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 Those Who Hunt Monsters OOC

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Lord Coake

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PostSubject: Re: Those Who Hunt Monsters OOC   Mon Jul 07, 2014 8:35 pm

Aro, weren't you gonna mention my character in your history?
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PostSubject: Re: Those Who Hunt Monsters OOC   Mon Jul 07, 2014 8:46 pm

I forgot to add dancing to her list of abilities and playing piano.
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PostSubject: Re: Those Who Hunt Monsters OOC   Fri Jul 11, 2014 12:19 am

Update:

So, we're starting the RP soonish. Like in a day or two. So anyone who hasn't made bios better make them now, else you'll miss your chance.

Planning on starting it Saturday but note that the intro post is a tad long. I'll let you guys relax for a day or two after the post to read before I expect replies.

Get it? Got it? Good.
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PostSubject: Re: Those Who Hunt Monsters OOC   Fri Jul 11, 2014 12:29 am

To make clear what Berry said about the bios, once the first mission briefing takes place the number of PCs will remain the same. The only way to get in after that is for someone else to die, and Berry says I can't kill anyone without a damn good reason. My own amusement is apparently not one of those reasons.
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PostSubject: Re: Those Who Hunt Monsters OOC   Sat Jul 12, 2014 10:23 am

So that means if a certain someone was being annoying to another certain someone... that original certain someone would be safe?
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PostSubject: Re: Those Who Hunt Monsters OOC   Sat Jul 12, 2014 10:45 am

Annoying to an extent, yes xD
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PostSubject: Re: Those Who Hunt Monsters OOC   Sat Jul 12, 2014 5:53 pm

Edited my post. that's what happens when I'm in a rush.. I forget crucial things like showing up to the meeting.
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Drummy
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PostSubject: Re: Those Who Hunt Monsters OOC   Mon Jul 14, 2014 12:36 am

List of things in the enevelopes everyone recieved in my last post.

A map of the area you'll be going to inluding the most heavily traveled trails and suspected rest areas.

Description of the creature including weaknesses and a sketch.

a more indepth version of your briefing. You'll be jumping onto a train to get there, a boxcar will be open. After you finish you'll stop at a bunkhouse or something to tip off an informant to send someone out for clean up duty. Maybe ask for an atic room or something. I don't know, Berry can use her imagination.

Everyone keep using your imagination, becuase I'm stealing stuff from you.

I'm giving an extension on singups since a new member has shown interest. Tazz is taking the last blackheart spot and we have one normal human spot left. To be in you need to post prior to leaving the group leaving the castle. New participants can pretend their character has been with us the whole time.
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PostSubject: Re: Those Who Hunt Monsters OOC   Mon Jul 14, 2014 12:09 pm

Sorry!! I know Jo is talking a lot of shit.
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PostSubject: Re: Those Who Hunt Monsters OOC   Mon Jul 14, 2014 1:19 pm

Name: Marshall Granit

Age: 60

Blackheart: Yes. Werewolf.

Years of Service: 32

Appearance: Marshall's age camouflages his formidable size. Most look at him and see a slightly hunched old man with a long face full of deep wrinkles. When standing fully upright, which he is fully capable of doing, Marshall is about six feet four inches tall and a robust two hundred and forty pounds. His body is very muscular for his age and mostly covered in thick auburn hair. On his head is a thick mane of a hair a shade darker than the hair covering his chest, legs and arms. He keeps his hair tied back in a loose ponytail with a thin strip of leather, when he lets it down it hangs to the small of his back. On his head he wears a faded old fedora and he is never without his old leather trench coat. Under the coat is a simple button up shirt and worn jeans. His eyes are the color of faded blue jeans. His face seems to be frozen in a permanent scowl, but on the rare occasion that he does smile, it is friendly and sincere. He has large hands and feet and long arms, though again, most do not immediately notice his size due to his age. He also has three long pink scars extending from above his left eye and stopping just above his lips.

