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 A Legacy of Conquest

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Drummy
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PostSubject: Re: A Legacy of Conquest   Wed Jul 23, 2014 12:33 pm

Right now we have 4 students. I think one or two more would be good to start, Mist may want to wait a bit longer though.
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PostSubject: Re: A Legacy of Conquest   Wed Jul 23, 2014 1:59 pm

Okay... I have magic ammo clips, but the weapon itself isn't magic. How are we gonna treat this?
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PostSubject: Re: A Legacy of Conquest   Wed Jul 23, 2014 2:14 pm

Clips are the things that hold the actual bullet right, if that is the case it can very wel be te fored kind. If not then charmed items d retain their enchantment but must be recharged at certain intervals which could even be yearly depending on mana usage.
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PostSubject: Re: A Legacy of Conquest   Thu Jul 24, 2014 2:05 am

Unless he stockpiles them it's not like recharing will be an issue.

I'd like to know a bit about the pantheon, primarily the gods my character is most likely to worship: the big names in Gresgriegoluth, any gods specific to humans or possibly dwarf and cylops neighbors, or the patron gods of war, commerce, or innovation, etc.

Now normally I wouldn't ask questions like the ones below, but you seem to have made everything else imaginable for this world so here it goes.

Does this world have any unique explicitives? I plan on using a lot and Aroro may frown on me finding out how many F-bombs I can realistically drop over the course of an RP. Follw up question (and actually a reasonable normal one), would it make sense for my character to have dwarven as second language, and possibly even cyclopsian? If I know both I'll be pretty poor in one or the other. Speaking of dwarves, you may want to consider an offshoot of dwarves more akin to the ones people normally see in fantasy. Normally dwarves make really good stout warriors but your dwarves are too tiny for that. Something between 4 and 5 feet but broad enough to way as much or close to as much as a normal human would be good. On another similar note I kind of assumed that elves are typically rather lithe so even the freakishly tall ones only weigh about as much as an average human. Although I'd love someone to sign up using your current dwarf race because they sound freaking adorable.

Wow, I got really sidetracked there. Anyway second question I came here to ask. Can you tell me about any special drinks that may exist in your world? I don't mean alchoholic ones. I was thinking more along the lines of sodas or energy drinks, with more interest in the later.

I will make things up if you haven't or won't, unless of course you explicitly forbade me from doing so.

Also I will be upadting my character a bit tomorrow. I'm listing the changes I will make here. I am adding goggles. I forgot those earlier and it seems weird to have ear protection but not the proper eyewear, plus goggles look cool. I thought it would be good to have ones enchanted with night vision and earplugs enchanted to work like a radio but I won't do that at the start, my character won't use enchanted gear unless someone turns her onto it during the RP. I also need to add shorts underneath my uniform skirt, I couldn't do that before knowing about the uniform and forgot to update when I found out. I'll also be adding a belt to carry ammunitition. I won't actually increase the amount of ammo she is carry, it is just that I overestimated the number of pockets you built into the uniform even if I coun't the boot pockets and the inside coat pockets. But yeah, the only think that actually affects the balance of my character is the goggles and that is pretty minor. They're more for roleplaying purposes.

Oh another question, do tatoos exist in this world? Follow up question, is there a phrase in Jaanaharis roughly equivalent to Semper Fi, either in common or in the two languages I asked about?

Few more questions. How does the population (especially the aristocracy) that resides in the seat of the empire regard the territories, specifically Gresgriegoluth. What is the general disposition (primarily regarding loyalty/contentment with the empire) of the people living in the territories, once again specifically Gresgriegoluth? How long ago was Gresgriegoluth conquered by the empire?

Okay that is a lot. Hopefully there will be no more questions from me for a while.
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Mist

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PostSubject: Re: A Legacy of Conquest   Thu Jul 24, 2014 7:44 am

Quote :
I'd like to know a bit about the pantheon, primarily the gods my character is most likely to worship: the big names in Gresgriegoluth, any gods specific to humans or possibly dwarf and cylops neighbors, or the patron gods of war, commerce, or innovation, etc.

The gods are the muses, nine goddesses associated with knowledge and learning. Margaret, muse of science would be highly regarded in Gresgriegoluth while Miata (crafts) is the chief diety of the pantheon.

