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 The Extraterrestrial Legion

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Drummy
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Age : 26

PostSubject: The Extraterrestrial Legion   Sun Jun 28, 2015 6:30 am

Plot/introduction

The year is 1.484878313x10^9, that's 2025 for those of you still using the earth calendar. You are currently orbiting  Valoran, home planet of the Cyurk. We are one the oldest and most advanced races in the Universe. Our planet solved all the problems that plague Earth millennia ago: poverty, hunger, disease, and yes even war…..erm sort of. You see we gave up before humans were even able to stand upright however our technological wonders and natural resources has caught the attention of those who would wish us harm, the Bluagal Empire. Our people are too gentle, to meek to fight a war. Even the idea of it sickens them, so we had to turn elsewhere for help. We sought soldiers from all over the universe.

The Cyurk came to earth in late 2015. We panicked at first, prepared for the worst, I mean who could blame us. Amazingly, and fortunately for us, they came in peace. They made us an offer….it was difficult, but in the end the only logical choice was to accept. After all they needed help…to protect their freedom. How could we let such a great civilization be taken by tyrants, no matter how far away it was, not to mention what they offered in return. All of society's problems could be solved, practically overnight, and all we had to offer in return for a few hundred soldiers. Of course we feel for those who lost their children, but who can honestly say they'd have declined if put in our position.

World Notes

YOU are a part of the Extraterrestrial Legion, specifically the 118th Battalion, an all inclusive group of contracted soldiers from all across the universe. Your equipment is old, but still on par and sometimes even more advanced than what the enemy is developing. Of course, the people who designed your equipment have been dead for thousands of years, and no natives of their world has more than the most basic understanding of what it was used for. Our army is new, most of the soldiers we torn from their home as children, it was a matter we had no choice in. Most species were only receptive to the modifications necessary to survive on the numerous fronts of our war during their juvenile state. We had a few experienced soldiers from across the galaxy to train our recruits, who then went on to train recruits themselves after just a few short months. We did the best we could on such short notice, but we are still terribly ill prepared.

The legion does not have neatly separated branches. Rather it is made up of small battalions made up of individuals who are divided up into different "jobs" or "classes" (names are subject to change) The classes are

• infantry: close to mid range combat specialists
• rangers: medium to long range combat specialists.
• pilots: vehicular combat specialists
• special-ops: stealth units, scouts, and other combat specialties that don't fit into the above groups.
• medics: self explanatory
• support: the non-combat personal primarily responsible for maintaining the facilities, primarily made up of robots (non-playable)

Each battalion is made up of one commanding officer who divides the power below him as he or she sees fit (Noel has first dibs, if she passes this will be first come first serve).

Rules:
1) Follow all general forum rules and R-rated RP rules
2)Host's word is law
3) I reserve the right to kill anyone and everyone  if they do something blatantly stupid to put their life in danger. Any character whose life is inadvertently put in danger by another player will most likely be spared.
Disclaimer: I am actually far less likely to kill off a PC than I let on.
4) No more two characters per player without prior permission. Players are free to create NPCs within reason, ask for clarification between the two if you are unsure.
5) No magic. You can bullshit as much science as you want, but it still needs to be presented as "science."

Bio Template:
Code:

[b]Name:[/b] (and pronunciation if significantly alien or unusual)
[b]Age:[/b] (for OOC purposes put it in earth years, you can present it however is relevant to your species IC)
 [b]Race[/b](if anything other than human you must either write a summary or provide a link to a summary of the races characteristics and abilities, but all basically accept anything)
[b]Class[/b] (choose from the above, doesn't change much in game, but will help guide you when adding abilities and equipment.)
[b]Appearance/ typical apparel:[/b]    
[b]skills[/b] (any talents or traits unique to your character. Include any racial abilities or genetic modifications here. All soldiers have basic training in all forms of combat. Baseline for normal is approximately five times the limits of an average human on earth [usually achieved via genetic modifications or cybernetic implants] but these abilities are dampened as the average gravity of this wars battlefronts is 5 times that of Earth's)
[b]technology:[/b](any equipment your character uses. Include cybernetic implants and prosthetics here, because weapons are imaginary please explain in detail since we have nothing to reference, and yes you can have a light saber. All soldiers have a universal translator implant, and some form of long distance communicator).
 [b]Weakness(es)[/b]: (optional but preferred)
[b]History: [/b](optional.)
[b]Personality:[/b] Optional

Approved races (WIP):

Humans: one of the most recently evolved species in the legion. They are regarded as one of the more primitive and least technologically advanced races. Despite this they were sought out by the Cyruk because of their war mongering nature. Their home planet has been at war for 97.5% of recent history, one of the highest ratios known across the universe. Their war tactics are regarded as simple, but have proven to be highly effective, even against the best enemy strategists. Many of the places legion soldiers are expected to fight are highly toxic to humans, as such legion soldiers of this race receive genetic and chemical treatments that allow them to survive the hostile environment. These modification include resistance to most forms of radiation, the ability to breath in most atmospheres, and physical improvements to allow them to function normally up to five time their home planet's natural gravity.

Planets and other space bodies (WIP)

Soldiers of the 118th Division:
Alyssa Bailey (Drummy)
Yukiko Mitsuko Kurosawa (NoelBles)
Rusali Wonthreen (Drummy)
Eevi Milla Laukkanen (NoelBles)
Silvester Visscher (Loard Coake)
Remas (Tributer)


Last edited by Drummy on Mon Jul 20, 2015 2:16 am; edited 11 times in total
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PostSubject: Re: The Extraterrestrial Legion   Sun Jun 28, 2015 6:30 am

This bio is dedicated to Riprose, who dared me to play a large breasted ginger.

