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Umbra

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PostSubject: My file cabinet   Sun Aug 31, 2014 5:34 pm

Ok due to my new project I have more bios and stuff than I can keep up with. So I am making this thread to keep track of just whatever...
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 5:35 pm

Max

Name: Istharam Arendal
Race: Human
Gender: Male
Age: 26 years old
Class: Dragon Knight

Appearance:An imposant man heighting 6 feet 3 inches and weighting almost 200 pounds of muscles. Ponytail styled brown hair amd green eyes. Usually on the battlefield, he wears a glittering full armor of silver scales and a silver-plated horned dragon helm. Outside of this shell, he is dressed in noble white clothes.

Personality: Calm, but bold when faced against injustice and suffering. Usually generous and kind-hearted, he loves helping out people in need, and always lends a hand to the poor and the weak. He highly respects nobility and authority, fighting hard to preserve authority where it belongs. However, he is able to face authority if it causes injustices. When faced against evil, he is quite bold and fierce, doing everything in his power to defeat his evil foes.

Equipment:
-Dragon Blade: A greatsword made from the fang of a dragon.
-Dragon Bow: A longbow made from the bone of a dragon.
-Silver Dragon Armor: A full suit of armor crafted from the scales of a silver dragon. It still holds the natural cold resistance of the dragon, making Istharam immune to cold effects.

Abilities and Skills:
-Dragon Breath: By learning the secrets of the dragons, Istharam is able to breath fire, ice, acid, or lightning at his foes at the the cost of his mana. Mana transforms into energy breathed out of Istharam's mouth.
-Dragon Jump: Istharam admires the power of a flying dragon. He mastered a spell that focuses mana at his feet to propel him high from the ground. When doing so, he practically can jump 50 feet in the air to come crashing down, weapon drawn, on a foe under him.
-Dragon Strike: Using the fiery fury of dragons, Istharam can engulf his weapon in fire and cleave a foe using sheer might, doubling his strength on a swing as well as engulfing his foe with fire on a succesful strike.
-Dragon Heart: Using self-sacrifice and the mighty health of the dragons, Istharam is able to tap into his own large health reserve to use it for many purposes. He can transfer some of his own health or mana to his ally, transfer health to an ally to cure ailments. At the most extreme case, Istharam could transfer almost all of his health to revive an ally. Doing so leaves Istharam greatly weakened for three days.
-Dragon Toughness: A Dragon Knight is known for gaining the incredible amount of life and resistance of the dragons. Istharam is resistant to dragons' breath, is far tougher to bring down than normal warriors, and he seems to suffer less damage when hit.
-Dragon Calling: By making a mighty roar similar to a dragon's, Istharam calls to a dragon who might be in the area to come and assist him. Usually, a Dragon requires some sort of payment for helping out.

Weaknesses: As much as he fights evil, he is also greatly affected by evil magic. Dragon Heart requires him to transfer health to cure his allies. As a Knight, he feels that it is his duty to keep his allies alive. He usually isn't fully healthy compared to other Dragon Knights because of that.


Last edited by Tifa on Sun Aug 31, 2014 8:15 pm; edited 3 times in total
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 5:49 pm

Name: Brent (m) and Mackenzie (f) Lincoln

Appearance: Brent and Mackenzie are twin brother and sister and therefore look very similar. They are both very tall and muscular. They both have tan skin, long thick hair, large dark eyes, and full red lips.
Brent is 6' 3" tall and heavily built. He weighs about 240 lbs and it is all muscle. His arms and chest boast bulging muscles under dark olive skin. He is a model of male perfection with a square jaw, defined cheekbones, and sad dark eyes that melt the heart of women everywhere.

Mackenzie's beauty is second only to Natasha herself. Some would even argue that she is more beautiful depending on their own personal taste. She is 5' 11" tall and weighs 150 lbs. Her body is thin but with well defined muscles. Her hips and chest are not quite as curvy as Natasha's but still have great womanly appeal. Her skin is the same dark olive as her brother and her dark brown hair is long and untamed. She has a strong face for a woman but it is still just soft enough to give a deceptive sense of vulnerability. Her eyes are lighter than Brent's but still large and breathtaking.

Personality: Brent and Mackenzie are two of Natasha's most loyal subjects. They have very disciplined, militant attitudes which to most come off as terse and rigid. They do not mince words and have no patience for small talk.
Mackenzie, being the softer of the two shows a bit more restraint when dealing with humans than her brother. She is not gentle by any means, but also is not unnecessarily harsh. She has been known to occasionally smile at and even reassure the small children in the dungeon, though she is forbidden from offering them any special treatment.

Brent is a soldier at heart. He cares little for others and usually has his mind on his next tour of duty. He is not intentionally cruel to humans, he simply does not even take their treatment into account at all. He speaks very little and has never been seen smiling.

History: All that is known about the twins is that they were both members of the armed forces before volunteering for Dr. Gillette experiments. Their ages, birth dates, hometowns, or backstories are known only to them and Natasha.


Abilities: Both twins have greatly enhanced senses. They can see, hear, smell, taste, and feel far greater than even Natasha. Either of them can easily read a small font from more than a mile away or hear a pin drop from inside a soundproof room even with gunshots ringing out everywhere. Their sense of taste and smell is so powerful that they can accurately identify a persons last meal with one whiff, even if the person has not eaten for days.
They also are very fast and strong compared to regular humans. Nowhere near Natasha, but their bodies are at the peak of human perfection without actually being "superhuman".
With these abilities they have both proved to be beyond deadly with almost any ranged weapons in their hands. Brent is known for his skill in assaulting large groups of undead and even taking on some of the more terrible mutants outside of New York. Mackenzie is considered the best marksman that ever lived.
The only difference between the two as far as abilities is that Mackenzie has a gift for subtly controlling the will and emotions of others, this ability is not powerful by any means and she rarely has need of it.


Last edited by Tifa on Tue Sep 02, 2014 8:07 am; edited 1 time in total
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 5:51 pm


Name: Wompum

Age/gender: around 27,000/ male

Race: Pukwudgie

Appearance: 2’ 3” tall, gray skin, Dark cruel eyes, Large disproportionate features, gray/black hair. Spoiler:

can also take on the shape of a beautiful female TokeDoke in order to lure victims.



Skill/Abilities:
Wompum is extremely sly and devious
Expert with bow and arrow (poisoned)
Can appear and disappear at will (as in turn invisible)
Run at about 60 mph flat out (often runs on all fours)
Uses crash magic, destroying everything in his path when he wants to
Limited shape-shifting (his normal self, a beautiful girl, and a porcupine)
His “hair” is actually made up of razor sharp spines that are completely unbreakable (the rest of him is not unbreakable) and act as a shell or shield for defense.
Is very strong for his size and a ruthless fighter, often using small knives or arrows (as a tiny spear)
Also, Pukwudgies ages are entirely random, some live ten years, others live ten-thousand
Wompum seems to be immortal.

Speach/voice: Pukwudgies can speak if they wish, but they usually spout out random gibberish in loud high pitched voices, especially while fighting. example- Mwa flabba baka doogy dooo!!!!!

Personality: Pukwudgies in general are wild and mischievous. Wompum takes these traits to a whole new level. He is loud and crazy and destructive. Behind his wild exterior Wompum is very cunning and intelligent.

History: "Legends of the Pukwudgie began in connection to 'Maushop', a creation giant believed by the TokeDokes to have created most of Toke. He was beloved by the people, and the Pukwudgies were jealous of the affection the Natives had for him. They tried to help the TokeDoke’s, but their efforts always backfired, until they eventually decided to torment them instead. They became mischievous and aggravated the Natives until they asked 'Granny Squanit', Maushop’s wife, for help. Maushop collected as many as he could. He shook them until they were confused and tossed them around Toke. Some died, but others landed, regained their minds and made their way back to the TokeDoke’s.
Satisfied he had done his job and pleased his wife, Maushop went away for a while. In his absence, the Pukwudgies had returned. They again changed their relationship with the TokeDoke’s. They were no longer just a nuisance, but began kidnapping children, burning villages and forcing the TokeDoke’s deep into the woods and killing them. Squanit again stepped in, but Maushop, being very lazy, sent his five sons to fix the problem. The Pukwudgies lured them into deep grass and shot them dead with magic arrows. Enraged, Squanit and Maushop attacked as many as they could find and crushed them, but many escaped and scattered throughout Toke again. The Pukwudgies regrouped and tricked Maushop into the water and shot him with their arrows. Some legends say they killed him while others say he was badly injured but rescued by Squantit and went into hiding. Either way, he was never seen again.”