Quote :
Does this world have any unique explicitives? I plan on using a lot and Aroro may frown on me finding out how many F-bombs I can realistically drop over the course of an RP. Follw up question (and actually a reasonable normal one), would it make sense for my character to have dwarven as second language, and possibly even cyclopsian? If I know both I'll be pretty poor in one or the other. Speaking of dwarves, you may want to consider an offshoot of dwarves more akin to the ones people normally see in fantasy. Normally dwarves make really good stout warriors but your dwarves are too tiny for that. Something between 4 and 5 feet but broad enough to way as much or close to as much as a normal human would be good. On another similar note I kind of assumed that elves are typically rather lithe so even the freakishly tall ones only weigh about as much as an average human. Although I'd love someone to sign up using your current dwarf race because they sound freaking adorable.

I have not thought of any :P I tend to forget that people often use these. When stressed people often fall back to the language of their race but any further expletives you can make up as you go along. I may put some up later. In terms of second language, no, not unless you are a type two translator. Dwarven and cyclopsian languages can only be learnt by the race itself and by translators (this is the workings of Maria, muse of language and literature). It is however fairly likely tht she could have Gresgrielian or Seivanian as a second language, territories had their own common language but it is going into decline. Also do note that the language of oe's own race s easier to learn than the common tongue (English) because the understanding is already coded into the childs mind at birth.


Quote :
Few more questions. How does the population (especially the aristocracy) that resides in the seat of the empire regard the territories, specifically Gresgriegoluth. What is the general disposition (primarily regarding loyalty/contentment with the empire) of the people living in the territories, once again specifically Gresgriegoluth? How long ago was Gresgriegoluth conquered by the empire?

The listd countries are fairly respected, Gresgriegoluth and Senlokvieras especially as they are key components in war and the economy respectively. The aristocracy ensures that they have a fairy good relationship with the governments holding the more powerful allies and those of the key nations. Most of the countries are fairly content with the empire, the royalty understands that if they wish to keep power they must keep the populace content or an uprising will follow. This understanding is the key to how the empire has survived as long as it has, along with allowing the countries to retain their own culture and royalty under the empires flag.. The countries also are mostly quite loyal to Seivanies, especially the ones mentioned and their loyalty help to cement the loyalty of the other countries. Do also remember that Gresgriegoluth has it's own internal aristocracy and royalty. As fr how long a Gresgriegoluth was conquered, it would be in the third era (it is currently the early fifth era) so millions of years ago.


As for tattoos, yes. Tatoos are also common among the great houses surviving from the second era such as the black or white stripes over the eyes which represents House Dominoe, btw no you cannot be art of House Dominoe as it is made up of demons and nephelim. As for semper fi, always faithful. I would say that the term would best suite Seivanian and a language from two of the other continents. I haven't specifically witten uthe language of Seivanies but take the phrase to be 'Thelosies, Jeskie Riviarestelles' or 'Loyalty/ ours/ is with you' while a blessing would be 'Muselles liesliakest riviarestelles' or 'Muses/ let they be/ with you'.



Just some extra info. The muses are Miata (crafts), Margaret (science), Miriam (experience), Maria (language and literature), Mallisa (history), Michaela (commerce and trade), Marsibella (mapping and geology), Marsipan (forethought and planning) and finally Mira (Mathematics). Opposing them is Lenora F(sloth), Aronel M(greed), Nathan M(pride), Nahtan F(envy), Azezel M(lust), Lezeza F(gluttony) and Mana F(wrath) who are known as the vile fairies. Lenora is their leader with Aronel as her second in command, they are devils (malicious gods) and in no way actually related to fairies beside their chosen appearance.
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PostSubject: Re: A Legacy of Conquest   Thu Jul 24, 2014 9:45 am

Am I on my own for coming up with energy drinks? Also, how to teenagers celebrate? Not necessarily in this world but in general.

I see. It seems kind of odds that the 7 sins are opposed by something other than the 7 virtues.

Okay. So each species and each country has it's own language? So from a lore standpoint I should speak human, common (which apparently isn't common), and Gresgriegoluth? Is being trilingual the norm or have all the older languages gave way to common?