Quote :

Name: Alyssa Bailey
Age: 18
Race Human
Class Infantry
Appearance/ typical apparel: The first word that comes to mind is tiny. Standing at her straightest she falls just shy of the 140 cm mark, making her height perfectly average, for a ten-year-old. This would make her diminutive by Earth standards, but she seems even more so in the legion as the recruiters tend to prefer big ugly monsters over little green men. Despite her small size her body is more or less proportional to that of the average human adult, although her legs muscles are slightly underdeveloped. Her second most noticeable trait is her fiery red almost orange hair, unless you're from one of the many species that think red hair is a physical manifestation of human aggression and a staple of the race's phenotype. She tends to wear her hair pulled back in a high ponytail. When undone her hair falls about halfway down her back. Her third and fourth most notable traits are, well, em….you know…..let's just say they aren't her eyes, and that she can't sleep on her stomach. Not that her eyes are painfully dull to look at. Her irises are a solid shade of dark chocolate that almost entirely mask her pupils. Her eyes tend to dance from place to place and glitter in even the slightest light. Her skin is incredibly pale, it almost seems to glow in certain light and one would expect it to burn if exposed to even the slightest bit of UV radiation. She has thick full lips that are a soft pink color. She has a small round noose and a soft round face, that gives her a youthful appearance.

In the field she wears a suit of armor that looks a lot like a set of hockey pads minus the right shoulder piece and black combat boots. She wears a primarily blue and black jumpsuit that. The jumpsuit has white racing stripes down the sides and a white chest piece. Her hands and right arm is left completely uncovered.

skills/abilities The cocktail of drugs that was administered to make  Alyssa a super soldier was from an early test batch based on long forgotten medical science. They made a slight miscalculation. This lead to her bones and musculature becoming far denser than other modified humans. This stunted her growth, but in turn put her strength on par with human soldiers over a foot taller than her.

She was genetically predisposition to have excellent reflexes, she probably got this from her father, who she called the greatest amateur boxer in the world. This coupled with her training gives her great reaction times.

She is a skilled pugilist , having trained with her father and then built upon that knowledge through basic training and field experiences. She is light on her feet (most of the time) and throws a mean right hook.

Her body is 100% energy efficient. She does not give off excess heat nor does she need to pee or poop.

technology: She has mechanical enhancements in her arms and legs. These implants are powered by the chemical energy produced by her body's natural metabolism. They require a significant amount of extra energy and therefore default to an off state outside of training and live combat situations. When not active it is hard to tell she has implants at all, as they appear as thin metal wires that run almost entirely under her skin. Her leg transformation is rather simple, it legs more or less retain their size and shape, but become coated in a thin layer of smart metal, similar to a sleeker version of the Iron Man suit. This is usually not visible because of her clothing. A dark, almost black metal plate forms of the back of both hands when activated. This armor on her hands also projects a small but powerful energy field over her hand that stems from a light blue diamond in the center. The entirety of her right arm becomes covered in this same dark metal in layered plates with slight extensions at the elbow and shoulder. The right arms is extremely durable in this state, almost completely indestructible. This transformation tends to destroy her sleeves. When her implants are active her speed is enhanced and she is capable of performing a standing vertical jump of 30 feet in five times Earth's gravity. Her right arm is her most powerful weapon. It has two levels of activation. At full power her arm is capable of producing an infinite mass punch, the power generated on impact is equivalent to what would happen if her fist was moving at the speed of light. She is capable of keeping this full powered form for 6 hours, but it goes into energy save mode after four unless her commanding officer issues a safety override. Energy save mode can run for 18 hours total, or 6 hours when it defaults into energy save after using its full power. When in energy save mode her right arm shrinks to a form resembling her leg implants, as in there is only a thin layer of metal coating over an otherwise normal looking human arm. In this state her punches are still capable of busting through reinforced armor plating and most energy shields.

Her armor is standard issue infantry gear. It is light weight and relatively easy to move in. It offers moderate protection from standard projectile and melee weapons. However it cannot take hits from heavy artillery or repeated hits from more conventional space weaponry. She relies more on evasion and blocking than her armor. As noted before it has a strong resemblance to hockey pads. Yes it includes a helmet. She has a standard issue energy rifle and energy pistol. Both of these weapons are unaffected by gravity and air resistance. Hers are older models prone to overheating and making a distinctive noise when fired. The energy pack recharges overtime. The damage of a shot is similar to a standard caliber Earth bullet.

In addition to her standard issue communicator, she has a back up communicator with a direct line to her commanding officer implanted into her skull for emergencies.

Weakness(es): While her upper body is abnormally strong, her legs do not function without the assistance of her implants. This would not be an issue under normal circumstances but because all of her implants are tied together by her central nervous system and the obscene amount of energy required to use the full power of her right arm, her leg implants are usually off, restricting her to the use of a wheelchair, and not even a fancy space wheelchair because her sense of pride requires her to push herself. This issue is further complicated by the fact that she cannot control the activation of her implants on her own, this decision is left to her commanding officer. She must eat and sleep (mostly eat) more than a normal human to maintain her energy. Her "battery" only recharges after a good night's rest (at least six hours for even a partial recharge). As a young adult (word applied loosely here) she can be panicky at times which leads to bad decisions, specifically she has a twitchy trigger finger. This is on top to having poor decision making skills in general as a teenager. Her aim with firearms is less than perfect to say the least, even at close range she usually needs a practice shot to judge where the projectile is going. While she is usually agile in combat she hasn't had a lot of experience with just walking the past ten years, and she will sometimes stumble for absolutely no reason, this is most common when she is relaxed and going on autopilot or in a panicked state. Because only her right arm is fully weaponized, her attack pattern is somewhat predictable as any punch capable of inflicting serious damage will always come from that side.