Wompum was the strongest and most fearsome of all the Pukwudgies (as well as largest). It was he who dove into the water and dealt the “finishing blow” to Maushop. He drove a poison arrow into the giants eye and thought that he killed him. He became a hero among the Pukwudgies and although they usually had no official leader, he was typically obeyed without question. Since the defeat of Maushop, Wompum has wandered the world in search of a means to restore his people, or at least avenge them against the TokeDokes.
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 5:52 pm

Drummy

Name: Alastor
Codename:(For Seraphs)
Faction: The Gehennians
Age: 2600, grew up during the times of ancient Greece.
Gender:male

Rank: Club member
Appearance: Alastor is of average stature and has a slim build with slight musclture, standing 5'9" and weighing close to 145lbs. The hair on his head and chin is pitch black, short and always well trimmed. His air is often styled with gels, sometimes spiked and sometimes parted to the side. He has olive skin and piercing blue eyes. He is always dressed sharply for the occasion at hand, whether that means business formal or a night on the town, suit jackets, vests, ties, watches, all of the highest quality. A detailed depiction of the Ouroboros is tattooed on his upper right arm in black ink, it is almost always covered from sight.

Sephiroth's Cry Appearance:(For Seraphs)(Both Mark and Weapon go here)
Demonic Weaponry:(For Club members only) none, although he carries and ordinary zippo lighter and almost has some sort of drink container filled with liquid
Skills, Abilities & Talents:Besides the staggering knowledge, intellect, and material wealth that comes from living a long, and cultured life Alastor has two primary abilities: the ability to change any liquid into another, and the power to detect and freely manipulate any unprotected(via magic) liquids.
The internal body fluids of demons, seraphs, and angels are protected from his power as is holy water (if blessed by the truly devout).
This unique power has several, surprisingly dangerous applications. For example, he can turn ordinary liquids into powerful acids and explosives, he can manipulate blood or the water insides the lungs to kill or control normal humans through a form of puppetry. He can also change the consistency of air so people are breathing in acid or other harmful chemicals. He can thicken, cool, or heat liquids (think about being splashed with a glass of water that turns first to liquid iron then liquid nitrogen) or shoot liquids at deadly speeds (water "lasers" are used to punch holes in steel). Around sufficiently large liquid bodies he becomes a true force of nature. (We can work out limits as needed, and I can always clear big stuff with you in advanced).
While physically weaker than is demonic brethren, Alastor is stronger and more durable than the average human.

Personality: Alastor is likely the most laid back of all the in the nine gates club. While he has a sadistic nature that finds enjoyment in death and torture, he has no interests in killing all or even most of the human race. He is much more concerned with seeking out material wealth, influence, and physical pleasures. He'd rather play the crime lord than the street thug, and will sometimes act as an unofficial leader of sorts although he generally has little concern for the actions of the rest of the group.
History: (Optional) You said optional, and I'm not sure where we were before the war broke out. So nothing for now.


Last edited by Tifa on Sun Aug 31, 2014 8:12 pm; edited 1 time in total
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 5:59 pm

Drummy

Name: Emi Preston, Code name Ursa Minor
Age/gender: Female/ 14
Description: Emi looks even younger than she actually is. She is short and has a slim bet fit build. She has large eyes and a round childish face. Her eyes are almond brown, her hair is a darker brown, iron straightened and reaches down past her shoulder. She has a small beauty mark above and to the right or her lip. On the weekend of class she wears stylish, but generic brand clothes. Her school uniform, which also becomes her hero disguise is a dark blue blazer with a matching knee length skirt. She wears what looks like the head of a giant teddy bear on her head.

Race/class: Human/space knight

Abilities: Without her tech, she is more or less an normal girl, although she has two abilities that stand out. She is a polymath, having completed high level calculus courses as early as eighth grade. She is gifted to the point that she can instantaneously perceive the exact travel path of any moving object based on complex physics formulas and calculations. She is also well trained and talented in the art of kendo. Both these attributes are enhanced by her interface.
The helmet she wears is a high tech interface of alien origin designed to weaponize children for an intergalactic peace keeping force. Besides including a detailed HUD that broadcasts using the entire electromagnetic spectrum and analytical software, it heavily improves the wearers mental facilities and body functions. Similar to the way it enhances the body, it can enhance other weapons, tools and technologies the host comes into contact with to space age levels.
It transforms her clothing into a dubarable all purpose and highly adaptable armor. It maintains its dark blue coloration and looks to be made of a multilayered heavy fabric of some sort. It is lightweight, flexible, and more durable than any smart metals producible by earth's current technology. IT also provides ample shielding from extreme temperatures and energy. When pushed towards it limits, it will focus its defense in one area at the cost of others.
It transforms her shoes similarly to her clothing. Besides protective capabilities it offer antigravity tech allowing her to run up and balance on any surface. They soles can help generate and withstand enough force to reach heavily enhanced speeds.
It transforms her wooden shinai into a katana like blade made out of a smart metal alloy comparable to a blend of vibranium and adamantium. The weapon is light weight, incredibly sharp and durable, can reach temperatures high enough to melt steel, vibrate at a high speeds, and it has thrusters towards the top that allows it to increase its speed and force or even change directions midswing.

Story: Emi lost her parents at a young age during a raid that she is still unsure about the nature of. During the event, the head of the giant teddy bear her father brought home from an international journey was severed from its body. She was found by the please holding the bear's head and crying over her mother's body. When the police took her into protective custody, the helmet and her clothes were the only possessions she brought with her. The bear was installed with an alien technology that was designed to hide in child toys of planets to find children fit for warriors of justice. Children were sought out because of perceived innocence, and the adaptability required to survive bonding with the A.I. Following the talking bear head, she put it on over her own head, being transformed into the first child superhero of Earth. She was eventually adopted, but lived a relatively normal life aside from her nightly escapades and the distance she kept from others to protect her secret.


Last edited by Tifa on Sun Aug 31, 2014 8:06 pm; edited 1 time in total
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 6:15 pm

Name: Play Mann

Age/gender: Unknown (very old)/M

Race/Class: Human/Unknown

Appearance:



Play has a square jaw, chiseled features, and is handsome almost to the point of being comical. He has long wavy golden blonde hair and bright blue eyes. He is about 6' 1" and well muscled. His eyes twinkle as though the sin was shining in them, even at night. He always wears a tailored black suit and a top-hat. He carries a cane with a bright sky blue crystal on top. He has bright white teeth, manicured nails, and unblemished skin. He is never under any circumstances seen without a bright smile on his face, in fact some who have met him wonder if his face is stuck that way.

Skills/Abilities: Play seems to have nearly god-like power. He is able to grant wishes at will. He can appear and disappear faster than the human eye can see. He can manipulate reality or time with seemingly no limits. He is immortal and while he can be hurt, he usually has a comical reaction to injury and can heal as he pleases. He can control any element, though he seems to prefer earth.

Equipment/weapons: Play carries his cane with a mysterious blue crystal on top. He also has a small pet that follows him everywhere. It looks like a slightly humanized squirrel. He walks upright and wears a leather jacket and slicked back fur on his head. It's name is Jack and he is known for acting just like Danny Zuko from Grease.

Personality: Play is extremely odd. How he behaves usually depends on who he is speaking to but the few traits that seem constant are that he is conceited, sarcastic, and comically charming. His personality is very over-the-top. When speaking to women (especially beautiful women) he "turns on the charm" and is known to use one cheesy pick up line after another. With men he tends to be competitive, often picking fights or taking offense to things that were not at all offensive, either that or he instantly becomes their "bro" and takes that way too far. His favorite word is awesome, and he uses it very often.

Voice: Deep and pleasant.

History: Play was born somewhere in Africa not long after the dawn of creation. He was born a normal human in a poor village where most children starved before they were old enough to walk. His family was no exception. He had three older brothers and two younger sisters. When Play was six years old, his mother and father abandoned them all in a tiny shack, leaving only a small bag of rice. Play's older bothers ate very little of the rice, giving most of it to their younger siblings. They both starved to death within a week and Play was left alone with his two year old twin sisters. He refused to eat anymore and gave them each a serving every day; even so the rice was gone within another week and Play was near death.

As he lay on the dirt floor of his shack, breathing his last breaths and still trying to comfort his dying sisters, he had his cheek in the dirt and was slowly blowing the dust away from his face while panting. Just as things began to go dark, he noticed a small glint off something that looked like glass. He used what small strength he could muster to wipe the dust away and found that he was looking at a diamond the size of a tennis ball.

"Ah ha!" A deep loud voice said from somewhere in the room. "I've been looking for that!" A man stepped out from a dark corner and Play gasped. He was by far the strangest looking man Play had ever seen. He wore cloths that looked like they were made in heaven, his hair was like strands of sunshine hanging from his head. The man had a big grin on his face as though he had not noticed the fact that Play and his sisters were not dying in front of him.

Play rolled the diamond to the man. "Take it, not like I'm going to need it."

"Nonsense!" The man picked up the diamond and rolled it around his fingers like a practiced magician. "You found it fair and square and I would be amiss to take it without offering payment. Anything you want my boy!" The man knelt down and put his face about two inches from Play's. Despite the fact that he was still smiling, he somehow looked deadly serious. "I do mean anything!"

Play closed his eyes, wanting to just die now before he had to see his sister go. He could hear them whimpering on the cot above his head. "Tell you what, make me a magician like you so I can pull some food out of thin air, and the diamond is all yours." To his surprise the man simply said, "Deal!"