Are high elves in your world typically as snooty as the high elves in TES?
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PostSubject: Re: A Legacy of Conquest   Thu Jul 24, 2014 1:38 pm

Teenagers often celebrate by going to clubs or having parties. It actually varies from group to group and clique to clique. I will likely put some beverages out as well, I just had never paid it any thought before.

:P there are more gods, but they are not relevant to the era. In Resrondal there are 18 vile fairies (7 sins plus 11 others) while the muses act as a counterbalance to the 9 esums who represent leisure. The other vile fairies and the esums only become known in another era or two which is why I have not listed them. Some of the esums may even embody virtues as I have not entirely settled on what they represent. There is some info I am keeping, bt that is for my book.

Bilingual was common place but then English was established and made international communication easier. During the transition (which is still taking place) the world has moved into a state where much of the population is trilingual but the languages of the various territories are becoming more scarce though they don't ever die out. The language of ones race is however not often taken into consideration when discussing ones number of spoken languages. Also remember that there are some bi-racial people even if they are not common.

My high elves are actually more like those of LOTR, serene and elegant though they may sometimes have an air of superiority. The dark elves (just for note) are a mix between the altmer(TES) and the drow from DnD.

Oh, I forgot to mention that humans don't have their own language. Some sub races have their own unique dialect ( ie hydra which is a sub race under the dragons can speak the draconic tongue but also have their own tongue which is incredibly difficult to speak for physical reasons to begin with). The language of Aeth's air elementals on the other hand can take years to speak because of certain ridiculously long words such as kill and murder.

Also, be very careful in the wild. Elementals (the animal critters that are not sentient) are incredibly dangerous, especially in adolescence, adult elementals cannot be found as they leave to their respective elemental plane. And this is a lot of random gobly gook info I am starting to spout so I will proceed to shut up.
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PostSubject: Re: A Legacy of Conquest   Thu Jul 24, 2014 7:08 pm

I already came up with one.

Too many gods.

LOTR also tend arrogant little pricks. They're just slightly more subtle about it than TES elves. I really don't like elves.

I had another sort of question but forgot it. Oh yeah, does the campus take up the entire island or is there a shopping district?
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PostSubject: Re: A Legacy of Conquest   Thu Jul 24, 2014 11:52 pm

Name: Rathion Valor
Age/Grade: 17/Sophmore
Race: Human
Country of origin: Senlokvieras

Appearance: Rathion has a sharp, chiseled jaw and striking features. He’s five eleven and weighs in at two hundred pounds, almost entirely muscle. He’s tan from working outside and will often take off his shirt while he works outdoors, revealing his athletic build. His waistline is trim, his stomach is taut with muscle. His biceps are large but not freakishly huge, as well as well cut and tone. His eyes are the color of the sky before the storm, a deep and mesmerizing grey. His hair is short, barely touching his ears, and of an auburn color. He has scars that trail up and down his arms and legs, most likely scars from childhood play and hard work.

Equipment: For battle, Rathion will don plate armor. He is very strong for a human and can move fluidly in armor. He uses a longsword and a kite shield.

Skills:
1. Strength – Rathion is unusually strong for a human.
2. Paladin – Rathion is able to cancel out magic within a ten foot radius; he is mostly able to control it so that it does not affect his allies. He can also push it out to twenty feet in a cone, leaving his sides and back open. In the heat of battle, he will lose control and it will occasionally affect his friends.
3. Sword and Shield – He is extremely effective with the sword and the shield, using one for bashing or blocking and the other for slashing or deflecting.
4. Farming – He can detect what’s edible and what’s not. He also has a green thumb. Not very combat related, but it could be useful.

Magical abilities: None

Weaknesses: His unusual power can go out of control sometimes, blocking all magic regardless of its intent. It’s usually when he is in emotional turmoil or physically strained.
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Mist

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PostSubject: Re: A Legacy of Conquest   Fri Jul 25, 2014 1:45 am

... Seems pretty good, an a physically strong human fits Senlokvieras perfectly. Paladin I m not certain is the exact right name, but unless he shots it I really would not care about that. His farming, is that a magical sort of sense or a skill, telling what is edible and what's not would fit the farm-less Senlokvieras perfectly.

