people are known for, appropriately named, “Nesterel Blood Rage.” The Nesterel Blood Rage is the result of a powerful spirit that is always present on Stephen, taking control of his body. In this state, his strength, speed and endurance spike exponentially. However, all thought of tactics leave his mind, with the only desire being to spill as much evil blood as he can. He even becomes a threat to his allies, who he will not hesitate to throw out of the way if they enter his path. Any means of communication also disappear, as the spirit only understands an ancient form of Stephen's native tongue, Al'Sharin.
Personality: Stephen is a blunt and feral type of person. He gets to the point, and usually doesn't go for finesse. If he had the option of picking a lock and going in quietly with surprise, he'd kick down the door and slash and hack. Stephen always keeps his word, and is loyal to those he trusts. He is easily annoyed, and has a short temper. If angered, he will growl as a warning, before most likely throwing a punch or stabbing someone. He is much more than a savage hunter, despite what first impressions may imply, possessing not only a noble spirit, but also a strong sense of self worth and honor. Despite his powers involving the earth, he has a deeply rooted fear of going underground, and is an extreme claustrophobe.
History: Stephen was born to a shepherd and his wife in a community of nomadic herders. They roamed the northern plains that bordered the deserts where most of the Nesterel population dwelled. Stephen was always getting into fights as a small child, because of his odd white and black striped fur. His father was determined to make a herder out of Stephen, though Stephen always believed himself a warrior than a simple herder, often hanging around the warrior's campfires and listening to stories of past wars with past enemies.
And then it happened. The great war. The Slesaven struck quickly, with their Wolvinier allies, striking the tribes at once. The South was unable to unite, the war council unable to meet. Stephen’s village was one such stuck in the warpath. The choice was simple. Join the enemy ranks, or become another casualty. The elder, fearing more blood shed, agreed to the enemy’s terms, and the tribe was assimilated.
Stephen, though, would have none of it. He ran away, making his way through the vast desert with nothing but the clothes on his back, a water skin, and his father’s gigantic walking stick. He had many adventure during his eight year exile, learning how to hunt and survive of the land. After his twentieth birthday, he was accepted as an apprentice to a great swordsmen. He trained for four years, learning the art of wielding two weapons at once, and crafting his ensemble. When he turned 24, his master fell ill, and passed away. After many a tear was shed by the giant warrior, the master was burned, and his ashes scattered. At twenty five, Stephen believed he was ready to liberate his people.
Travelling to the northern plains, he rallied the estranged northern nesterel and the settlers of the other hominid races, campaigning against the occupied desert, liberating the nomadic tribes. He was offered the position of war lord, but declined, believing himself not ready to lead two nations. He now travels as an adventurer, he and his companions collecting loot and tales in their adventures abroad.
Selvanes:
Name: Selvanes Reliticual (Sel-Va-Nes Rel-iti-cual) Age: 24 Race: Slesaven; A humanoid form of serpent, caused by an ancient curse of benevolent gods for turning away from them. They're haughty and reclusive, proud of themselves and a bit arrogant. Their skin is pale, and scale coverage can range from full covering, to patchy spots. Slesaven only possess two pointed teeth that jut out from under their lips act as a dispenser of a deadly poison. Unable to chew their food, they swallow it whole, often using tools to soften it so that they don't choke. Their tongue is forked and they are able to pick up different scents with it, just as a normal snake does. They can filter their vision between infrared and full color, depending on the light level. Their eyes are like that of a snake, slits of iris and pupil. They have upturned noses, nostrils apparent, whose only function if to draw in air. They tend to be a bit taller than their human brethren, as well as slimmer and more agile. Their bones are more flexible and flimsy than a normal humans, allowing them to be much more flexible and slip into places most can't. Slesaven etiquette requires the warning of innamite death if someone plans to get in your way in a bid for more power. Their society thrives on assassination, vengence, a cruel sense of justice, and cold, unrelenting ambition. Gender: Male Moral Alignment: Neutral Good Occupation: Ranger, mercenary
Skills and Abilities: Selvanes is a shrewd negotiator, even with his childlike sur, and damn persuasive when he wants to be. He is a master with a blade and shield, unafraid to leap into combat when need be. He possess a natural poison in his fangs, which is able to shut down a regular human's nervous system in less than ten seconds. His most notable trait though, is the ability to communicate with any reptile, a rare gift even among his people.
Spells: Unfortunately, Selvanes is not magically gifted, relying more on potions and others for his magic.
Voice: A low hissing sound, soothing and foreign. He tries his best to not a slur as much as he can, but it's hard having only two teeth. Appearance: Slesaven is fully scaled, a pale gray of his skin. He's got the stereotypical snake eyes of his race, blue irises in the middle. His hair is a dark green, bordering near brown, growing to the top of his neck, with his bangs covering his eyes. He stands at 6' 7", and weighs 163 pounds, slim and wiry. He's quick and nimble, even more so than most of his race. His body mass is mostly legs, with his arms coming in second. He's very attractive, by his race's standards, and has a sort of exotic beauty about him. His clothing consists of a simple brown tunic and soft leather pants. He is rarely found out of his prized mithril plate-and-chain link armor, and his round iron shield is always on his back, as well as his prized silver longsword at his hip.
Personality: Unlike the rest of his race, he isn't the type of murder for his ambition, though it is still present. He's as power hungry as the next, but he has a set of built in morals he follows. He tries to aid people when he can, and tries his best to be liked. Vengence is something he is good at, having brought a cold and unforgiving wrath on many who hurt loved ones or friends, of the few he has. His most endearing trait though is the empathy he has for almost every creature, as he easily relates to almost everyone he meets. Likes: Warmth, the feel of a weapon in his hand, helping people. Dislikes: Death, running, cowardice, unneeded destruction.
History: Selvanes was exiled after he refused to murder his brother, and killed his father in self defense. He wandered for a while, before becoming a mercenary. He saved dime after dime, buying more expensive equipment until, finally, he was able to equip his current set. He has been partner's with Delyn for only a short time, but already counts her as a close friend.
Strengths: Skilled in combat, poisonous, good looking, well armored. Weaknesses: A little hard to understand, slightly encumbered, bad reputation because of his race