Nothing is certain after that, although it is rumored that Play saved his sisters and made them immortal, hiding them away in a beautiful secret garden. Play now travels around, seemingly free to do as he pleases. He can often be found in Africa granting wishes to small children.


Last edited by Tifa on Mon Sep 01, 2014 4:10 pm; edited 2 times in total
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 6:17 pm

Name: Sunflower
Age/gender: unknown/f

Race/class: Sunflower is an anomaly. She is the result of an actual sunflower that was somehow splashed with vampire blood then unintentionally being struck by a witches spell.

Description:



3 ft tall/ 25lbs. Ivory skin. Childish facial features. Tiny clear wings on her back.
Sunflower has golden hair so long that she has to braid it and carry it in a backpack. When she lets her hair down it is about 13 feet long and so strong that ten men with axes and chainsaws could not cut a single strand if they had a year. She is small but is fairly curvy for her size. She usually wears a small yellow sundress and never wears shoes (and a little top hat since she became mayor of Big Strange). She has full pink lips and tiny fangs. Her eyes are bright

Powers/abilities: She can hover just above the ground, and rarely walks. She is vampire-like in the sense that she can survive off blood and does not seem to age, but she can just as easily survive off of regular food, or just sunlight. Her primary powers are a strange combination of sunlight, blood, and a plethora of stereotypical happy things like gumdrops and rainbows. She can create a massive gumdrop monster, or incinerate a foe with bright light. She could also infect someone’s blood with a touch or even make it boil. She also has the ability to teleport very quickly in tiny flashes of light. Sunflower’s power grows with time. She is very very long lived and every few years she develops new abilities to include but not limited to; time travel, inter-dimensional travel, and molecular manipulation.
Personality: Unpredictable, wild, untamable, and most of all completely insane.

Story: Sunflower awoke in a field one night with no idea who she was or how she came to be there. As far as she knew, she had simply come into existence in that moment. It was not that she could not remember anything, but more like she was only now starting to build memories in the first place. The field was covered in hundreds of sunflowers but they were all crushed and covered in blood. She stood and looked around. She was naked, cold, and confused. A woman approached her from behind and asked if she was ok. Sunflower was startled and attacked the woman, draining her of all her blood before she even realized what she was doing. After the woman died in her arms, she sat next to the body for several hours, horrified by her reaction and completely unsure what to do. Finally she searched the bag the woman was carrying and found a small yellow sundress. She put it on and began to fly away, but soon realized that her hair was dragging far behind. She used the backpack to carry most of it and set out in search of somewhere to belong. A week later some hikers found the spot where sunflower had left the woman’s body, but in its place was only a human shaped pile of gumdrops.
Sunflower eventually settled in the town of Big Strange and after living there for 20 years, became mayor. After a long career as mayor of the strange town, she began travelling the universe in search of new adventures.


Last edited by Tifa on Mon Sep 01, 2014 4:11 pm; edited 2 times in total
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 6:18 pm

Name: Marya Chevaller

Age: 25

Gender: F

Voice: Small and girlish.

Skills/Abilities/Powers:
Crash magic- Marya can cause mass destruction with just a touch. Her entire body is basically an instant wrecking ball. If she is distracted and leans on a building, she can cause the whole thing to collapse unintentionally. She can use her abilities to charge through walls or even smash large holes in the ground. Her abilities do not affect organic matter the same. If she hits something living with her power, that thing will be sent flying through the air, but not be automatically destroyed like an inanimate object would be. On an all out rampage Marya can set out at a dead sprint and basically nothing can stop her unless it hits her from behind.

She has spent years honing her abilities and is now a deadly fighter and devastatingly powerful. Typically she uses a weighted chain whip combined with her powers, though she is proficient with many weapons. Her training has also helped her learn to cause more damage to living things with her ability. She can now cause nearly as much devastation to organic matter as anything else.

Marya is extremely talented with several instruments including the Ocarina, Flute, and the Piano.
She is also fluent in Spanish and Urdu as well as English and several languages learned on other planets.

Personality: Awkward and clumsy. Marya is not shy but tends to be socially awkward and a very random in the things she says and does. Her mind is very scattered and she often is not on the same subject as everyone else when a conversation is going on. She has no social graces and also has very little self awareness. She is also very hyper, playful, and fun-loving. It is near impossible to get her angry unless someone threatens her family or friends. She is known to throw tantrums to get her way, but these are for show and she is not really angry, although they often end with a big mess due to her powers.

Over the long years of her life, which has seen her age only twenty five years though she has lived at least five times that long, Marya has been greatly hardened. The change in her personality is almost tragic. Where she was once a fun-loving free spirit, she is now a seasoned and impious veteran of countless battles. Her smile has been replaced by distrusting scowl, and her childish antics have been replaced by deadly skill.

It is very rare to see her smile and even if she does it is typically cynical. She trusts no one and deep down she hates most people. While she still fights for innocent and helpless people when she finds them in need, it is really more out of a sense of obligation and an attempt at redemption. Her heart is hardened and compassion rarely penetrates it.

Appearance:



Marya is about 5' 4" tall and has a small childish figure. She has long inky black hair down to her thighs which she keeps braided most of the time. She has deep-set dark eyes that always look a little sleepy and a pretty smile. She is not the most conventionally attractive girl but is very beautiful in her own way. She wears Saris most of the time and her favorite one is sky blue with white trim. When she expects to be very active (especially when using her powers) she wears a dark blue shalwar which does not show dirt and mess easily.

In the last nine years she has matured in appearance and now has a bit more of a womanly figure, though she still looks young. Her muscles are more developed and hard. She also has a few scars on her face, including two long thin ones on her left cheek. Her body is covered in scars. She also has taken wearing large spiked brass knuckles.

History: Marya was allowed more freedom than her older brother Daha, but not much. She spent most of her days being driven to work hard by her overbearing mother. She worked hard to learn multiple languages and also to learn to play several instruments. Although she was focused and hard working most days, it was never enough for her mother and she would often feel inadequate. Sometimes her brother Daha would come to her defense and it usually turned into a big blow out argument between him and their parents.
Marya was socially awkward and had a hard time making friends at first, although when someone took the time to get to know her, they usually loved her due to that same awkwardness. She had a very active mind which often came out seeming random and out of place to people. Before long the other high society children began to call her Baby, because when she talked it was often so random it was practically baby gibberish. Some used this nickname as a term of endearment while others meant it as a cruel joke.

After being pulled into a strange world by a powerful queen, Marya was very suddenly snatched away. She found herself on a very inhospitable planet and was forced to do away with her child like innocence and weakness. She was there for almost two years. All the time she survived on very little food and water. She lost weight but became much tougher. All the while she was stalked by massive insectoid men that wanted to do terrible things to her.

She finally escaped with the help of a gang of intergalactic mercenaries who happened to stop on the planet near her. Unfortunately they were horrible people and they abused her terribly while she was with them. Finally she managed to escape to a more civilized planet. Most of the people there were humans. There she met a man that spent several years teaching her to use her abilities to maximum efficiency. He also taught her many different fighting styles which she mastered. She adopted a weapon, a chain whip with a heavy steel weight at the end.


Last edited by Umbra on Sat Jul 11, 2015 11:10 am; edited 4 times in total
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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 6:33 pm

Name: Natasha (last name unknown)

Appearance:



Natasha lived for many years as a homeless woman on the streets of New York. In those days she was thin, pallid, and unkempt. That changed after she received the Rox virus. Her hair and skin became full, vibrant, and healthy. Her muscles became toned and she even grew three inches taller, making her 5' 9". Her eyes, which used to be pale blue, were now so bright they looked nearly inhuman.
She has a strong shapely body with curves in all the best places. Her bright blonde hair hangs down to her knees and continues to grow because it is far too strong for any blade to cut; it is so full and thick that she has to used a heavy gold chain to hold it back. Her skin is slightly pale and completely without blemish of any kind. She has a strong womanly face with large piercing blue eyes and dark full eyelashes. Her legs are long and muscular, but still feminine and attractive. She has a flat defined belly, an ample bosom, and long slender arms with muscle to match the rest of her body.

Personality: Natasha is cruel, selfish, vengeful, spiteful, and most of all power-hungry. She covets nothing more than wielding any kind of control over another human being. Having secured the city and with her army doing all the fighting for her, her only true joy in life is the domination of others. She laughs at the misery of others and the more pathetic or helpless they are, the more she enjoys their suffering. She appears to have not an ounce of pity or mercy in her.

The only chink in her emotional armor seems to be small children. She cares nothing for their well-being but takes no pleasure in harming them either. She demands that the children in the dungeon be left there and never allowed to be in her sight.


History: (told above)

Abilities: Natasha is the strongest person that has ever lived (in her world). She can easily level entire city blocks with her bare hands. Her speed has never been measured but when she moves most can not even track her with their eyes. She is almost entirely indestructible and immune to all disease. She does not age and never tires. She does not eat or drink and therefor her body creates no waste. She also has highly evolved senses. She is a goddess among men. Her only known weakness is fire and it is not a guarantee that even fire will kill her. In fact she has been set on fire more than once and the damage was minimal.