History: Alice was the daughter of, "the best amateur boxer in the world." She greatly admired her father and even took up boxing practice by the age of four, and started playing baseball a year later. She was tragically paralyzed from the waist down in a car accident when she was seven. Abruptly ending her dreams of being a professional boxer or living a truly normal life for that matter. She had finally begun to acclimate to her new lifestyle when the Cyurk came to Earth for the first time. Representatives of the planet came to her family's house and asked to take her, offering to fix her legs if they complied. She later discovered that her legs could have been fixed with the technology the Cyurk gave humans as a part of their bargain, not that it mattered, Earth's leaders had given the Cyurk the right to choose any specimens they wanted for their army.
She has a soft spot for younger children and when on base she would spend time with the newer recruits who were still undergoing basic training and "physical conditioning," (the term used for the medical procedures recruits are forced to endure). She even taught some of the children to play baseball and other Earth games. While she is great with kids, she has some problems with authority, and has been bounced around to several battalions in the short time she has been a full fledged soldier.

Personality: She is loud, but usually in a friendly and boisterous manner. That being said she can be headstrong to the point of being pigheaded. She has a strong sense of right and wrong, what is fair, and how the world should work in general. She struggles to keep these opinions to herself and that has a tendency to get her in trouble. She is prone to forget things, particularly promises made and orders given. She has a hard time following directions from people she does not respect or like. She rushes into things without thinking. She can be extremely apologetic during the rare occasions she realizes she is wrong. She rarely accepts help from others yet is quick to offer help when needed.


Last edited by Drummy on Wed Jul 01, 2015 1:16 am; edited 7 times in total
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NoelBles

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PostSubject: Re: The Extraterrestrial Legion   Sun Jun 28, 2015 9:56 am

As discussed, here is my character. She's still got a small bit of work to go.

Name: Yukiko Mitsuko Kurosawa (Prefers to go by Yuki.)
Age: 24
Race Human
Class Special Ops.

Appearance/ typical apparel:  Underneath her Combat suit, Yukiko has the appearance of a typical Japanese girl, Outside of her short Jade Green hair which she'd dyed shortly after she could. Her eyes almost resemble that of someone who's blind, but she can see perfectly fine due to implants. She stands at Five foor six, making her pretty tall but she's pretty slim.

skills Yukiko is an Expert in Demolitions, making problems go away as she says. She has a somewhat unique skill of being able to read battlefields and see what is going to happen, and what could possibly swing the battle towards either parties favour with a few simple moves. Being a Special Ops soldier, she has a wide range of skills that seem to be unique to her, but she doesn't like to reveal what they are outside of the obvious and her demolition specilaity. She also has the 'ability' to bring a shield up to protect her team-mates, while it is small and she risks putting herself in the line of fire to protect others.

In line with being a Demolition Expert, she has almost absolute knowledge over almost every known explosive, and what can be combined to make an explosive. Other skills of hers include Stealth fields, A small amount of engineering so that she can mantain the Automated turret she can construct. She's a tacticitian as well, having knowledge in most forms of warfare and strategy.

technology: Yukiko uses an 'Assault rifle' fitted with a grenade launcher to help her deal with the slightly tougher enemies that the enemy might bring upon her and her team. Unlike most, Yukiko didn't suffer a massive amount of tech modifications, however, she did recieve some that helped her analyze situations, and with her shield working the way it does, the combat suit she wears is needed to provide her with almost constant life support, even having to provide her with extra in certain atmospheres. Being born with Macular Degeneration, she's had implants in her eyes to keep her vision the same as any other human in their prime. Yuki's shield is an Extremely powerful tool in any arsenal, but her experience with it make it an extreme asset on the battlefield, however, despite being able to withstand even the highest yield of explosives, the more strain the shield is put under, the more heat it is required to vent.

Yuki's Assault Rifle can fire a wide variety of bullet types, but she prefers to use explosive tipped ones, but when the situation calls for a different approach, she was a wide selection of ammo types at her disposal. When pure explosive force won't see her through a fight, She has EMP rounds for Electronic enemies, Incendiary rounds for when things need heating up and her personal favorite option, Something called Judgement rounds. Specialized rounds that pierce enemy armor, then arm a charge to make them detonate from the inside, but she carries a limited supply, given how tough they are to make.

Yuki's Combat suit is most likely the most unique piece of Tech she has, Given it not only can provide her with an overlay of the battlefield, highlighting tactical positions, It's also extremely advanced as it keeps her life support systems running, adjusting them to work in various atmospheres and even providing her with artificial gravity should the occassion arise. It can withstand small arms fire, but anything higher requires the use of her shield. Despite being highly advanced, when the suit vents the radiation the shield produces, some remains as a residue almost, slowly increasing it's effect on Yuki's body. Yuki's suit is also host to a few sub-systems, using mostly Stealth technology and a 'digistruct' module to forge a turret, however, while one is in use, the other cannot be used, given the suits limited supply and they both run off the same sub-system. The turret is a mobile fire-base, providing Heavy weaponary including Mini-guns and a Rocket launcher, and in some cases, it can bring a small rail-gun to bear to punch holes in even the toughest of enemies, however, it can only fire it six times before needing to be restocked.

Weakness(es): Yukiko doesn't seem to have many weaknesses on the exterior, however, remove her combat armor and you'll find somewhat of a trouble ridden girl. The shield that she uses gives off a heat that is slowly giving her radiation poisioning, She makes it a point to remember all of her mistakes, so that she does not repeat them again.  Also, without her Armor, Yukiko would most likely collapse or die without the life support it provides her in certain atmospheres.