Equipment: Marshall is a simple man and likes simple gear. He carries a large fixed-blade knife, few cigars and a expensive (and ancient) looking lighter, nothing more.
He always wears his long leather trench coat and his fedora.

Abilities: Besides the enhanced strength, speed, and agility he enjoys, Marshall is also extremely long lived. He ages very slowly and only looks as old as he does because he became a Blackheart late in life. Marshall also has enhanced senses including sight, hearing, and mostly smell. His sense of smell is so adept that he can actually sense subtle changes in a human body and become aware if they feel intense emotions like fear, nervousness, or even if they are telling a lie.
His most useful, and dangerous, ability is his ability to "ascend", as he calls it. He does not become an actual wolf by any means, in fact even in his ascended state he could pass as a human in dim light. His teeth get longer and sharper as well as his nails, his hair gets a little shaggier and his eyes become luminous. The real difference is his physical abilities; including greatly enhance strength, speed, agility, stamina, and dexterity, as well as a "sixth sense" which allows him to take a 360 degree mental note of his immediate surroundings (ranges about thirty feet in every direction). This "sixth sense" must be used consciously and works like a photograph, not a film. In other words it is one still-shot of his surroundings every time he intentionally uses the ability. It is useful for watching his own back and finding stealthy foes.
Ascending causes Marshall to become feral and he has very little control. He uses it very rarely, only when the need is desperate.
Marshall is also
In his normal human form, Marshall can lift about 400 lbs and run at top speed of 35 mph. When ascended, he can lift about 900 lbs and run top speed of 90 mph.

History: Marshall is a quiet and thoughtful man. When he does speak, he is gruff and does not mince words. For this reason few know his true origins. Most assume he is actually much older than he truly is, because they assume he became a Blackheart when he was young and aged over many decades. In truth he was already forty-nine when he killed the werewolf that would supply the heart for his transformation. Before then he had no interest in becoming anything other than human. He was a loner that had no love for the world or their problems and only hunted because he enjoyed a good fight. He believed that he cared nothing for his own life, until he was diagnosed with a terminal disease. It was then, in a rare moment of self-reflection, that he realized he had regrets. He regretted living a selfish life. He regretted never having a family or close friends. He regretted much, and he wanted more time to make it right. He had intended to find and kill a ghoul for it's heart, ghouls were his area of expertise after all. It was only shear coincidence that he ran into his first werewolf and killed it. He was very impresses with the fight it put up and even had a few long scars on his face to remember it by.
After becoming a Blackheart, Marshall committed himself to becoming more personable and to helping others. While his personality still leaves much to be desired, he makes an honest effort to show compassion, even if he is not always friendly.
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PostSubject: Re: Those Who Hunt Monsters OOC   Mon Jul 14, 2014 8:01 pm

Approved. Berry was supposed to tell you last night.
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Vaas

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PostSubject: Re: Those Who Hunt Monsters OOC   Tue Jul 15, 2014 2:11 pm

Is this still open for bios? if so I can cook one up tonight, a really interesting concept I must say.
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PostSubject: Re: Those Who Hunt Monsters OOC   Tue Jul 15, 2014 2:13 pm

If you have it up tonight you should be fine. It will probably be a day or two before we pass the point of no return for signups. You'll fill the last spot then.
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Vaas

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PostSubject: Re: Those Who Hunt Monsters OOC   Tue Jul 15, 2014 6:48 pm

Name: Charles, Charles Ervin.

Age: 38

Blackheart: Witch

Years of Service: 12 years of service

Appearance: A sturdily built man, tall and athletic in build, perhaps not the largest of men but gives across a sense of physical fitness, on his fairly thick neck stood an oval shaped face with a prominent chin, decorated by piercing icy blue eyes with low, sharply slanted brows, with a pinched nose and a small narrow mouth, a fairly thick chocolate black beard and mustache, complimented by well groomed, silky soft matching black hair that stops right at the bottom of his neck, the entirety of his physical form framed by a rigid posture.
His voice has a hoarse and throaty tone to it, but also there is a strange contrast and a small trace of lilting within.