She is also immortal. Over time she has not developed any new abilities, but the ones she already had have increased greatly.


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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 6:35 pm

Name: Luann Lurene (Lulu)

Age/gender: 20/F

Description:



Some people, when they first lay eyes on her, mistake Lulu for a boy. Her small frame and short hair cause people to mistake her for a young boy at first glance. In fact she is quite a pretty girl if you can get past all the dirt, camo paint, and camouflage gear. She has soft brown eyes, full pouty lips, a cute little nose, and it is all circled in a round face with cute cheeks. She stands about five foot one inch tall and weighs about one hundred pounds. She keeps her hair cropped short but still long enough to be a shaggy mess on her head. She has small dainty hands and feet and a petite figure.

This is all very misleading, because in fact Lulu is a mutant and her mutation gives her rock hard muscles throughout her body. She is as strong as a very large man. She loves to smoke cigars, tote massive weaponry, and drink as much booze as she can get her hands on.

Lulu wears camo cargo pants that are loose on the legs but show off a bit of her girlish figure. She wears a camo tanktop with is torn at the bottom to leave a bit of her belly exposed. She usually has a bandanna on her head and one tied around her right bicep. She wears black combat boots and black fingerless gloves.

She also has a large noticeable scar across her neck. She rarely explains this unless she really trusts someone.

Her favorite weapon is a huge belt fed minigun she calls Sally.

Despite her appearance she is a hardcore, badass, gun toting soldier to the core.


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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 6:36 pm

Name: Noa Nao

Age: 18

Race: Varcolac

Gender: M

Moral Alignment: Chaotic evil

Occupation: Mercenary, adventurer

Skills and Abilities: Noa is significantly faster and stronger than an average human. He can take on the form of a dragon-like creature and devour large objects quickly (including people). He can also cause an eclipse (but not at will) by falling into a deep sleep and his spirit will leave his body and attempt to devour the moon pushing it in front of the sun - if he is moved too far while sleeping, he will never wake up because his spirit will not search far for his body. He can also partially transform, giving him dragon-like scales which are very strong and razor sharp claws. He carries a long red thread wrapped all the way from his wrist to his shoulder, he keeps it covered with a leather sleeve because if it is broke he will be sucked into the sky and lost among the stars.

Spells: Can perform many small but very odd spells, such as attaching his spirit to another person's spirit and sapping their strength, releasing his own spirit to devour the moon (has no control of this), and shapeshiting into a dog, dragon, or wraith-like being.


Voice: Childish but with creepy undertone (like other voices inside him are whispering whatever he says)

Appearance:



He is about 5' 2" and 110 lbs but very well muscled (not big but hard and strong) His eyes are black with gray rorschach like designs in his pupils.



Personality: Hyper, wild and un-tamable, he actively looks for danger and is the type that will (if the situation calls for it) dive into an active volcano to accomplish his mission, without first making a plan on how to survive (but somehow still survives usually through badassery)

Likes: Always changing likes and dislikes, one day he loves a person, the next he may consider them his arch nemesis. Same gos for food or anything else.

Dislikes: see likes.

History: Noa is the product of a dragon mating with the spirit of a human. He is one of a kind as far as he knows. He has spent most of his life wandering, living a very chaotic life full of strange adventures. He is often visited by one of his parents with instructions on where to find adventure. They often manipulate him for their own gain, but he allows it because he thrives off of danger. He has seen many strange places that most do not even know exist. He has been to the moon (in spirit) and to hell (also in spirit.) When he was 10 years old he fell asleep in a carriage and was taken too far from where his spirit left his body. He stayed asleep for nearly a week while everyone thought he was dead, he only awoke when his body was being transferred to a graveyard and passed close to where his spirit left him. During that time there was an eclipse that grew more and more bloody red and violent as time went by. (Because his spirit was struggling to devour the moon).

Strengths: Very strong and fast, very unpredictable, difficult to kill even if severely injured

Weaknesses: Narcolepsy (can fall asleep even in the middle of a fight) The thread on his arm must stay in one piece or he will be done for, too willing to throw himself into impossible situations. Taking on the dragon shape leaves him very drained and greatly increases his chances of falling asleep so he only uses it in extreme situations.

Character Theme Song: Baby your a rich man by the Beatles


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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 6:49 pm

Riprose

Spring Heeled Jack, a bionic vigilante:
Name: Spring Heeled Jack aka Jackson Smith O'Rielly
Age: 23
Gender: Male
Appearance: Jack is tall, 6' 5", and weighs 245 pounds. He's extremely well muscled, with large arms and broad shoulders. His hair is black, kept short in the back with bangs growing down the front. His eyes are a deep green, like grass. He prefers to wear t-shirts, often adorned by names of bands and video game characters and simple jeans, sometimes throwing in a name brand hoodie. As Spring Heeled Jack, he wears a black overcoat atop a white t-shirt, with loose black pants and a belt holding a few knives. He is always armed, with multiple sheaths hidden all over his body. He wears a fedora atop his head, with a black Zoro like mask hiding his true face.

History: Jackson was born normally. His father was a police captain, his mother a candy store owner. His father was killed in action when he was twenty, and that is what started a long chain of unfortunate events. His older brother was killed in a car crash. His sister was abducted, not to be heard from for three years. And Jack was hit by a car, losing mobility in his legs. they had to amputated on the scene, and he was rushed to a hospital. On his fourth day of stay at the hospital, a man with a german accent offered him a deal. He could either stay immobile, or become superhuman. See, the doc was an old friend of his father's, and a leading researcher in the way of biomechanics. Jack was worked on, gaining robotic prosthetics, nano implants to boost strength and athleticism, and an AI that was hooked into the internet and had a personality all her own. After being released, he was donned a miracle, and his prosthetics were kept secret. He took up an obsession with knives, learning to craft them and throw and fight with them, before creating the alias Spring Heeled Jack, fighting crime and thieving some in his spare time. He found his sister, who he brought to his mother, and lives in a nicely sized apartment, working in his mother's candy shop when not otherwise occupied

Personality: Jack is a simple man, when not in costume. He isn't very outgoing, and just tries to keep a calm head when he can. He's a straight thinker, able to pick out logical solutions quickly. His quick thinking helps him in the field, and also gives him a wit that can send any man either reeling in embarrassment or laughter. Spring Heeled Jack, his alter ego, is a bit insane. He's got at least three witty comebacks for everything, and can be found spouting nonsensical things when not occupied with theft or crime stopping. He's kind and not very trouble seeking. He's more comfortable at night, but will "run" during the day. Tall heights are natural to the thrill seeker, which leaks out even when he's out of costume.
Skills (This can include possible powers you might want to pull in later on): Jackson is a master acrobat, extremely skilled at running and jumping for long periods of time, knife throwing, knife making, and knife fighting. He's an accomplished actor, detective, and criminal profile. He is good at persuading, negotiating, and wise cracking when the notion so takes him. He's also very fetching in a fedora.
Weapon: Knives, his enviorment, and his own body.
Likes: Knives, fine looking women, heights, parkouring.
Dislikes: Evil, arrogance, corruption, cars.
Other: Spring Heeled Jack has a wee bit of an addiction to bubblegum. He also switches accents. A lot. Not to mention the voice in his head. But she's supposed to be there.


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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 6:51 pm

Riprose

A very, very old version of my title character, Riprose Rehorn:
Name: Riprose Rehorn
Age: 196 (ProBeastWar)
Race: Elefain or elves in the common tongue. We are pointed and keen eared humanoids, faster than regular men, and stronger too. We are more keen eyed, but a little more relationship challenged than many of the other races. We can appear to be very haughty and self righteous, though most of us are just proud of our longer life spans and accepting of our short lived cousins.
Gender: Male
Moral Alignment: Chaotic Good
Occupation: Exiled Prince, Elefain Ranger

Skills and Abilities: I'm very good with a bow, wielding it through two long bloody wars. My duel wielding technique is relatively new to me, since I have only been using it for a century now, and am barely proficient, but still being superb with only one blade from my court training before my exile. I am able to talk to not only beasts, but also nature itself, soothing the earth and beasts, and sometimes even persuade them to aid me. I am an expert at the art of staying unseen, striking silently and swiftly. I am one of the rare Arcane Archers among my people, able to use magic with my arrows, shooting a wide range of effects, as well with supernatural strength and accuracy. Lastly, I am a skin jumper from the last war, able to morph my shape into powerful creatures of nature.

Spells: No spells, unless you count my ability to imbue my arrows with magic. Basically, I can make things explode, or light them on fire, make them a stun charge, etc.