History: Yukiko's past is full of somewhat dark times, but she was the daughter of a Military serviceman, however, it was unlikely that she'd be able to serve, as she was born with a crippling set-back. She was born with Macular Degeneration, meaning her vision would slowly fade until she went blind, and her father was destroyed with this news, knowing she'd not be able to follow in his steps, so when the aliens offered to 'fix' her, and let her serve, he quickly jumped at the oppurtunity. So Yukiko was sent off and began her modifications and implants so that she could help fight, soon forging into a soldier that her father would be proud of.

Personality: Yukiko is very light hearted despite all her troubles, choosing to make sure everyone else is fine and not making them worry about her as she makes sure to always laugh and have a bright personality about her. She can snap if people push her, but she tries to treat everyone like a Brother and a sister in her team, doing her best to make them feel at home.


____

Reference links:

Combat Armor and Weapon.
Shield (Mass Effect 3, Paladin)
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Crush40Forever

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PostSubject: Re: The Extraterrestrial Legion   Tue Jun 30, 2015 1:35 am

PLEASE NOTE: This character is a WIP and is subject to change. The profile is not final.

Name: Nikki the Hedgehog

Age: 14

Race: Mobian Hedgehog.

Class: Infantry (Loves to be part of the butt-kicking action!)

Appearance/ typical apparel: He is a sky-blue colored hedgehog. Has green eyes, and has his quills long and down straight, almost like a mobian echinda. Wears white gloves with black cuffs, and white shoes with a blue strap and silver buckle.

Skills: SuperSonic speed, spin dash/homing attack, summoning a giant hammer (Similar to his mother's hammer.) for battle, flying airplanes and other machines, building weapons, to a degree, and he is secretly...a rock star!

Technology: A giant hammer Universal Translater implant, Long-distance communicator.

Weakness(es): Water, (Like his dad) More coming soon...

History: Coming soon...

Personality: Coming soon...

(God. I hope I didn't turn him into a cheap knock-off of Sonic! >.< )
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PostSubject: Re: The Extraterrestrial Legion   Tue Jun 30, 2015 3:56 am

Race descriptions (for non-humans) will need to include the following. The form you choose to do this in is inconsequential to me.


  • Name
  • brief history/background of the species
  • physical traits common to the race (appearance)
  • any unique racial abilities or weaknesses


All races will be assumed similar to humans in anyways in which they are not specified as being different. For example if not otherwise noted it will be assumed the race has both male and female genders and produces sexually. Yeah that's a weird example, but I think you get the picture.

Sample Race description. Others will not need to be this long.

Quote :
The Dundee's home planet is Space Australia (not to be confused with the home of Genocidal maniacs and deaf composures, Space Austria. Millions of years ago, before settling the planet Space Austraila the Dundee were a nomadic tribe, who had developed a revolutionary form of travel that involved detecting and traveling through wormholes, wrinkles in space time.  The ancient Dundee visited modern day Earth and were fascinated by Australia, the climate, the culture, the wildlife, just everything really. At that time the Dundee were a relatively peaceful race and settled an sneakily taking some sample with them, before returning to a time before Earth was even formed and eventually settling another planet they dubbed Space Australia.

Dundees are visually similar to humans in many ways. They have a similar bipedal form but are on average about a foot taller and have a much more muscular physique. Their quads and glutes are particularly hypertrophic.  Their eyes are noticeably larger than those of homo sapiens and the eyes, are slanted and look similar to the serpents of Earth. Their teeth are similar to those of humans except they have large lion like fangs as well.  Their hair grows much faster and bushier than that of most humans. Their skin varies widely in shades of tones, and include bright colors such as red, green, blue, and violet.

The Dundee have several unique race adaptations that allowed them to be successful as interplanetary nomads and eventually become the dominant species on what would many would consider the inhospitable planet of Space Australia. They are resistant to almost all drugs and poisons, which makes surgery a pain because anesthesia does nothing for them.  They are able to breathe in most atmospheric conditions and are naturally stronger than humans, being able to forgo the surgery most recruits undertake when joining the Intergalactic legion. They are well suited for space travel as they can withstand extreme temperatures and high doses of radiation. They have a prolonged lifespan. They age similarly to humans for about twenty years, but then the aging process grinds to a halt leaving them physically and emotionally unchanged for another 80 years before resuming as normal. In addition to this they are able to enter an extreme state of hibernation similar to tardigrades. This made them capable of long distance space travel long before faster than light travel was discovered. They have greatly enhanced senses including night vision and the ability the sense heat that make them some of the most gifted trackers and hunters around. They have too other unique traits pertaining to animals as well. Their hands are able to generate and manipulate a weak electrical current. By touching the head of a wild beast a Dundee can temporarily take control of their mind and bend them to their will. Their final ability is probably the most terrifying however. By eating part of an animal (usually the heart or similar organ) they are able to duplicate it's abilities by incorporating their DNA into their own.

If you want to go the extra step you can also provide a description of your home planet. If you would like to contribute planets, moons, and other things that are a part of the Solar System are battle will be taking place in feel free to do that as well. I will provide an example (using Space Australia later).