When it comes to clothing, Charles isn't very reserved. A dark blue trench coat made mostly out of polyster with a bit of cotton and gore tex for unpredictable weather, and vest underneath with a silver gold-ish color to it. with two web patterned silver pauldrons sitting on his shoulders, complimented by a two vambraces extending from his lateral epicondyle all the way down to his wrists, with a set of simple brown gloves completing the piece, this trend also contains to his leg wear, two plain, simple silver greaves with victorian style brown shoes.    one can see a brown piece of cloth wrapped around his waist, with pouches all around for anything he may need to bring along, to store, or pick up.

Equipment: Charles may not carry a mini armory underneath his coat, but the two weapons he does use are top of the line work, first his Colt Model 1862 pistol revolver, a sturdy piece of work marked by its excellent in production. with a brown and black tiffany hilt hilt marked by germanic scrollwork and a silver painted finish on the barrel, loading lever, cylinder, frame, hammer and trigger guard. A powerful gun capable of taking down powerful foes, its only let down by inaccuracy out of short mid range at best.

His second weapon is his trusty dagger, with an elegant metal handle allowing a strong grip on the knife, with the same germanic scroll work decorating the hilt. The blade itself is a charcoal colored, with a very sharp end. The sheath is golden, giving it its very own stylistic touch.

Abilities: An expert at hand to hand combat, Charles isn't characterized by his use of one particular style, but his ability to improvise quickly and efficiently with all that's around him, good at using all sorts of melee weapons, be it a sword or a glass bottle. The same goes for his use of fire arms, capable of using all sorts of fire arms like rifles and pistols with accuracy and efficiency. But this is also bit of a weakness for him, for example when put against a person above average at sword fighting, he'd probably be defeated, he's a jack of all trades master of none, good at everything and an expert at nothing.

But one thing that gives him an edge are his magical abilities. He has no directly offensive or even defensive magical properties for that matter, rather having a host of supplementary powers and illusions that give him a slight edge in combat. Of course, tapping into the unknown takes alot of effort and energy to pull off, thus he uses his abilities sparingly, which include doubles, environmental manipulation, slight increase in things such as speed when using his knife or engaging in hand to hand combat, or increased steadiness and calmness when using his gun.

History: IC reveal.


Last edited by Vaas on Tue Jul 15, 2014 10:12 pm; edited 1 time in total
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PostSubject: Re: Those Who Hunt Monsters OOC   Tue Jul 15, 2014 7:04 pm

Good enough for me.
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PostSubject: Re: Those Who Hunt Monsters OOC   Wed Jul 16, 2014 12:59 am

Berry decided that the limited spots bit meant nothing. Rip is working his way in too.

Last one.
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PostSubject: Re: Those Who Hunt Monsters OOC   Fri Jul 18, 2014 2:43 am

I'll write the history in tomorrowish.

Name: Kuruk (Apache for "bear")
Age : 32
Years of Service: 8
Appearance: Merely knowing the meaning of Kuruk's name tells you all you need to picture him perfectly. He towers above most men of the era, standing at 6' 2", with large, burly arms, and broad, strong shoulders. His eyes are sunken into his skull, and are colored a dark brown, appearing black to those who don't look closer. His skin is a dark bronze color, cracked and baked from long hours under the Arizona sun. If you would shake his hands, you would discover they were strong and calloused from a self made life and hard work. Perhaps the only thing about him not bear-like in the slightest is the fact that he lacks a full coat of furr, though he does possess a bear like layer of fat that masks the powerful muscles underneath. He does have hair, though, it's dark blackness growing to the small of his back. He wears his hair in a braid, with a colorful assortment of beads and different sorts of feathers weaved in.