Voice: A low baritone, royal and commanding.
Appearance: My skin is tanned bronze from long days in the sun, and I stand at 5' 11", tall, thin, and covered in wiry muscle, not a single piece of fat on my body. My red hair grows long, forming a wild mane around my head. My green eyes match the leaves on the trees I travel through. I have scars running across my arms like spiderwebs, received from many a battle with Efelain and beasts alike. I have the same mottled green and brown cloak stereotypical to the Efelain rangers, as well as princely mithril chainmail, charmed to stay black as night, complete with thick leather armor pants, and a hollowed out piece of wood designed and charmed by dwarves to protect my nether regions during combat. My bow is enchanted to withstand any blow that might come to it, as are my short swords, which both carry electrical charges. A enchanted quiver of arrows sticks over my right shoulder, and the ends count 40 in total, as well as another three hundred stored in the Astral Pocket the quiver acts as a portal to. If I run out of arrows, I can open a portal at the bottom with some of my mana, and the quiver will fill itself with the arrows trapped in the Astral Pocket.

Personality: I'm royalty and with that comes the usual sense of superiority, but am more down to earth than most nobles. I left my people in their time of need, twice now, and have shown little care for large amounts of political power. I care only about myself and the safety of those close to me, but I still lend a hand to the poorer of my brothers, if it will inconvenience my cousin, who currently sits on the throne. I'm territorial, often violently protective of my forest and my friends, who stood by me even as I walked away from my throne and my people for a large spot of land to protect and dedicate my existence too. My brother was not so forgiving and has yet to agree to talk to me, even if our goals often seem to be one and the same.

History: My story started after my brother Demonterer and I stumbled upon a dragon, who was intent on pillaging our home. I fled, turning my back for my own sake on my people. I returned 27 years later to find everyone under attack, and my cousin leading the forces. A brutal civil war followed, and I was left with a large forest under my domain and my back turned yet again on my race. After a hundred years of living in peace, with only a few disturbances, my companions and I had our forest invaded by worgs, goblins, and orcs. I pleaded with my cousin and brother, who now ruled together, for aid, and they helped me to drive out the foul beasts. It has been 40 years since then, and we all age. Why the human has not died, is unknown to me. But we still live.


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PostSubject: Re: My file cabinet   Sun Aug 31, 2014 7:02 pm

Good guys:

Summoned by Play Mann
Leader: Marya Chevaller
Second: Lulu
Team: Ursa Minor, Riprose, Istharam

Bad guys:

Summoned by Sunflower
Leader:Natasha
Second: Alastor
Team: Brent, Mckenzie, Wompum, Spring Heeled Jack, Nao Nao


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PostSubject: Re: My file cabinet   Mon Sep 01, 2014 11:51 am

Spoiler:
 
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PostSubject: Re: My file cabinet   Mon Sep 01, 2014 10:37 pm

Spoiler:
 
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PostSubject: Re: My file cabinet   Wed Sep 03, 2014 5:14 pm

Name: Umbra Vanator

Age/gender: unknown (eons and eons)/ female

Race/class: Dragon/ demi-goddess

Appearance:
Typically, Umbra appears as a beautiful red-haired woman. She is tall, about 5 feet 11 inches, and weighs a healthy 130 lbs. She has a somewhat small but still shapely bosom, wide sensual hips, long muscular legs, and a flat tummy. Her skin is pale and smooth. Her muscles are well defined but not at all bulging.

Her hair, perhaps her most notable feature, is the brightest shade of blood red. It is long, full, smooth, and free flowing. Her hair is so impressive that some civilizations have mistakenly worshiped her as a goddess simply because of the seemingly supernatural beauty of her hair. It is her most distinctly inhuman feature, with the possible exception of her eyes.

Her eyes, which are rarely seen, are blood red and pupil-less. They are set in somewhat deep sockets and have a dreamy look about them if the red pupils are not taken into account. She almost never opens her eyes unless it is to use the power in them.

Her face is hard with well-defined features, smooth clear skin, and full red lips.

She wears a chain-mail top and bikini style bottom, the chain is made of the bones of an ancient and powerful elder-dragon, which can easily be mistaken for steel due to their look and texture. Although she is not shy about walking around only in this chain-mail, she does often wear a long silky red hooded robe over it all. She also wears enchanted bracers on her wrists.

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Umbra also has a dragon form which she can only take on during a solar or lunar eclipse. This form is actually her true form, which is an Elder dragon. In dragon form Umbra is colossal. Her body is nearly a mile and a half long. Her weight and mass are comparable to that of a mountain. She is one of the largest dragons that has ever existed.

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Abilities: Umbra is a powerful hand-to-hand combatant. With the strength of twenty men, highly advanced speed, cat-like reflexes, and intuitive senses, she can best most fighters with ease. Her sense of sight, smell, hearing, and taste are far beyond that of any mortal, though she typically does not use her sight. Her most advanced sense (other than sight) is hearing. It is so advanced that she can easily identify a person she knows by the sound of their heartbeat or even (if all else is silent and her ear is pressed against their skin) by the unique sound their blood makes while moving through their veins.
She is a master tactician. She has mastered dozens of fighting styles and hundreds of weapons. She is known for her skill in turning any ordinary mundane item into a deadly weapon. Her bracers are enchanted to automatically create a magic shield over her hands which will absorb the shock of any impact, making her hands all but indestructible. She can use her hands to block swords, stop arrows, and even stop bullets without sustaining any injury. The shield is very close to the skin and does not affect her ability to feel with her hands. The shield only protects her hands when injury could be sustained.

Because even in her human form Umbra is technically still a dragon, she has many magical abilities. She has a great deal of control over fire and ice. Her main power is over darkness. She can read minds, but only if she is touching a willing subject. She can fly but only in dragon form.

Her eyes are both a powerful tool and a horrible curse. Any time she lays eyes on a sentient being, she instantly sees their entire life, past present and future. This is why she almost never opens her eyes unless she is alone and far from people.

In dragon form Umbra is all but indestructible. She has enough strength to easily level a mountain and can move faster than a human eye can track. Her power over the elements becomes almost absolute and is no longer limited to just fire and ice but includes all natural elements. She can read the thoughts of anyone within several miles of her whether they are willing or not. She can also forcefully control the minds of some weaker dragons, though usually only one or two at a time and only for a very limited time.

Personality:
Before her ‘fall’ as she thinks of it, Umbra was known as “The queen of the night”. She was considered royalty even among the leaderless dragons. As such she developed an air of royalty and dignity. She is not necessarily haughty or conceited, she just carries herself with a great deal of pride and dignity. She holds her head up high at all times and looks people square in the eye when she speaks. She communicates with very direct words, never mincing them or sugar coating what she says. Some mistake this for apathy or even cruelty but in truth she is just used to speaking to dragons who have very little interest in catering to the feelings of others. Since gaining a human form, she has learned a little more about compassion and empathy, but even though she feels it now, she is not adept at showing it with her words.

History: When the planet was very young and still teeming with untamed and untainted life, this is when Umbra was born. As a hatchling, Umbra was not very impressive. As she grew, her parents became less and less hopeful that she would ever become anything more than a runt. In the first two hundred years of her life she was shunned by most of the other dragons, or treated as a weakling. Due to the dragon’s extreme hatred of weakness, Umbra was looked at as a stain on their spotless record of strength. Her parents forced her to move far away from them as soon as she reached her adolescent years.
She left her home in the Great Mountains and traveled north. She wandered aimlessly for decades, never finding a place to rest without being ridiculed and hated. Finally she came to rest on a small mountain range on one of the northern-most continents on the planet. It was a frozen wasteland with little to hunt and eat. Still she was alone, or so she thought. Just as she was beginning to think of the place as home, she discovered a small tribe of humans living in some systems in the mountain. At first she ignored them and hoped they would return the favor. Unfortunately, once they learned of her presence, they became fearful and began attacking her. They could do little to harm her with their primitive weapons, but they continued to come up with new and clever ways to trap or kill her. She rarely killed more than a few of them, just enough to warn them off. Their attacks were little more than a nuisance. That was until their witchdoctor came up with a poison that he thought would kill her. They captured a dear and forced it to swallow several small leather bags filled with the poison powder. Then they released it near to her home. Catching its scent she found the rare treat irresistible. She swooped out of her cave and snatched the deer up. Being half starved, she practically swallowed it whole. The poison took several days to work its way through her system, and when it did she thought that she would die. In fact, she practically begged for death. Her entire body throbbed with mind-numbing pain. She seemed to shrink, and then swell over and over. Often she became as small as a mouse, then by the next day she was too big to fit inside her cave. This went on for months and every day she longed for the sweet release of death.
Finally one day, after losing consciousness for an unknown amount of time, she awoke to find that her body had changed. She was no longer a small puny dragon, but a tall and striking woman. She looked over herself and could not deny that she was quite pleased with what she saw. That was until her eyes began to bleed. At first it was only a drop rolling down her cheek. Before long it became an unstoppable flood. After several days the bleeding stopped but her eyes remained as red as blood.
She made her way slowly toward the human tribe, intending to kill the witchdoctor for what he had done to her. She was not entirely unhappy with her new shape, but she could not let the ill-meaning attempt go unchecked. As soon as she stepped into the cave she knew they used as a main entrance, she regretted coming. She laid eyes on a young woman and instantly saw the woman’s whole life flash before her eyes. It was a life full of fear and pain and sorrow. Umbra fell to her knees screaming. The woman, not knowing who she was or why she was screaming, took her into their home and nursed her until she regained her senses. She refused to open her eyes however and the woman assumed she was blind.