I now present you with a bio to coincide with the new race (note if you are using a race that is already listed (at the top of the OOC for now, soon to be in its own thread) you do not need to post a description as people can cross reference it, but you should still include a description of your characters appearance and abilities (racial or otherwise)

Quote :
Name:   Rusali Wonthreen (Rus-all-ee Wawn-threen)

Age: 45

Race: Dundee

The Dundee's home planet is Space Australia (not to be confused with the home of Genocidal maniacs and deaf composures, Space Austria. Millions of years ago, before settling the planet Space Austraila the Dundee were a nomadic tribe, who had developed a revolutionary form of travel that involved detecting and traveling through wormholes, wrinkles in space time.  The ancient Dundee visited modern day Earth and were fascinated by Australia, the climate, the culture, the wildlife, just everything really. At that time the Dundee were a relatively peaceful race and settled an sneakily taking some sample with them, before returning to a time before Earth was even formed and eventually settling another planet they dubbed Space Australia.

Dundees are visually similar to humans in many ways. They have a similar bipedal form but are on average about a foot taller and have a much more muscular physique. Their quads and glutes are particularly hypertrophic.  Their eyes are noticeably larger than those of homo sapiens and the eyes, are slanted and look similar to the serpents of Earth.  Their hair grows much faster and bushier than that of most humans. Their skin varies widely in shades of tones, and include bright colors such as red, green, blue, and violet.

The Dundee have several unique race adaptations that allowed them to be successful as interplanetary nomads and eventually become the dominant species on what would many would consider the inhospitable planet of Space Australia. They are resistant to almost all drugs and poisons, which makes surgery a pain because anesthesia does nothing for them.  They are able to breathe in most atmospheric conditions and are naturally stronger than humans, being able to forgo the surgery most recruits undertake when joining the Intergalactic legion. They are well suited for space travel as they can withstand extreme temperatures and high doses of radiation. They have a prolonged lifespan. They age similarly to humans for about twenty years, but then the aging process grinds to a halt leaving them physically and emotionally unchanged for another 80 years before resuming as normal. In addition to this they are able to enter an extreme state of hibernation similar to tardigrades.  This made them capable of long distance space travel long before faster than light travel was discovered. They have greatly enhanced senses including night vision and the ability the sense heat  that make them some of the most gifted trackers and hunters around. They have too other unique traits pertaining to animals as well. Their hands are able to generate and manipulate a weak electrical current. By touching the head of a wild beast a Dundee can temporarily take control of their mind and bend them to their will. Their final ability is probably what makes them the most terrifying however. By eating part of an animal (usually the heart or similar organ) they are able to duplicate it's abilities by incorporating their DNA into their own.

Class Special Ops

Appearance/ typical apparel:   Many would consider Rusali tall at 2 meters in height, but he is actually a little below average for his race. Like most of his species he has incredible musculature resembling that of a human bodybuilder. Rusali is particularly proud of his glutes and thighs which he proudly shows off. His forearms are also rather impressive, but his culture places an emphasis on the beauty below the waist. His skin is bright red and his eyes a piercing green. His hair is a silver grey. He keeps wears it in a long bushy mullet that he affectionately refers to as his mane. He loves pulling it back and through his fingers.

His clothes are made of a black spandex like material. He wears short compression shorts that emphasis the shape and size of his glutes, and a low cut tank top.  In addition to this he wears a mix of different animal hides and furs that change regularly, but he never wears feathers. He has a communicator with a screen on his right wrist and a black fingerless glove on his right hand.

Skills/abilities: As a Dundee Rusali has the following abilities common to his race. A remarkable resistance to poison and drugs, the ability to shut his body process down to a point where he requires no food or water or even air for years, natural strength and agility equal to that of an enhanced  human (and he has trained to a point of near peak physical condition for his race), the ability to breathe in almost any atmosphere, enhanced senses including night vision and the ability to sense heat, the ability to control the minds of primitive species through contact (one animal at a time), and the ability to absorb the racial traits of other animals by consuming their flesh.

Rusali has rarely consumed other animals for their power, finding his own quite sufficient for most tasks. He has however picked up two notable abilities in his travels. He is able to produce large amounts of heat through the digestion process and can then release that energy as a high temperature thermal blast from his hands, because it is radiation based the power of this attack decreases over long ranges or when used in a spread. With focus he can concentrate the blast to limit how much it cones outward thus increasing the distance. He can raise the air temperature up to 300 degree Celsius from 50 meters away and reach temperatures up to 1000 degrees at point blank range. Repeated use of this ability taxes his stamina, and causes hunger pains.  His second absorbed ability is that his body creates a  chemical that is both a potent venom and acid, which he can spit large globs of from his mouth up to six meters away. This chemical is strong enough to corrode most metal and kill a bull elephant in less than a minute after entering the bloodstream.

Rusali is a skilled unarmed combatant, his primary style of fighting closely resembles the professional wrestling techniques of Earth. He used to wrestle space alligators (think normal alligators but bigger and with more limbs) for entertainment. He can be rather stealthy when he wants to be, usually using his skill to approach his pray before it has a chance to run. He is also knowledgeable in setting up and hiding traps. He is reasonably skilled with ranged weapons as well, both thrown weapons and firearms. As said before he is in excellent physical condition. He would be capable of beating all of Earth's Olympic records in five times Earth's normal gravity. He is also gifted in animal calls and interpretive dance.

Technology:Rusali does not have any implants nor modifications in his body. He does however carry a range of weapons.

He caries a large Bowie Knife. It's a completely ordinary bowie knife except for its exceptional size. It is used primarily as a cutting and skinning tool.

He has a space boomerang. Once thrown he can control it with the glove on his right hand. It can stay airborne for up to five minutes before having to return to him. It travels near the speed of sound and has a laser generated edge sharp enough to cut through mountains.

He has an energy rifleand pistol. Similar to the standard issue ones these guns recharge their ammo over time and their rounds are not affected by gravity or wind resistance. His are designed to have an old timey look, and can fire as fast as he pulls the trigger. However this high rate of fire makes them prone to overheating, meaning outside of extremely frigid climates he can only get off three shots without pausing. Being energy based weapons these guns leave a distinctive trail for a few seconds after being fired. It's really a problem he ought to address.