His clothes are fairly common for his line of work. He wears a simple cotton, long sleeved white shirt, with pockets on each breast. He owns a pair of riveted denim jeans, which he bought from a mining camp's general store. His boats are made of leather, and your average, run of the mill cowboy boots. He wears a poncho on top of everything, made of wool and treated to be completely waterproof, and dyed to be black as night. He wears a belt around his waist, with two holsters for his pistols, a loop for his tomahawk, and a sheathe for his knife. He completes the ensemble with a Stetson calvary hat, colored black to match his poncho. When heading into combat, he wears a chain shirt under his poncho, as well as some miscellaneous steel armor plates about his body.
Equipment Kuruk carries an assortment of equipment, not all of it weaponry. For weapons, he carries two Colt Single Action Army revolvers, which he refers to as the "Peacemakers," a Winchester Model 1982 rifle, a 10 gauge Wm. Moore & Co. coach gun, a Bowie knife, and lastly, a tomahawk. His tomahawk's handle is made of steel, with a slightly heavier than usual head. His guns are all factory standard, stamps and all. He carries a stachel and a backpack, in which he carries miscellaneous equipment, like a length of rope, rations, a sewing kit, a first aid kit, a cookbook, his personal journal, an encyclopedia he's been compiling of magical creatures native to the Americas, etc, as well as a bountiful mixture of shotgun shells and .44-40 winchester rounds for his rifle and handguns.
Abilities: After many years on a horse, first as an apache, and then later as a cowboy, Kuruk is an expert rider. He is deadly with his firearms, and quite adept with his tomahawk and bowie knife, especially after the extensive training the Night's Watch has provided him. He is able to read and write, though he keeps this ability secret to those he meets. He knows a wide variety of knots, and can lasso anything with legs, to a certain extent. He is handy with a cook fire, and has been praised more than once on his cooking. He sews most of his own clothes, and is profiecient with a needle and thread. He has a near super natural ability when it comes to tracking animals, whether it be a man or a small field mouse. This ability makes him invaluable when tracking down magical creatures. He speaks english fluently, as well as a smattering of native american dialects, and is passable in canadian french and spanish.
History (Only write what you want others to know. Any secrets of their past that they may be hiding must be PMed to The Hosts because he is supreme overlord.):


Last edited by Riprose on Mon Jun 15, 2015 6:17 pm; edited 1 time in total
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Drummy
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PostSubject: Re: Those Who Hunt Monsters OOC   Fri Jul 18, 2014 3:45 am

Arizona was part of Mexico back when this RP takes place.
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PostSubject: Re: Those Who Hunt Monsters OOC   Fri Jul 18, 2014 10:33 am

Yes, I know. I was using modern names for the sake of accuracy. Mexico had a lot of territory at this time, and if I had said mexico, he could have been anywhere in there. >.>
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PostSubject: Re: Those Who Hunt Monsters OOC   Sun Jul 27, 2014 11:44 am

Are we RPing out the journey or are we time skipping to that last point Berry mentioned in her post?
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PostSubject: Re: Those Who Hunt Monsters OOC   Sun Jul 27, 2014 12:05 pm

Mmm... Not sure. Waiting for Drummalumadingdong for confirmation.
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PostSubject: Re: Those Who Hunt Monsters OOC   Sun Jul 27, 2014 12:20 pm

That's up to you guys. Berry is in charge of the RP until you make your way back to the castle.
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PostSubject: Re: Those Who Hunt Monsters OOC   Sun Jul 27, 2014 12:32 pm

I'd say we don't skip the journey, mind you I don't mean to make it specially long as well but I think it's an opportunity for the whole unit to interact between them more
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PostSubject: Re: Those Who Hunt Monsters OOC   Sun Jul 27, 2014 12:34 pm

That's what I was thinking Mort. So we can show bits and pieces of the journey, giving a little time for interaction, then we can skip ahead to the trains and whatnot.
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PostSubject: Re: Those Who Hunt Monsters OOC   Sun Jul 27, 2014 12:40 pm

Yeah, though I was thinking that showing a bit of the train part might be nice too. But this might be the part of me that loves travel by train so it's your call
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