So far it seems fine toe so I give my thumbs up :)

Oh yes, Aro, your character would also have a good chance of having a fear of being stepped on. The celestials are big enough that humans and elves are equivalent in size to them as geckos are to humans. Just a thought that you may find fun to play around with, he may also have not bee completely terrified by the giant walking creatures.


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Drummy, Greek mythology has more gods, so does Egyptian mythology.


The island is actually two islands, the floating island where the school covers pretty much the entire island and then the larger island below has homes, some schools and a shopping center or so.
_____________________________________________________________________


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PostSubject: Re: A Legacy of Conquest   Fri Jul 25, 2014 8:25 am

Well, I was thinking that his family was one of the few that had their own farm, to support themselves since they can't eat the stuff the celestials and sprites can. From there it just became an acquired skill, a sixth sense, but not really magical. The farm would also help with his unusual that strength too. Still haven't figured out how strong he should be. I'm thinking 1.5 to 2x as strong as a normal man but seems a bit much.

Ha! Alright. I'll keep that in mind :)
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Mist

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PostSubject: Re: A Legacy of Conquest   Fri Jul 25, 2014 8:41 am

Hmm, a farm. It would probably be between celestial trees but that seems fine. the sense also fits though he should be able to eat the fruit of the trees, even i it doesn't give enough nourishment for a human to live on that alone. I will go with a yes, now just to wait on Drummy and Coake.
__________________________________________________________________________



4 fully accepted team members, 5 lore accepted team members and 7 members planned for the total.
5 student accepted, 6 lore friendly and 8 planned
7 characters accepted, 8 lore friendly and 10 planned.
We seem to be coming along nicely so once all the bios are accepted it shouldn't be long before IC is up depending on if/when Coake has it completed. Now just because I think it is something that links fairly well with the rp. Watch this, RWBY chapter 2 episode 1.
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PostSubject: Re: A Legacy of Conquest   Fri Jul 25, 2014 9:21 am

I'm fine with aro's character if you are, mist.


(My student)
Name: Mirthea Soniette
Age/Grade: Equal to a 16 year old human/Sophomore
Race: High Elf
Country of Origin: Seivanies
Appearance: Mirthea is a tall, slender elven woman, with sleek, flawless facial features, light blond hair that comes down to her shoulders, and bright blue eyes that seem to sparkle. She wears the standard uniform for females. She is around 7' 10", and is of a slim weight.
Equipment: She carries a Equivalent to the M21 Sniper as her primary weapon, and a 9mm Caliber pistol as a sidearm. She also carries a boot-knife in her left boot, and and a pair of binoculars.
Skills: Mirthea is an expert marksman, and can spot and kill a target up to 100 yards beyond the maximum range of her chosen rifle. She is also skilled in Close Quarters Combat, or CQC.
Magical Abilities: She can magically alter the flight path of her shots to get them to fly straighter, she can enhance the zoom level of her binoculars or scope to that beyond their standard maximum range. She can also enhance her strength for when fighting melee.
Weaknesses: Her skills all require use of weapons, and thus she is worthless without them. She is also better at ranged sniping than anything else, and isn't as useful in situations where she cannot use that skill. She also has a thing for humans, and very nearly cares for them more often than her elven-kin, which could be exploited like a weakness.


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PostSubject: Re: A Legacy of Conquest   Fri Jul 25, 2014 9:51 am

She already asked me before. It's good.

Are students free to go to the other island outside of normal school hours?
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PostSubject: Re: A Legacy of Conquest   Fri Jul 25, 2014 10:17 am

Coake, again no lore problems. Drummy, the studnts would be allowed to go down to the island outside normal school hours.
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PostSubject: Re: A Legacy of Conquest   Fri Jul 25, 2014 11:25 am

Coke is playing a student too? Atleast now I won't get stuck sniping.
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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 3:51 pm

Name:Naida Aelfdane

Age/Grade:15 Freshman

Race:  Sprite

Country of origin: Senlokvieras

Appearance: Standing at about three feet she is short even for a sprite. Her large emerald green eyes and pale luminescent skin contrast her dark red hair. Her small delicate frame is actually quite curvy compared to most sprites. She has the trademark petite figure of her race, but still manages to have an appealing hourglass shape as well.