He has a sawed of sonic shot gun. At close to mid range this weapon is capable of incapacitating human sized targets but is less effective against significantly larger targets. Hearing protection does little against this weapon as it relies on the force of the air and vibrations it causes throughout the entire body rather than overloading ones senses. Although the later can happen as well to some species.

While not exactly technology Rusali has a pet space falcon, which is not much like a normal falcon at all. It's wings are more bat like than those of a bird. It's legs are disproportionately long, it has spikes and a lion like mane on its head, and it has a second mouth attached to its tongue. His "bird" stands about four feet tall, and has dark and light gray plumage. Her name is Brokerick (brock-er-ick). It is unclear if Rusali has used his powers to manipulate this bird or not. He treats the bird well, almost like family, suggesting that the beast is simply well trained. Rosalie has taught her many different commands that are given through clicks and whistles, indicating that she is highly intelligent. He also has a chip implanted in her. His communicator uses this chip to provide information including Brokerick's location. The communicator can even display video and audio of her surrounding including night vision and infrared filters. Of course the communicator can also be used to, you know, communicate with Brokerick from a distance. Rusali seems able to understand the bird as well.

Weakness(es): Rusali is a hunter, not a soldier. He is inexperienced when it comes to facing a large number of opponents, particularly those who are armed and expect him to be coming. He does not wear armor, like any at all. He finds it too restricting. While his muscular build makes him more durable than most other species it is no replacement for proper armor. His shotgun is particularly nonlethal, and his only close range weapon to speak of is his body. His mental health is highly dependent on the physical well being of his bird, and he will do irrational things to protect her. His long flowing hair, why fabulous is a liability on the battlefield, and he refuses to cover or tie it in anyway.

History: Rusali says he came from a long line of nobodies and he set out to change that. He had Many jobs in his times, always following three things, money, women, and adventure. He has been a professional animal wrestler, a poacher, a bounty hunter, and most recently a mercenary. He signed up for the legion just under a year ago and blew through the physical tests and basic training.

Personality: Rusali resembles a college frat boy in many ways. He boisterous and boastful. Is prone to drinking excessively (in part to due to the insane tolerance provided by his heritage),  and will flirt with just about anything that he is reasonably certain belongs to the female gender of its species. He will openly complain about any tasks that he deems boring.


Last edited by Drummy on Mon Jul 20, 2015 12:05 am; edited 2 times in total
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PostSubject: Re: The Extraterrestrial Legion   Thu Jul 02, 2015 4:43 pm

Name: Eevi Milla Laukkanen
Age: 22
Race Human.

Class Ranger
Appearance/ typical apparel: Eevi stands at about Five foot three. She is seen in two different outfits, The outfit she uses on base, called the GHOST (Also her normal appearance) suit, however in combat, she'll often be seen using what is known as the ANGEL combat armor.

skills Eevi isn't the most talented of everyone, however she does have some skills that make her extremely unique. Her ability to fly the ANGEL suit is among these, given it's one of the most advanced suits. She's a respected Sniper when the situation calls on it, or when she doesn't have access to her Suit. Eevi's abilities change on what suit she has on at the time.

When she has the GHOST suit on, Eevi has the ability to 'Teleport' short distances, and she can even phase through low density objects. She has Access to a Railgun rifle, Is extremely Agile and allows for her Parkour skills.

When using the ANGEL suit is on, Eevi has access to flight, two weapons, on the left arm she carries a Gauss Rifle and on her right hand, she has a Laser rifle, her suit can send out chaff if needed.

Whilt both suits have their own unique options, both can deploy a decoy to draw enemy fire. However, despite almost being untouched with Modifications, they were required due to the forces her body is put under when she's flying in her Angel suit.

technology: Eevi has access to two suits, Her GHOST suit which gives her a Teleportation over a short distance, and the ability to phsase through low density objects. It also lets her put her Parkour/Free running skills to use. While wearing this suit, it shows off her Prosthetic right arm. While this suit is on, Eevi will use her Railgun for long range takedowns, her Rail gun was made for her and is ID locked to her. While in her ANGEL suit boasts Extremely fast flight, a Gauss Cannon on her left arm, capable of punching through most types of Armor, then on her Right arm, she wields A rapid fire Laser rifle, which is mostly used for taking down infantry and lightly armored enemies. It can also deploy chaff should it need to. Eevi has a few implants which help her deal with the forces her body is put under when she's using the ANGEL suit.

Weakness(es): Despite how much tech she has, Eevi lacks any real Close Combat options, and while she can reposition herself rapidly when in her GHOST suit, it provides almost no protection should she be caught out.
History: Eevi chooses not to disclose her history, and rather hates when it's brought up.
Personality: Eevi is known to be one made of steel, she's always calm and tries not to let people poke at her emotions. She's a fan of drinking, but will always stop when she gets to the 'pleasently' buzzed feeling, preferring that over being completely drunk and not knowing where she is. Despite her calm personality, she can be somewhat of an annoyance to people with her 'wisecracks'.
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PostSubject: Re: The Extraterrestrial Legion   Thu Jul 02, 2015 5:35 pm

as much as i hate myself for this...im interested in this RP. Keep a spot open for me.
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PostSubject: Re: The Extraterrestrial Legion   Thu Jul 02, 2015 5:42 pm

Kay.
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PostSubject: Re: The Extraterrestrial Legion   Thu Jul 02, 2015 6:42 pm

This really grabbed my attention, so count me in.