Unbeknownst to Umbra and the tribe, the mountain that they had chosen was actually no mountain at all, but the back of a giant earth elemental that had slumbered there since the dawn of creation. The sudden shift in Umbra's power level had caused the creature to stir. At first the people believed they were experiencing a serious of violent earthquakes. They evacuated the caves and moved a few miles from the base of the mountain. There were about one hundred of them in all. Umbra, who had experienced a change of heart due to the woman's mercy, could sense that there was something much worse than an earthquake coming.It took her a few days to discover the truth, and by then the elemental was beginning to rise to his feet. Umbra consulted the witchdoctor, hoping he could restore her former strength so that she would have a chance to defend the people.

He agreed to try, but he was not hopeful. Using her blood he concocted a brew that he hoped would undo what he had done to her.

She wasted no time since the earth elemental was on its feet and beginning to rouse from its slumber. She drank the brew and the effect was much faster and infinitely more painful this time.

Her body was transformed, but not into the pathetic excuse for a dragon that it once was. Her size and strength had tripled and her power seemed without limit. She stood to face the elemental, which was still far larger than her. The villagers had all fled as far as they could manage by now.

Umbra was not timid. Even for a dragon she had an aggressive nature. She charged the beast and they clashed, the sound erupting like thunder. The fight drug on for days. The elemental was unable to match Umbra's speed, and she was unable to pierce the thing's defense.

Finally, finding that her control over the elements had increased dramatically, Umbra forced the beast back into its slumber. She was not terribly injured, but she could not overcome her exhaustion. She rested among the villagers for nearly a year, never regaining her human form.

Finally she decided to return to her old home and face the family that had rejected her. The battle that ensued upon her return is an epic that would take far too long to tell. Suffice it to say that by the end, hundreds of dragons lay dead in her wake and she was considered a deity.

She maintained a semi-rule over the wild dragons for nearly a thousand years before the potion made by the witchdoctor apparently ran its course. She again awoke in the middle of the night as a human woman. Only this time she had experienced no pain.

She left the dragons under cover of night and they never discovered her fate.
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PostSubject: Re: My file cabinet   Sat Jul 11, 2015 11:24 am

Dust

Setting- Earth 8201 AD

Interplanetary travel is possible but difficult, dangerous, and expensive.

Aliens are common and there are countless varieties.

The climate on earth has changed dramatically so that most of the planet is dry arid desert. Also the entire planet is covered by a dust so fine that it covers everything, gets into everything, and is just about impossible to avoid. It also tends to fill people’s lungs if they are outside too long without a mask, it is not uncommon for someone to very suddenly stop breathing and die, although this is usually the very young or very old.

There is no one official government; towns and cities make their own rules and most are run by whoever has the most money or guns.

The only semi-official form of law enforcement (besides local sheriffs) is known as The Greyhand. They are an organization of the most highly trained fighters on the planet. The Greyhand has goals of world domination and seek out new recruits at all times to help further their goals. They are not entirely evil however and have strict rules against killing innocents except as unavoidable collateral damage. Do not get the wrong idea though, their goal is to completely rule the planet. Their rules are there to prevent uprisings and extreme hatred of their organization. They want to gain both the fear and trust of the people.

A “Hand”, as individual members of the Greyhand are known, can be hired to work as an individual or as a team and is free to accept or decline jobs as he/she sees fit. They do offer their services to local officials like mayors or sheriff's but once a Hand accepts a job and the contract is signed, it is too late for the employer to change their mind. The Hand will do anything necessary to complete the assignment, and the contract gives the Hand full authority to kill or destroy whom or whatever to his or her own discretion, as long as it does not breach their contract with the Greyhand. Once they accept a contract with a local authority, they become the absolute authority in that town or city until the contract is complete. The only thing they answer to after that is the Greyhand itself.


Magic-

There are two types of "magic".

The first is  actual magic. Spells, elemental control, all the stuff you already know about.
The second is not actually magic but certainly seems to be. It is actually a degree of elemental control that comes from left over tech from generations long gone. Basically, there are certain machines, large and small, that can control elements. Some of these can come as chips and circuitry that can be installed in cyborgs, giving them limited elemental control. Others come as weapons, such as totems and staffs. These have a greater degree of control and more versatility but must be wielded by a very skilled hand. As it is, only Talpidanes have the knowledge of how to use these totems/ staffs and they never share the secret.

http://s1294.photobucket.com/user/Aurauris/media/MagicalHeirarchy_zpsel97jrsf.jpg.html

Race options-

Human- Humans have the longest history on earth by far and are therefore the most adapted to the dust (except Celestials and Talpidanes). They can spend as much as twelve hours outside with little or no adverse effects, though they typically wear masks for comfort. Humans can not use magic at all. Their long history has given them a significant advantage with weaponry. They are some of the most dexterous and accurate beings known to the universe when it comes to shooting.
Average lifespan- Male-70 Female-78
Morality- Any.
Specialty- Weapons

Cruxian- A somewhat small, dark, and slender humanoid race capable of mimicking voices and mannerism almost perfectly. Cruxian have been on earth for around 2000 years and are well adapted to the dust. They can spend about four hours outside with little adverse effect. Cruxians can only use defensive/stealth magic.
Average lifepan- Male & female- 150
Morality- Chaotic good, chaotic neutral, chaotic evil.
Specialty- Stealth/espionage

Desert angel- A beautiful subspecies of a race known as Celestials. Desert angels are winged humanoids capable of flight or sometimes just gliding or high/long jumping. They have pale white skin and golden or white hair. They come in many sizes, from small enough to be held in a human's hand, to taller than an average human. Angels are strictly female. Unaffected by dust. Angels specialize in light or elemental magic, but are capable with any magic other than dark magic or necromancy.
Average lifespan- Immortal (not invulnerable or un-killable, but they stop aging at 20ish)
Morality- Lawful good, Neutral good, or Chaotic good.
Specialty- Light/ elemental Magic


Desert demon- Another Celestial subspecies, Demons are dark and typically impish in appearance. They have tails which come in many forms. Their tails are often used like whips and are strong and sharp enough to cut a wooden table in half. They are strictly male. They are unaffected by dust. Demons can only use dark or summoning magic, but they can use it in almost any imaginable way (that is collectively, it is not to say that any individual Demon can wield their variety of magic on an omnipotent level).
Average lifespan- Immortal (not invulnerable or un-killable, but they stop aging at 20ish)
Morality- Lawful, neutral, and chaotic evil
Specialty- Dark magic


Lowmen- Humanoid creatures in long trenchcoats. They wear large hats of various types and wear their collars high so their faces are hidden. No one has ever seen the face of a Lowman, at least no one that has lived to describe it. Lowmen typically make excellent bounty hunters. They are very mysterious and rarely associate with other races except on business. They are known for using ruthless tactics to find their targets. They are gender-less. Lowmen can not use magic at all.
Average Lifespan- 50
Morality- Lawful evil, neutral evil, neutral
Specialty- Hunting/gadgets

Cyborg- Half human/half robot are somewhat common. They come in all shapes and sizes. They are typically much stronger than a normal human but also affected more severely by the dust. A cyborg can spend only about an hour outside before his/her parts begin to clog up and slow him/her down dramatically. This can be counteracted with certain suits that protect them from the dust. These suits are rare and expensive, though. Cyborgs can only use elemental magic and are not very strong with it.
Average lifespan- Typically the same as humans, but their lives can be extended or shortened depending on their cybernetics
Morality- Any.
Specialty- Close combat/gadgets

Talpidane- A nomadic race of mole-men. While they are very similar in their physical makeup to an Earth mole, there is no actual relation. They stand erect like men, except that they are covered in velvety fur and have very large hands with deadly sharp claws. They are the evolved descendants of an alien race that came to Earth about five hundred years ago. Although they are relatively new to Earth, they are easily the most adapted to the dust. While other races like Celestials are not effected by it, Talpidane actually thrive in it. In fact, it was the dust that attracted them to Earth to begin with. They are short and quick-moving creatures, with large and powerful arms/hands. They do not live underground but they can dig tunnels at amazing speeds when they need to. Talpidane have their own system of magic, which uses totems or staffs that are both magical and mechanical in nature. They are limited to elemental magic but this includes variations of elements like ice or lava, as apposed to water or fire which they can also control. They are capable hand-to-hand combatants as well.
Average lifespan- 300+
Morality- Any
Specialty- Shamanistic magic, elemental magic


Class options-

Gunslinger- Able to wield pistols, rifles, or shotguns with amazing speed and accuracy. Gunslingers have no equal in ranged combat and are some of the most feared men or woman in the universe.
Races- Human and Lowman. (Lowmen are notably less accomplished as gunslingers)

Marshal- Known for their allegiance to law and order, marshals are good with shotguns and rifles and often travel with a small group of loyal deputies (Limit 4, not including your character). Unlike the gunslinger, marshals are not masters of their weaponry; rather they are highly adept with weapons but also rely on the support of the crew.
Races- Human, Desert angel, Cyborg

Outlaw- Criminals that deal in stealth, thievery, and deception. Outlaws are known for being jack-of-all-trades but masters of none. Like a marshal, they often travel with a posse (limit 3, not including your character)
Races- Human, Cruxian, Lowman, Cyborg

Witch- Spell casters and enchanters, witches are typically not trusted and often feared, although they are good more often than evil. Witches use the magic that is natural to their own race, and practice enchantments and curses with it.
Races- Desert angels and female Cruxians.