Her hair is long and as stated, dark in color; but not so dark that the red tint is not clearly visible. It reaches about the middle of her back and is usually tied in a loose ponytail, the bottom of the ponytail always curls upward dramatically. Her eyes, emerald green and brilliantly expressive, are perhaps her most attractive feature. Her lashes are long and dark and her bangs only add to the natural magnetism. She has full pink lips and a small dainty nose.

Despite her attractiveness Naida has the aura of a tomboy. She wears skirts more often than not but is not shy about getting dirty and spends only minimal time working on her appearance.

Equipment: Naida has a pair of enchanted finger-less leather gloves, and knee high black leather boots with straps and a small heel. Both pieces give her greatly enhanced speed and protect her entire body from damage cause by her own movement. Her hands and feet have the most protection, with the equipment on her hands and feet are all but indestructible. The equipment also slightly increases her strength.

She also has a pair of dark goggles which she usually keeps on her head above her hairline unless she is running.

Skills:  Naida is a talented musician and dancer.

Most of Naida's offensive abilities are used for dishing out damage and they are all derived from the use of her equipment.

Naida can run up to 250 mph if given time to build speed and can has a record of 45 punches in one second. Anything over 150 mph is difficult for Naida to maintain for more than a few minutes.

Quick shot- Using her lighting fast speed, Naida has perfected a skill that allows her to deliver a series of dozens of punches in a small amount of time. Her strength is limited but the speed and fury of the assault make it very effective.

Confusion- Using her speed, she rushes around her opponent tapping shoulders and landing smacks and light punches. This works to confuse and frustrate her opponent.

Fury- If all else fails Naida will simply storm in and unleash everything she has as fast and ferociously as she can. While this is easily her most devastating attack, it is also the most taxing.

Naida can also use her speed creatively in many ways in and out of battle.

Magical abilities: None.

Weaknesses: Naida is very limited physically without her equipment. Being small even for a sprite she all but useless in hand to hand combat without her gear. She also has almost no magical ability of her own to speak of, though she is not incapable of learning.

History: Naida was something of an outcast among her people. Being small and already strange in appearance due to her red hair did not help; but the real problem was her personality. She is simply fast in every way. She talks fast, and excessively. She moves fast everywhere she goes. She eats, drinks, showers, dances, and thinks fast. Basically, she was simply too much for most of the others of her kind. In school little has changed. She still has no real friends and despite her efforts is usually ignored or outright rejected.


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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 5:03 pm

Name: Lilith FeralWysp OpalHellfire
Age/Grade: 17
Race: Dragon-Born (Not to be confused with a Dragon-morph, Dragon born can not shift freely between human and dragon forms. They are human-like in appearance, they have dragon scales covering their body, along with a dragon tail. Some even have dragon 'claws'. None have wings though.)
Country of origin: Leivelrieth

appearance: Lilith is of a curvy build, slightly slim as well. Standing at five foot seven. REfusing to reveal her weight, though most would put her at one hundred and ten pounds. Lilith's body is covered in dragon-like scales that are a crimson red color, the edges of them having a purple 'shimmer', the underside of her tail is soft but still has the same appearance as the rest of her body. Her hair is soft to the touch and is a light red in color, her eyes are silver in color, and shine when the light is right.

equipment: Despite her natural resistance, Lilith carries a Shield that enhances her already 'impressive' resistance, but for obvious reasons it makes her slower. She also carries a sword that she uses for self defense, but she would rather stick to using her shield. Along side these two 'warring' items, she carries a pendant but it is 'unremarkable' as it has no effects other then making Lilith want to fight harder to protect it.

skills: Being a dragon born, Lilith possesses slightly more strength then most, but she's also somewhat slower.
Lilith's skin is extremely resistant to most forms of damage, but she lacks magical resistance.
Lilith has the ability to see at night, but she's still limited. Her vision is cut in half to see clearly at night.
magical abilities: Lilith doesn't have any magical abilities of notice.