Clarification Edit: His 'Hostile Environment Combat', extends to environments beyond that of the standard prevention given to troops. My whole intention for this character was his ability to 'go anywhere' and do what needs done. Be it a planet covered in acidic, toxic clouds with pillars of fire everywhere, or a colossal enemy fort with defenses beyond count.

Name: Silvester Visscher

Age: 25 years old

Race: Human

Class: Special Ops, specializing in Hostile Environment Combat, and Fortification Assaults

Appearance/ typical apparel:
Spoiler:
 
Silvester is almost impossible to find not wearing his full environmental suit, and even if he was out of it, no one would recognize him. Outside the suit, Silvester has piercing white hair(a side-effect from his genetic modifications), dark, almost dirt-brown eyes, and and very pale white skin from lack of sun exposure. He is well-built, around 6' 3" tall, and decently muscular. Silvester has a smooth face, with almost no blemishes or scaring, thin lips, a short, pointed nose, and occasionally a faint hint of stubble. The suit provides protection from nearly every possible environment, and can even survive brief lapses in a vacuum. There is a special speaker system built into the helmet and mask, designed to amplify the voice of the wearer to be heard through the muffle of the mask. The mask also has special ports where food and drink can be easily inserted, to enable dining without removing the suit.

skills: Silvester was subject to many genetic modifications, mainly aimed at improving his livability in hostile environments, and his ability to overcome enemy fortifications. He has the strength to scale immense walls and tear through barricades, skin resilient to corrosives and burns, and lungs capable of going up to half an hour with minimal air. His genetic modifications also extend to help provide immense protection against weaponry, from bullets, to cannon shells, to energy rifles, to swords. This leaves him impervious to most weapon damage for long periods of time, although he will eventually begin to take injuries. His combat stamina and fatigue-resistance is also genetically improved, allowing him to stay in combat far longer than most other soldiers. Lastly, his need for food, water, and sleep is greatly diminished, with him only requiring a very light meal twice a day, and about a canteen's worth of water a day, to help improve his ability to live for prolonged times in hostile environments.

technology: He is armed with a semi-automatic battle rifle, capable of ranges up to 700 meters, or over 2000 feet. It fires special ballistic rounds capable of piercing nearly any armor, with an EMP pulse-tip for energy shielding, and flying straight through nearly any atmosphere. He has a special bayonet measuring 45 centimeters, or 18 inches, designed to resist damage from hostile environments and pierce personal armor or shields. He is also known to carry an assortment of grenade types, from fragmentation to incendiary to EMP to anti-tank, to aide him in blasting through enemy fortifications and defenses. He also carries a laser-torch for cutting through fortifications, and a trap sensor, to notify him of locations for mines, tripwires, pitfalls, and any other defense mechanism possibly in place in enemy holdings.

Weakness(es): Open-field combat is his primary weakness. His gear and abilities aren't much use unless there's buildings or other structures in need of clearing out, so he does his best to avoid fighting in large, open areas. A notable side effect from his genetic modifications, is that his mind is slowly, but noticeably, deteriorating. In other words, he is slowly going insane. For the moment it consists of the occasional mumbling to himself in nonsensical German, and hearing a nonexistent voice or two.

History:IC Reveal

Personality: Silvester is very military-minded, strictly following the chain of command, and all sensible orders received. He can best be described as the 'perfect soldier'. He always focuses on the mission at hand, and the here and now. He is never one for small talk, joking, or other 'distractions' as he calls them. He is happiest when there's a clear objective and enemy to fight. When he does engage in conversation, it is done briefly, seriously, and with a heavy German accent. He holds no prejudices or resentments towards anyone, so long as they prove themselves useful.


Last edited by Lord Coake on Fri Jul 03, 2015 7:49 am; edited 1 time in total
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Drummy
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PostSubject: Re: The Extraterrestrial Legion   Fri Jul 03, 2015 7:39 am

Updated the list.

Once Rip, Vulk, and Crush finish their bios we'll set a start date.
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PostSubject: Re: The Extraterrestrial Legion   Fri Jul 03, 2015 6:14 pm

Drummy wrote:
Updated the list.

Once Rip, Vulk, and Crush finish their bios we'll set a start date.

Yeah...About that...It may be quite a bit before I can finish mine, only because I am trying to get a bunch of other stuff done. I'm only halfway done with SATPSH 2. Aftwr that, I gotta start SATPSH 3 AND 4, and I gotta get ideas for a possible SATPSH 5. My Sonic and the PlayStation Heroes series is turning into a long, hard project, but I have to get it done, especially since I'm also trying to look for a job now that I'm out of College. Neutral

Life is kicking me in the female balls right now, & NOT in a good way! >.<'
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PostSubject: Re: The Extraterrestrial Legion   Sat Jul 04, 2015 5:29 pm

In that case Crush I'll start soon after I get everyone else's bio. You can still join in once you finish yours. It really doesn't have that much work left needed on it. Ask me if you're unsure what needs added.

There will probably be 3 days IC time before it will become difficult to include your character, but I'm sure I could make something work if you really want to be involved.

I also don't recommend pouring all your energy into your stories for an extended period of time. That can lead to some pretty harsh burn out. Just have fun with it.
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PostSubject: Re: The Extraterrestrial Legion   Sun Jul 05, 2015 3:40 pm

Drummy wrote:
In that case Crush I'll start soon after I get everyone else's bio. You can still join in once you finish yours. It really doesn't have that much work left needed on it. Ask me if you're unsure what needs added.

There will probably be 3 days IC time before it will become difficult to include your character, but I'm sure I could make something work if you really want to be involved.