Warlock- Summoners and enchanters, warlocks are hated more than any other class and usually for good reason. Though they are not inherently evil. Like witches, Warlocks use their natural magic, except that they use it for dark purposes.
Races- Desert demon, male Cruxian, Talpidane

Snake- Masters of stealth and poison. Snakes are feared and mistrusted although not to the degree of warlocks or witches.
Races- Cruxian, Lowmen, Desert demons, Humans, Talpidane

Nomad/merchant- Although they are not a combative class, they are capable in a fight when pressed. The Nomad is sort of a catch-all for anyone that does not fit well with other classes. This class will need prior approval first (meaning you have to explain your idea so I can make sure it fits the rp).
Races- Any, except Desert Angels.


Any race/class combo can be a member of The Greyhand, although it is rare for Lowmen and Desert demons. Do not write being a Greyhand into your bio, you will be approached IC if you are selected. You do have the option to request a membership IC as long as you will not get upset if you are rejected. You can also reject the offer IC if you get one and don’t want it.

Name:

Age/gender:

Race/class:

Weapons/equipment:

Skills/spells:

Appearance:

Morality:

History:

Anything else:


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PostSubject: Re: My file cabinet   Tue Jul 14, 2015 3:53 pm

Name: California (actual name cannot be pronounced in english)

Age/Gender: 80 (appears around 20)/Female

Race/Class: Desert angel/ witch

Weapons/equipment: Cal carries no weapons. She does keep a strong rope of about 20 feet, a lighter, and a small fixed blade knife (4 inches).

Skills/spells:
California's main focus is on using light-based enchantments and buffs. She has some limited control of fire and water but this is far weaker than her skill with light and more difficult for her to control.

She uses her abilities with light to enchant her boots and gloves, greatly increasing her speed and agility, and causing her punches to deal heavy light damage, as well as increasing the frequency of her punches.

The enchantment on her boots does increase her running speed (around 30mph) but it also gives her the ability to skate just above any surface. With this method of movement she can move around speeds of 50mph and, in very short bursts (1-2 seconds), up to 90mph. While skating, she can easily pass over rough terrain, as she is not actually touching the ground, and can even climb almost vertical surfaces, though she has to keep moving on a vertical surface or she will fall right off.

She can use light in many other ways but her hyperactive personality makes speed and enchanted melee her favorite form of combat.

During her time as a marshal's deputy and as a marshal, all of these skills were weaker and slower.

Appearance: California is just over four feet tall and yet boasts a sensual figure. Typically short people are either too heavy or too thin, but not Cal. She has curves and sleek muscle in all the right places. Her skin is a milky white shade, smooth and clear. Her face is defined without being boney and her cheeks are soft without being bulbous. Her eyes are such bright blue that they look almost unreal.

Her hair, probably her most predominant feature, is golden and hangs to her knees. She keeps it braided most of the time, making it hang only a little below her waist. It gives off a very faint glow. This helps her with some limited vision in dark places but she has to tuck it under a hat at night to avoid detection.

She is a creature of unreal beauty, right up until she opens her mouth.

She usually dresses more like a human than an angel (Who typically wear robes and dresses). She wears a thin white blouse and jeans, along with boots, an old cowboy hat, boots, fingerless gloves, and a belt with a large belt buckle featuring the face of Marvin the Martian.

Morality: Chaotic good

History: Because Celestials, for millions of years, believed themselves to be divine and therefore superior to 'lesser beings', they had little tolerance for undesirables among them. Even now, when most no longer hold their lofty beliefs, they have to shun those that have qualities like disfigurement, disabilities, or even unfortunate personalities due to their laws.

This is not to say that, as individuals, they are as heartless as they seem to be as a society. Many of the laws that drive them to cast undesirables aside are ancient and not well loved; but Celestial laws are etched in stone and do not change. In order to find a happy medium between law and compassion, Celestials have taken to sending the undesirables to alien planets. Many of these outcasts would seem very normal (for a Celestial) to alien races, but the subtle defects are very obvious to the seemingly perfect race. They send them to planets where they can thrive and, hopefully, make a life for themselves.

Earth, compared to many other planets nearby, is such a place. That is how Cal came to live on Earth. While physically she is a splendor even by Celestial standards, her personality is obnoxious by anyone's standard.

She talks too much, asks too many questions, is laughably clumsy, and has little self-awareness. Because of her beauty, she was allowed to remain with her people for decades longer than she should have. They had finally had enough of the constant fiascoes cause by her clumsiness and lack of control over her powers. She had started fires and caused floods on more than one occasion.

On Earth she did a little better for herself. Despite her overbearing personality, her beauty won her a lot of favor among the locals. Her power, which is impressive in its strength if not its control, won her some limited respect. She joined up with a marshal's crew, but when the leader was betrayed, and by the man who would have otherwise taken his place no less, it was left to Cal to lead the crew. Needless to say, she was not the right person for the job.

Her crew, which rode with her for nearly three years, had not gained respect for her over time. Being the hard cases that they are, they had begun to act more and more indignant and sometimes even openly mocked her in public.

Finally she could stand it no more. She awoke in the middle of the night and left without a word.

By this time, a lifetime of rejection had begun to leave its mark on her psyche. She began to withdraw into herself. The loud and bold angel became a quiet mouse. She had failed as a Celestial and failed as a marshal. She found herself wandering aimlessly from town to town, taking odd jobs and keeping to herself. She had become a nameless vagabond. Forgotten as soon as she moved on to the next place. She hid her beauty by wearing a large hat and keeping her face a little dirty.

One day, after nine years as a nomad, she came to a small mining town called Mourning Star. She took a job with a hermit woman who lived on a hill just outside of town. The locals claimed she was a witch and warned Cal to stay away. Having little fear of magic, even a witch's magic, Cal ignored them. She took the job, intending to spend only a month with the old Cruxian woman.

She ended up spending a year as her apprentice. She trained as a witch and found that it suited her far better than the life of a marshal. Marshals were all about law and order. By nature Cal was chaotic and unpredictable. Witches, on the other hand, were instinctive and reactive. That was something she could live with. She had found her calling.

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PostSubject: Re: My file cabinet   Tue Jul 21, 2015 11:51 am

I wanted a chance to use this character from one of Mist's old rps. If anyone has questions, please let me know via PM.

I will only be taking one partner and I will choose based on the CS that appeals to me the most. Please don't be upset if it is not you.




Setting: Earth, 2120

Thirty years ago, a man stepped in front of a live feed for a national news program and lit himself on fire. This shocked the world, the fact that he stood there laughing and did not die left them speechless. The man repeatedly extinguished the flames at will, then re-lit them with no fuel or spark. After about two minutes of this, a woman appeared out of nowhere and grabbed his arm, then those both vanished.

This was the first time that the world learned of the existence of mutants; or as the world calls them, the abominations. Instantly they were met with fear and hatred. The world united in an effort to wipe them out. The mutants united in an attempt to defend themselves. A great and terrible battle ensued, millions died. By the end, seven years later, the humans had won. The abominations had been wiped out. As far as the humans knew, not a single one was left alive.

The armies disbanded and the world went back to a relative state of peace. The government had used the incident to gain more power for itself and now most of the world is run by the American government, which is now a dictatorship thinly disguised as a democracy.

Having any kind of power is absolutely illegal and punishable by death without a trial.

My character:
 


We (your character and mine) are the last surviving mutants. Only a very secret government agency known as the Company is aware of our existence and they are actively hunting us.

I would prefer a female partner (as in a female IC character) but I will consider anyone.

There is no magic, powers have to be a result of a mutation. Though they can be affected by high tech equipment, but only to a limited degree.

This can be romance or not. We can plan it in advance or let it happen IC. Either way sounds good to me.

I am not looking for any cliche characters. No tsunderes. I mean, they can be but it would have to take some sort of fresh approach on it.

Keep in mind that I will be posting every Tuesday, and it would be rare for me to post any other day. On the plus side, you always know when to expect a post.

All the usual rules apply.


Code:


[b]Name[/b]:

[b]Age/gender:[/b]

[b]Country of origin:[/b] (we will start in USA but you can be from anywhere)

[b]Appearance[/b]: ( I do not mind if you use pics but no anime. Use fantasy (like cgi) or real life)

[b]Equipment[/b]: (Tech is semi-futuristic)

[b]Skills[/b]: (Give a description and a list of some trademark moves or abilities, that doesn't mean they are limited to only those moves though)

[b]Weaknesses[/b]:

[b]History[/b]:


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PostSubject: Re: My file cabinet   Mon Aug 17, 2015 7:50 am

This bio is being revised and changed quite a bit for a new RP. This is the old one and the one further down should be considered correct over this one.