Weaknesses: Lilith cannot fight any opponents that have high mobility and can bypass her 'front' shield, she lacks magic resistances so she is extremely vulnerable to these attacks. Her outcast nature often leads her to be absent minded, opening her up for attacks.
History: Lilith hasn't spoken about her history due to the fact that she's an outcast, not wanting to talk to anyone about it.
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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 6:47 pm

Quote :
Naida can run up to 250 mph if given time to build speed and can has a record of 45 punches in one second.
Since you said you have great acceleration and control I'd say half these numbers at the least. 125mph would be like a dead sprint (like if you are trying to dodge a bullet or retreat) and I think 75-90 mph would be reasonable normally. That is still crazy fast. At 20 punches per second you'd be as fast as Bruce Lee, but I think that speed for him was just a single punch and he couldn't link a long chain together like you do.
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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 6:51 pm

Name: Hitori Kyya (pronounced Kee-ya)
Age/Grade: 17|12th
Race: Yenadellooshi (Meaning He who walks on four legs)
Country of origin: Northern Leivelrieth
Appearance: Hitori stands at 6'3” tall, and weighs roughly 160lb. He has longish blood red hair with yellow and orange streaks. His irises are orange with yellow flecks that constantly move, making his irises look as if they were dancing flames. His otherwise pale skin is tinted orange. On his left shoulder is the tattoo he received when he became of age, the design of which he shares with Tala (reference picture ignoring the wings and the fire thats what he looks like before applying the details of his bound creature)
Bound Creature Hitori is at one with the Phoenix, his binding has caused his body temperature to be slightly higher than that of a regular human, it is also the cause of the changes to his irises, hair and skin colours. In his phoenix form he looks just like any other phoenix, although he has a black marking at the base of his left wing, which is actually his tattoo.
Equipment: Hitori carries a pair of Spinning Axes that he created. They are double ended axes  that have a freely rotating handle. Normally they are carried in there locked form, where both blades are together, he is able to unlock them and swing one of blades 180 degrees, at this point the total lengh of the weapon goes from the ground to his shoulder. His sister Tala charmed the axes so that he is able to bounce them off targets and catch them without much risk. They also reduce the rate of natural healing of wounds they inflict. The downside of this is that the axes can no longer simply cleave through a living creature, non-living matter and non-sentient organic life isnt affected by this. He also carries about a backpack that contains six Lamia scales, a Hellhound pelt about the size of his hand, three Starbird feathers and three Salamander scales. He also has the various tools required for skinning and removing feathers and scales without damaging them. In a hidden pocket of his backpack there is a pack of twenty herbal cigarettes and a flint & steel.
Skills: Hitori is fairly dexterous, although not as much as the females of his race, but he is less frail than them. He has more or less mastered the use of his spinning axes, but at the downside of having no proper training in the use of any other weapon or firearm. He is also highly knowledgeable in the method of skinning animals and removing feathers and scales in single pieces. Due to the nature of his bound creature, Hitori is good at scouting, both on the ground and from the skies.
Magical abilities: Like all Yenadellooshi Hitori is able to shift his form into that of creature. To do this he requires a fur pelt of the creature, in the case animals that lack fur, he can skin smaller reptiles and other scaled creatures, or he can use 3 larger scales or feathers. A pelt about the size of his hand will suffice for a single use. While there is no limit to how long a pelt lasts for, once he dismisses the form it will be used up. Each Yenadellooshi is able to become one with a specific creature, which takes a year. Afterwards they are able to take the form of that creature without the need of a pelt. When in the form of an animal, he gains all the abilities of said animal, in the case of the phoenix, his bound creature. He is able to radiate heat and to a certain extent manipulate fire. When he takes the form of a creature, his armour transforms into the fur/scales/feathers of said creature, his weapons transform into the natural weapons of said creature and a backpack or similar equipment shrinks in size, along with its contents, and is seen located on the creature in a suitable area.
Weaknesses: Hitori's tattoo that he gained upon coming of age, is his biggest weakness, all that is needed is a decent amount of pressure applied to it and he is forced back into his human form. Also without his Spinning Axes Hitori is pretty much useless in human form.
History: (Will edit in a little later, still working it out with hawk)


Last edited by Hydrattler on Sat Jul 26, 2014 9:18 pm; edited 11 times in total
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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 6:53 pm


Name: Victoria Bloodspring
Age/Grade: Nineteen | Senior
Race: Human
Country of Origin: Azathoth