I also don't recommend pouring all your energy into your stories for an extended period of time. That can lead to some pretty harsh burn out. Just have fun with it.

Oh, ok. :)

I'll try not to put too much energy into it. ^^
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PostSubject: Re: The Extraterrestrial Legion   Mon Jul 20, 2015 1:55 am

Name: Remas
Age: 21
Race: Human
Class: Infantry

Appearance: Remas is particularly large for a human, he towers over most other beings he encounters.  He is Six foot and six inches tall, and weighs around two hundred and fifty pounds.  Most of this weight is the muscle he has built over the years.  His eyes are aqua in color, and his hair is black and shaggy, with streaks of neon pink running through it.  When not wearing his armor, he adorns himself with a pair of black denim jeans and a red t-shirt.  As well as a matching Denim Jeans Vest. 

Skills:
-Sturdy: He is able to withstand an incredible amount of damage from his opponents.
-Master’s Training: He is extremely proficient with melee weapons, and shields.
-Fiery Will: His armor can convert intense heat into energy for his suit.
-Ultimate Shield: He is unaffected by small projectiles, and can send out a massive spherical energy shield from his armor to protect himself and others close enough to him from large projectiles and explosions.  
-Rocket Thrusters: He can fly.  Fo’ realz.
-Re-Equip: He can instantaneously change the armor he is wearing according to the situation he is in. He has a multitude of different armors to correspond to specific situations.
-Energy Absorption: He is able to absorb and harness nearby sources of electrical energy.

Technology:

http://i.imgur.com/psljW.jpg

-He owns and manages a large variety of different suits of incredibly advanced armors that are built to fit the many different situations he may be placed in.
-Defensive Mode- An armor designed to be extremely defensive and durable.  He literally becomes a walking tank in this version of his armor. His offensive, ranged, and movement capabilities are severely hindered in this form.
-Offensive Mode- An armor designed for extreme combat situations.  Built for an all out assault on the enemy, all of his attacks are used to their full potential.  Although focusing solely on his offensive capabilities makes it so his defensive capacity is severely hampered.  He is most vulnerable while in this mode. To compensate, the armor has a secondary focus on agility so that he may dodge any attack thrown at him.
-Tactical Mode- An armor designed for incredible feats of speed.  This armor is streamlined so that it’s primary focus is moving as fast as possible.  In this mode, he can move faster than the human eye can see.  To compensate for his extreme lack of defense and offensive abilities in this mode, his ranged attacks are also focused on.  While in this armor, he focuses on outmaneuvering his enemies and constantly pelting them with attacks from far away.
-Utility Mode- An armor designed for situations where no specific attribute is needed the most.  This armor focuses on equalizing all of his basic abilities such as agility, defense, offense, and range.
-Energy Zweihander- You know, a lightsaber, but in Zweihander form.  Can morph into one of many different weapon presets at the push of a button.
-Flamethrower
-Plasma Cannon
-Plasma Cutter
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PostSubject: Re: The Extraterrestrial Legion   Tue Jul 28, 2015 2:51 am

Hey I'd like a list of who is still in for this. Below are the names of people who have stated or implied interest that have not yet completed a bio. Please let me know if you plan to do so or not, and if you do please provide an ETA.

Crush
Vulkan
Rip
Green
Kinz
Wolfie

Oh wow. If everyone pulls through this will be HUGE.
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PostSubject: Re: The Extraterrestrial Legion   Wed Aug 05, 2015 9:53 pm

Drummy wrote:
Hey I'd like a list of who is still in for this. Below are the names of people who have stated or implied interest that have not yet completed a bio. Please let me know if you plan to do so or not, and if you do please provide an ETA.

Crush
Vulkan
Rip
Green
Kinz
Wolfie

Oh wow. If everyone pulls through this will be HUGE.

Aw man. I really wanna do this thing...but I still have a lot to do for my story series...& my dad is trying to force me to get a job at this point. *Sighs* I hate to say this, but...I don't think I'll be able to finish my bio, at least not on time for your collab. I Got too much on my plate as it is.  Sad

I guess I should have thought about the stuff I have to do before I signed up... scratch
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PostSubject: Re: The Extraterrestrial Legion   Wed Aug 05, 2015 10:01 pm

This RP still won't be starting for quite a while. In addition to waiting on bios I have a bunch of other RPs to juggle at the moment. I more or less took over the Inn, my other group RP exploded, I am now in two 1x1s, and there is a good chance Ill end up hosting another sandbox/never ending RP int he near future as part of my guaranteed content plan.

Do you really want to play who has a more hectic life offline? I love that game because I always win, although now that we have parents  on the board (Wolfie is ooooooooold) I may have some competition.

Even when it does start I tend to run RPs at a leisurely pace to maximize the number of players I can involve.

If you really want to bail that's fine, but you can always change your mind and come back.
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PostSubject: Re: The Extraterrestrial Legion   Fri Aug 07, 2015 2:04 am

Drummy wrote:
This RP still won't be starting for quite a while. In addition to waiting on bios I have a bunch of other RPs to juggle at the moment. I more or less took over the Inn, my other group RP exploded, I am now in two 1x1s, and there is a good chance Ill end up hosting another sandbox/never ending RP int he near future as part of my guaranteed content plan.

Do you really want to play who has a more hectic life offline? I love that game because I always win, although now that we have parents  on the board (Wolfie is ooooooooold) I may have some competition.

Even when it does start I tend to run RPs at a leisurely pace to maximize the number of players I can involve.

If you really want to bail that's fine, but you can always change your mind and come back.

Ok. I'll come back & finish later. :)

& no, I'm not trying to do some contest on who's life is more terrible, I was just stating that I'm a bit busy right now. That's all.
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