Name: Sunn

Age/gender: Female

Appearance: Sunn is a short but powerfully built Chinese girl. She is not excessively muscular, but her muscles are defined and very strong. Her legs are thick and hard, but not so much that they completely lose their femininity. The same goes for most of her body, it is solid and strong but just small enough to be feminine. Her hair is black and straight, it hangs down to her bottom. She usually keeps it tied back with a few red ribbons. She has a hard and strong face. It is very pretty but not as cute as you might expect on a person size. She usually wears tight black tank tops and a long flowing gray skirt with shorts beneath.

Weapons/unusual equipment/gear: Sunn carries a telescopic baton that is twenty inches when fully extended, and nine when retracted. It is very sturdy and heavy on the end. It is custom designed for her and made to deal fast but heavy blows. In a trained hand (like hers) it can even break bones. She also carries a nine millimeter semi automatic pistol as a backup.

Skills: Sunn is a master of Muay Thai and adept at Karate and Judo. She has convinced some aspects of these styles to create her own style. It has no name but she designed it to maximize impact without losing too much speed. The main focus of the style is to break bones and kill. It is highly offensive and dangerous.

Magical ability: Sunn is able to throw small black portals that will stick to any surface. Only she can pass through the portals, or someone she is touching. Likewise, objects cannot pass through unless she is touching them. The size of the portals can vary somewhat, but the maximum size has a diameter of about five feet.

She can throw the portals as fast as she can move her hand in a throwing motion, though she can only create up to three entry portals at a time. Each entry portal automatically has an exit portal wherever she wants, up to one hundred feet from the entry.

She is also highly agile. Perhaps not to a superhuman degree, but close. She can easily flip in and out of portals. Her agility and flexibility make it easy for her to move through her portals in fast and creative ways. 

Weakness: Sunn has little skill with firearms and she is blind in one eye, making her an even less effective marksman. She is a very dangerous fighter but she is still small and female so she does not have as much raw strength as many fighters.

Her portals will disappear one minute after they are thrown whether she wants them to or not.

History:

Name:
Age:
Appearance/ typical apparel: 
Weapons/unusual equipment/gear:
skills: (any non magical talents or traits unique to your character, all Witches who have had formal training are versed in basic hand to hand combat as well as conventional arms)
magical ability: (notice the singular form)
Weakness(es): (optional but preferred)
History: (optional.)



WIP


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PostSubject: Re: My file cabinet   Sat Aug 22, 2015 1:12 am

This bio is being revised and changed quite a bit for a new RP. This is the old one and the one further down should be considered correct over this one.



Name: Funn

Age/gender: 20/f

Appearance: Funn is 5' 2" and has a very athletic body. Her body is firm and her muscles show, even though they are not bulky. Her  hair is mostly black but she has two strands in the front that are much longer than the rest and dyed bright red. She keeps her hair tied back in a tight pony tail, except the two red strands. Her eyes are dark and beautiful.  Her face is a bit round which makes her look a little younger than she actually is. She has dark olive skin that is always clear. Her usual choice in clothing is loose fitting sweat pants, usually dark colors like black or blue, and a tight tank top. She wears them, despite being a little odd, because they offer a lot of mobility and comfort in a fight. In the winter she usually wears the same thing, except with a light jacket. No matter how cold it gets, she will not wear anything heavier than that one light jacket.

Powers/weakness: Funn is a physical powerhouse. She is at least three times as strong as most grown men. She can run up to 45 mph. Her skin and bones are strong enough to almost stop a point blank shot from a 9mm. She can go several days without sleep and not get too tired to function, or run for dozens of miles without getting fatigued.

Her biggest weakness is a condition that she has called polymorphic light eruption. Basically, she is allergic to the sun. It is not very severe, but she will break out in irritating rashes and, with prolonged exposure, she could get pretty sick. Because of this she has been nocturnal pretty much her whole life. Her eyes are particularly weak to light. Even a dim light can become uncomfortable for her if it is directly in her face.

Abilities/Skills: Funn is very athletic and highly trained in hand to hand combat. She is adept at Muay thai, kickboxing, and boxing. She has not lived long enough to master any of these styles but she practices every day and she has great natural talent in fighting.

She also loves to draw and sing, even though she is not particularly good at singing. She is not bad, just not really good either. She is a skilled artist though.

History: Funn was born with a twin sister. She was the younger of the two. Sadly, they were separated at birth and, while she is aware of her sister's existence, they have never met. She does not know her name or anything about her. She does not even know if she is alive or not. She has always assumed that her sister was a mutant like her, meaning she is probably dead.

Funn fought in the war alongside the other mutants. She was severely injured in a particularly intense battle and spent almost three months in an underground bunker being nursed back to health. During that time she met and fell in love with a man named Nick. He had lost a leg in a battle. Luckily his mutation allowed him to regrow lost appendages, but it took time. During their recovery, they talked of leaving the war and hiding out in the country together. Funn took it to heart and really planned on going through with it. Nick, on the other hand, was only dreaming and never really meant a word of it. As soon as he was back on his feet, he went back to the front lines. Before long he was killed in action. A few months later, the war was over and as far as Funn knew, she was the only one left.

Funn is now a very angry and jaded person. She wanders the streets of New York and is careful to never get close to anyone. She no longer trusts people. Her only real goal in life is to take down the very organization that hunts her.
WIP


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PostSubject: Re: My file cabinet   Sat Aug 22, 2015 4:03 pm

Legend Marx

Age/gender: 18/f

Appearance: Legend is a cute little blonde with pale skin and bright blue eyes. Her hair is long enough to reach her mid back, but she usually keeps it tied back in a loose ponytail.  She has clear, soft skin. Her eyes are bright and slightly too large for her face. That, combined with her long, thick eyelashes make her capable of giving the world's best puppy eyes. She likes to dye her hair often. Most recently she dyed the tips bright pink. Other than dying her hair, she rarely does anything with it. In fact she will completely neglect it if Caelia did not fight with her every morning and brush it for her. She is about 5 feet tall and a little too skinny. She has small, dainty hands which are great for picking pockets.

Abilities/powers: Skilled pickpocket. Con artist. Convincing actress. Parkour.

Legend has an ability that she cannot control. Her body constantly radiates a psychic energy that turns people's attention away from her. She cannot turn this ability off completely but she can turn it up and down. She can make it so mild that people will just overlook her if she is quiet, or intense enough to be almost invisible. Even with her ability turned all the way up, she can be seen. She does not actually become invisible at all, she just makes it very difficult for anyone to focus on her. Even if they know she is there they will keep losing track of her for a short time. After a few minutes of being aware of her, they will begin to build an immunity to the energy and it will become easier to see her. People that spend a great deal of time around her, like Caelia, will become completely immune.

History: Legend was abandoned at a very young age. She was left at a gas station and nearly died of exposure before someone finally noticed her. She became a ward of the state when her parents could not be found. During her time in foster care, she was forgotten in random locations seven times. Once, when she was six, she went missing for two days and no one ever noticed. By then, having no understanding of her power, she had become very desperate for attention. She began acting out and trying to get any kind of attention that she could. She would steal and trick people almost constantly. When she was seven, she met Caelia. Caelia was older and gave Legend more attention than anyone ever had. Legend became instantly attached to Caelia, to the point that she would nearly have a panic attack when they were separated. As she got older, she accepted that she could not be by Caelia's side all the time, but she still experiences a certain amount of anxiety when they are apart.

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PostSubject: Re: My file cabinet   Thu Aug 27, 2015 2:49 pm

The Island

There is a small island somewhere in the Pacific that you will not find on any maps. It is a lovely little haven that holds a dark and disturbing secret.

Our world is not what we have been raised to think that it is, and neither are the people in it.

One in every hundred thousand humans are born with a rare mutation in their DNA. This mutation, in many cases, kills the person before they are in their teens. The one's that do aurvibe ay never even realize they are different. There are, however, a few unique individuals that exhibit amazing gifts as a result. These people have taken on the traits of other species. They may have wings like a bird or the thick hide of an elephant. They are capable of amazing feats, but they are almost always met with fear and distrust.

The governments of the world held a very secret meeting in 1998 and it was decided that while the people were human and therefore had human rights, they were also dangerous and could not be allowed to live among society. That is where the island comes in.

I am reeeeally hoping to make this a long term thing.

Everyone must be very different species. For instance, my character will be an ant-woman. So I would prefer that no one else even be an insect. Make sure you call the animal you want when you express interest and make sure you know it hasn't been claimed before creating your character.

At the start, everyone has been on the island for at least two years. No more than 17.

There is a small village and everyone will have a job to contribute.

My character will be in charge. (The chief)

No powers that do not directly relate to your animal.

You may be a person with anima abilities, a half-person/half-animal, or a were... Whatever. Any way you want to do it, except you cannot be all animal.

More will be revealed about the island over time.


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