Appearance:




Victoria was born a vixen, her family genes made very sure to that outcome. She is a well-endowed female with long, flowing, wavy scarlet hair with an elegant, loosely tied knot at the back. She has untouched, blemish-free apricot skin that makes people want to grab on and caress with unforseen curiosity. In prepared combat Victoria wears a very provocative outfit comprising of a revealing, halter-type armor breastplate top, that leaves much of her cleavage and stomach exposed, with light-armored gauntlets and greaves on her forearms and forelegs, respectively, as well as her thighs. She also wears a dark bikini bottom with a piece of cloth obscuring her hips and a dark scarf around her neck. Otherwise, she wears her school uniform with an added twist. She wears the school's skirt, but in a mini-version. She wears the white button shirt with her brown scarf neatly around her neck, but keeps the sleeves neatly rolled up to her elbows; the boots having no heels to them. Victoria also sports black leggings that make what can be seen of her legs to be black as night.

Equipment:


Dayā wrote:

Name: Dayā (Hindi, literally meaning "Mercy")
Weapon Type: Spear
Dimensions: Six feet in height, two inches in width

Special Abilities: Claw fixture at the head of the spear. Can close together to create a deadly point or open at will to grab a hold of items. If magical energy is channeled into it, the claws can grab spherical magical attacks such as fireballs


Victoria carries around, aside from her spear, a book-bag shaped in the style of a messenger bag with three buckles that keep it shut. She keeps her books and other school supplies in there, as well as her phone. She keeps a small number of military pills that enhance her stamina when she uses her magic in a small capsule around her neck, hidden within her scarf.




Skills:

Large Mana Pool | Although a human, Victoria is endowed with a large mana pool which fuels her own costly magical abilities. Where normal humans burn out their own mana pool Victoria is still pumping out excessive amounts of mana. While not on par with the mana levels of creatures that are magical entities themselves, Victoria can last longer when most cannot

Enhanced Spear Combat | Victoria's use with a spear is legendary well-known in the community of weapons users. Although not as pro and powerful as she would like to be, no one else can wield a spear quite as uniquely as she can

Enhanced Physical Combat | Victoria, although seemingly slim and fragile in appearance, is powerful in her hand-to-hand combat prowess

Magical Abilities:




Interfector Deorum


A magical ability not seen in the past one thousand years is Interfector Deorum. The translation was lost to history but the practitioners follow the teachings and practices of this ancient magic art without hesitation. Within every sentient being is a soul, and there are few who can invoke the powers of their immortal being for their own use. Practitioners of the magic ability Interfector Deorum can invoke their soul and project it outwards from the body in a special way, unlike others can do. The soul is molded and shaped into an outwards spectral being that acts on the user's behalf. Since the user's soul is being projected, the spectral being works on the user's thoughts, leaving the user with the ability to maneuver freely without restraint or worry of hampering with the movements of the spectral being. Interfector Deorum has six different stages that can be invoked; each proceeding stage becoming more of a strain on the user's mind, body and soul. The Interfector Deorum is mostly prized for its incredible defensive properties, but a matured user of this special magical ability can invoke offensive abilities that would make them a walking, breathing tank


Dorsi wrote:

The first stage of the Interfector Deorum ability, Dorsi. The user projects a spectral rib cage about their being shrouded in a colored aura that does not hinder movement. The ribs protect all that are within with great prowess, blocking projectiles like shuriken and arrows with great ease. It can take a single bullet before breaking apart, and breaks easily against massive ballistics. However, it can defend greatly against magical abilities. The main weakness is the legs of the user, which aren't protected with the ribs. The user could be pulled from under the ribs, thus rendering them defenseless and cancelling the technique. Additionally, a skeletal arm can be formed for grabbing onto surfaces and grabbing objects. The ribs can be subjugated to intense heat and changes to the pH in the atmosphere, causing the bones to melt. As a rib cage normally would, they can be fractured and shattered with enough physical force. Once activated, the user begins to become fatigued after twenty minutes


Sceletus wrote:

The proceeding ability to Dorsi, Sceletus. The user creates a full upper-body skeleton to protect the whole body from harm. This form doesn't fracture as easily as the rib cage form, being able to protect against bullets from ordinary hand-guns and bladed weaponry. This can defend against stronger magical abilities than the last. The user can still be pulled from underneath the skeleton, however. This form is more of a completed form of Dorsi, which doesn't change much in this form aside from more area of protection. Both arms are formed in this form, which have a ten foot range. However, it's rather slow and can be dodged with relative ease. It still has the temperature weaknesses of Dorsi, as well as fracturing although it will take a bit more effort to fracture and break. Still snaps like a twig under ballistic force. This form lasts for twelve minutes before being forcibly cancelled, and with the arms it becomes seven. A ten minute recovery time period is needed to recuperate from using this form.

Totum Corpus wrote:

The general form in which people usually stop, because the restrictions and pain soar to whole new levels. Totum Corpus causes skin and flesh to develop around the skeletal form of Interfector Deorum, effectively making two layers of protection defending the user within. Normal firearms are useless at this form, as well as common spells and the like. Even ballistics have their effectiveness nerfed in this form, although like a giant body, it will be blows back along with the user. It takes a greater force to break through the skin and flesh to get to the weaker skeleton, but the real damage is done to the user. They will experience bleeding from the eyes and pores of their skin, essentially a coating of blood. At this point even the cells in their body are begging for forgiveness, as the body is put under a tremendous strain. Flesh and bone creak under spiritual pressure, and it is a wonder that the user isn't dead after use. This form lasts for eight minutes before extreme fatigue sets in, sending the user in critical condition for ten posts. Stamina is needed to keep this up, as the energy of the user is greatly expanded in keeping this form active. The arms gain two additional hands that sprout from the elbows, but the first two hands can form blades of spiritual energy to attack with. At its utmost limit legs can be formed to create a more ease of mobility.

Armaturam wrote:

Many never see the Armaturam form and live, including the user. The Interfector Deorum ability at its peak form is a colossal armored warrior that can be considered an agent of destruction. Only the strongest of spells and ammunition can break this form, as all normal abilities are rendered useless. The user is protected in a small jewel formation on the forehead of the being, while their thought alone drives the monstrous construct to wreak havoc. A six minute duration time lasts for this being before it dissipates and leaves the user on the verge of death. The organs begin to shut down at this stage, and the user must recover for three hours before being well again. If left alone to recuperate on one's own, the user will expire in ten minutes. The weak spot of this armor is the jewel that protects the user, which is fragile as glass. The offensive ability of this armor is great, although at an additional strain on the user. (50 feet in height)

Weaknesses: Non-physical attacks (light, sound, airborne gases and poison) go straight through the Interfector Deorum at all forms, no matter what. Paralyzing the user or knocking the user out forces the ability to end with twice the setbacks on the user's body. This ability does not also defend against illusionary abilities. The latter stages of the ability are clumsy in maneuvering (save for the last form), and the user is easily prone to clumsy accidents. Victoria is utterly defenseless when not using her magic, and is more susceptible to attacks in that manner[/font]


Last edited by Chronos on Sun Jul 27, 2014 2:20 pm; edited 1 time in total
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Drummy
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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 7:30 pm

Everyone is approved on my end.
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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 8:24 pm

Omg all the bios!!

Hey so who will write the IC since Coake is temporarily gone?
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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 8:25 pm

Mist will.
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PostSubject: Re: A Legacy of Conquest   Sat Jul 26, 2014 8:50 pm

Quote :
two snake skins, a fox pelt about the size of his hand, three raven feathers and an eel skin.

Ok maybe I need to make this clear again. There are virtually no earth animals in this world. find a mythological or fantasy counterpart. Here you could go with Wyrms or wyverns, a fox like cerebus or hell hound, a star bird or mythological bird related to shadows or darkness and the last could be a small leviathan or a mythological serpentine fish. Correct that and everything is good.

I will not go deeply into how all these logically impossible creatures exist but earth ones don't. Just know that the gods had their role to play in evolution and they molded some creatures to their liking or to their needs.

______________________________________________________________________
...I'm posting it? Eep. I have no idea how to start it off. Didn't Coake already start writing up one? I should have asked him for it.

Oh well once the last bios are in and accepted I'll post the ic.
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